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author | Paul Gilbert | 2014-12-23 15:49:35 +1100 |
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committer | Paul Gilbert | 2014-12-23 15:49:35 +1100 |
commit | d0225f753274d9a04045a14dfe9a1b1b8aeae371 (patch) | |
tree | 3e03af1c569748f9c4a3aa982643d835d7572d75 /engines/xeen/xeen.h | |
parent | 7cb18f8e7ac47e8c8c0b738401534ec0b99c2507 (diff) | |
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XEEN: Initial commit
Diffstat (limited to 'engines/xeen/xeen.h')
-rw-r--r-- | engines/xeen/xeen.h | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h new file mode 100644 index 0000000000..2566c1b1eb --- /dev/null +++ b/engines/xeen/xeen.h @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_XEEN_H +#define XEEN_XEEN_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/serializer.h" +#include "common/util.h" +#include "engines/engine.h" +#include "graphics/surface.h" +#include "xeen/debugger.h" + +/** + * This is the namespace of the Xeen engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Might & Magic 4: Clouds of Xeen + * - Might & Magic 5: Dark Side of Xeen + * - Might & Magic: World of Xeen + * - Might & Magic: Swords of Xeen + */ +namespace Xeen { + +enum { + GType_Clouds = 1, + GType_Dark = 2, + GType_World = 3, + GType_Swords = 4 +}; + +enum XeenDebugChannels { + kDebugPath = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2, + kDebugSound = 1 << 3 +}; + +struct XeenGameDescription; + +#define XEEN_SAVEGAME_VERSION 1 +#define GAME_FRAME_TIME 50 + +struct XeenSavegameHeader { + uint8 _version; + Common::String _saveName; + Graphics::Surface *_thumbnail; + int _year, _month, _day; + int _hour, _minute; + int _totalFrames; +}; + +class XeenEngine : public Engine { +private: + const XeenGameDescription *_gameDescription; + Common::RandomSource _randomSource; + int _loadSaveSlot; +private: + void initialize(); + + /** + * Play the game + */ + void playGame(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); + + /** + * Support method that generates a savegame name + * @param slot Slot number + */ + Common::String generateSaveName(int slot); + + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + Debugger *_debugger; +public: + XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); + virtual ~XeenEngine(); + + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + uint16 getVersion() const; + uint32 getGameID() const; + uint32 getGameFeatures() const; + + int getRandomNumber(int maxNumber); + + /** + * Load a savegame + */ + virtual Common::Error loadGameState(int slot); + + /** + * Save the game + */ + virtual Common::Error saveGameState(int slot, const Common::String &desc); + + /** + * Returns true if a savegame can currently be loaded + */ + bool canLoadGameStateCurrently(); + + /** + * Returns true if the game can currently be saved + */ + bool canSaveGameStateCurrently(); + + /** + * Read in a savegame header + */ + static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header); + + /** + * Write out a savegame header + */ + void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header); +}; + +} // End of namespace Xeen + +#endif /* XEEN_XEEN_H */ |