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authorPaul Gilbert2018-04-06 22:43:44 -0400
committerPaul Gilbert2018-04-06 22:43:44 -0400
commit07775ca71723ddb02de32b840b90742a173dca35 (patch)
treeec299533fe1eb7f1529e8b47fd90b9e9e527c084 /engines/xeen
parentfa00855a109e6ba11aad663c2d41d8a503f7d31d (diff)
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XEEN: Fix animation for Elemental Storm spell
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/spells.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp
index f5307504b2..7aa89bbee1 100644
--- a/engines/xeen/spells.cpp
+++ b/engines/xeen/spells.cpp
@@ -522,8 +522,8 @@ void Spells::elementalStorm() {
combat._monsterDamage = 150;
combat._damageType = (DamageType)_vm->getRandomNumber(DT_FIRE, DT_POISON);
combat._rangeType = RT_ALL;
- sound.playFX(STORM_FX_LIST[combat._damageType]);
- combat.rangedAttack(STORM_MA_LIST[combat._damageType]);
+ sound.playFX(STORM_FX_LIST[combat._damageType - DT_FIRE]);
+ combat.rangedAttack(STORM_MA_LIST[combat._damageType - DT_FIRE]);
}
void Spells::enchantItem() {