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authorPaul Gilbert2017-12-17 16:23:24 -0500
committerPaul Gilbert2017-12-17 16:23:24 -0500
commit34b85b3c5d0b1a042ce0c3d929dc1425cfde833a (patch)
treee5f804491229c740ed5c0d43f07b634752ccde96 /engines/xeen
parent6abf2d59b466e4f6e8813074ff07dc17ba66de2a (diff)
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XEEN: Fix placement of flying enemies
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/interface_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index 35b1ff24e2..3ce50ed484 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -2632,7 +2632,7 @@ void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monst
if (flying) {
drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter];
- drawStruct._y = Res.COMBAT_FLOAT_Y[_combatFloatCounter];
+ drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter];
} else {
drawStruct._x = 0;
}