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author | Paul Gilbert | 2017-12-17 16:23:24 -0500 |
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committer | Paul Gilbert | 2017-12-17 16:23:24 -0500 |
commit | 34b85b3c5d0b1a042ce0c3d929dc1425cfde833a (patch) | |
tree | e5f804491229c740ed5c0d43f07b634752ccde96 /engines/xeen | |
parent | 6abf2d59b466e4f6e8813074ff07dc17ba66de2a (diff) | |
download | scummvm-rg350-34b85b3c5d0b1a042ce0c3d929dc1425cfde833a.tar.gz scummvm-rg350-34b85b3c5d0b1a042ce0c3d929dc1425cfde833a.tar.bz2 scummvm-rg350-34b85b3c5d0b1a042ce0c3d929dc1425cfde833a.zip |
XEEN: Fix placement of flying enemies
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index 35b1ff24e2..3ce50ed484 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -2632,7 +2632,7 @@ void InterfaceScene::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monst if (flying) { drawStruct._x = Res.COMBAT_FLOAT_X[_combatFloatCounter]; - drawStruct._y = Res.COMBAT_FLOAT_Y[_combatFloatCounter]; + drawStruct._y += Res.COMBAT_FLOAT_Y[_combatFloatCounter]; } else { drawStruct._x = 0; } |