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author | Paul Gilbert | 2017-12-10 21:54:53 -0500 |
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committer | Paul Gilbert | 2017-12-10 21:54:53 -0500 |
commit | 4127c3de4b5ae8716df0ffba3928e47592b3d802 (patch) | |
tree | a57c0f490b70b1b772614c0d994966eb0526c8f8 /engines/xeen | |
parent | 3f293e898596f85f805d9d711d72634683b71d2c (diff) | |
download | scummvm-rg350-4127c3de4b5ae8716df0ffba3928e47592b3d802.tar.gz scummvm-rg350-4127c3de4b5ae8716df0ffba3928e47592b3d802.tar.bz2 scummvm-rg350-4127c3de4b5ae8716df0ffba3928e47592b3d802.zip |
XEEN: Add Awards dialog files missing from prior commit
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/dialogs_awards.cpp | 131 | ||||
-rw-r--r-- | engines/xeen/dialogs_awards.h | 52 |
2 files changed, 183 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_awards.cpp b/engines/xeen/dialogs_awards.cpp new file mode 100644 index 0000000000..91421cab16 --- /dev/null +++ b/engines/xeen/dialogs_awards.cpp @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs_awards.h" +#include "xeen/party.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void Awards::show(XeenEngine *vm, const Character *ch) { + Awards *dlg = new Awards(vm); + dlg->execute(ch); + delete dlg; +} + +void Awards::execute(const Character *ch) { + EventsManager &events = *g_vm->_events; + Windows &windows = *g_vm->_windows; + Common::StringArray awards; + int numAwards; + Mode oldMode = g_vm->_mode; + int topIndex = 0; + + loadStrings("award.bin"); + addButtons(); + + // Open the window and draw contents + bool win29Open = windows[29]._enabled; + if (!win29Open) { + windows[29].open(); + windows[30].open(); + } + + windows[29].writeString(Res.AWARDS_TEXT); + drawButtons(&windows[0]); + + while (!_vm->shouldQuit()) { + // Build up a list of awards the character has + awards.clear(); + awards.resize(AWARDS_TOTAL); + numAwards = 0; + + for (int awardNum = 0; awardNum < AWARDS_TOTAL; ++awardNum) { + if (ch->hasAward(awardNum)) { + if (awardNum == 9) { + // # Warzone Wins + awards[numAwards] = Common::String::format(_textStrings[9].c_str(), 28); + } else if (awardNum == 17) { + // Legendary Race + awards[numAwards] = Common::String::format(_textStrings[17].c_str(), + Res.RACE_NAMES[ch->_race]); + } else { + awards[numAwards] = _textStrings[awardNum]; + } + ++numAwards; + } + } + + // If no awards, add in a message indicating so + if (numAwards == 0) { + awards[1] = Res.NO_AWARDS; + } + + Common::String msg = Common::String::format(Res.AWARDS_FOR, + ch->_name.c_str(), Res.CLASS_NAMES[ch->_class], + awards[topIndex].c_str(), + awards[topIndex + 1].c_str(), + awards[topIndex + 2].c_str(), + awards[topIndex + 3].c_str(), + awards[topIndex + 4].c_str(), + awards[topIndex + 5].c_str(), + awards[topIndex + 6].c_str(), + awards[topIndex + 7].c_str(), + awards[topIndex + 8].c_str() + ); + windows[30].writeString(msg); + windows[24].update(); + + // Wait for keypress + do { + events.pollEventsAndWait(); + checkEvents(_vm); + } while (!g_vm->shouldQuit() && !_buttonValue); + + if (_buttonValue == Common::KEYCODE_ESCAPE) { + break; + } else if (_buttonValue == Common::KEYCODE_u) { + topIndex = MAX(topIndex - 1, 0); + } else if (_buttonValue == Common::KEYCODE_d) { + if ((++topIndex + 9) > numAwards) + --topIndex; + } + } + + // Close the window + if (win29Open) { + windows[30].close(); + windows[29].close(); + } + + g_vm->_mode = oldMode; +} + +void Awards::addButtons() { + _iconSprites.load("award.icn"); + addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_u, &_iconSprites); + addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_d, &_iconSprites); + addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites); +} + +} // End of namespace Xeen diff --git a/engines/xeen/dialogs_awards.h b/engines/xeen/dialogs_awards.h new file mode 100644 index 0000000000..6ce3a05f59 --- /dev/null +++ b/engines/xeen/dialogs_awards.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DIALOGS_AWARDS_H +#define XEEN_DIALOGS_AWARDS_H + +#include "xeen/dialogs.h" +#include "xeen/character.h" + +namespace Xeen { + +class Awards : public ButtonContainer { +private: + SpriteResource _iconSprites; +private: + Awards(XeenEngine *vm) : ButtonContainer(vm) {} + + /** + * Executes the dialog + */ + void execute(const Character *ch); + + /** + * Add buttons for the dialog + */ + void addButtons(); +public: + static void show(XeenEngine *vm, const Character *ch); +}; + +} // End of namespace Xeen + +#endif /* XEEN_DIALOGS_AWARDS_H */ |