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authorPaul Gilbert2017-11-11 20:25:20 -0500
committerPaul Gilbert2017-11-11 20:25:20 -0500
commit4a76e6fb3d2f3853e0c24932203159162d72f52a (patch)
tree28cc57e08ccf4bfc5329c650cf8ee298e52b84fa /engines/xeen
parent4c3cb46bc891dd647322c2ae647ad7cb501d7662 (diff)
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XEEN: In progress implementing giveTake
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/character.cpp7
-rw-r--r--engines/xeen/combat.cpp2
-rw-r--r--engines/xeen/dialogs_info.cpp2
-rw-r--r--engines/xeen/interface.cpp4
-rw-r--r--engines/xeen/party.cpp305
-rw-r--r--engines/xeen/party.h16
-rw-r--r--engines/xeen/scripts.cpp7
-rw-r--r--engines/xeen/scripts.h2
-rw-r--r--engines/xeen/spells.cpp4
9 files changed, 324 insertions, 25 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index e9c66e652b..510301584f 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -1380,8 +1380,7 @@ void Character::setValue(int id, uint value) {
party._food = value;
break;
case 69:
- // Set levitate active
- party._levitateActive = value != 0;
+ party._levitateCount = value;
break;
case 70:
party._lightCount = value;
@@ -1403,7 +1402,7 @@ void Character::setValue(int id, uint value) {
party._electricityResistence = value;
party._fireResistence = value;
party._lightCount = value;
- party._levitateActive = value != 0;
+ party._levitateCount = value;
break;
case 76:
// Set day of the year (0-99)
@@ -1413,7 +1412,7 @@ void Character::setValue(int id, uint value) {
party._wizardEyeActive = true;
break;
case 83:
- scripts._nEdamageType = value;
+ scripts._nEdamageType = (DamageType)value;
break;
case 84:
party._mazeDirection = (Direction)value;
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 618b556b6b..1b88adb164 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -1480,7 +1480,7 @@ void Combat::attack2(int damage, RangeType rangeType) {
party._gameFlags[11] = true;
if (_monster2Attack == 8 && party._mazeId == 78) {
party._gameFlags[60] = true;
- party._quests[23] = false;
+ party._quests[0][23] = false;
for (uint idx = 0; idx < party._activeParty.size(); ++idx)
party._activeParty[idx].setAward(42, true);
diff --git a/engines/xeen/dialogs_info.cpp b/engines/xeen/dialogs_info.cpp
index d0cd7c5243..5d28df355a 100644
--- a/engines/xeen/dialogs_info.cpp
+++ b/engines/xeen/dialogs_info.cpp
@@ -114,7 +114,7 @@ void InfoDialog::protectionText() {
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
- if (party._levitateActive) {
+ if (party._levitateCount) {
_lines.push_back(Common::String::format(Res.LEVITATE_TEXT,
_lines.size() == 0 ? 10 : 1, AA_L024, AA_R124));
}
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 230bafc695..ec27b8acc5 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -672,7 +672,7 @@ void Interface::doStepCode() {
party.addTime(170);
break;
case SURFTYPE_CLOUD:
- if (!party._levitateActive) {
+ if (!party._levitateCount) {
party._damageType = DT_PHYSICAL;
_falling = true;
damage = 100;
@@ -1751,7 +1751,7 @@ void Interface::assembleBorder() {
// Draw the animating bat character on the left screen edge to indicate
// that the party is being levitated
- _borderSprites.draw(screen._windows[0], _vm->_party->_levitateActive ? _levitateUIFrame + 16 : 16,
+ _borderSprites.draw(screen._windows[0], _vm->_party->_levitateCount ? _levitateUIFrame + 16 : 16,
Common::Point(0, 82));
_levitateUIFrame = (_levitateUIFrame + 1) % 12;
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp
index abf2c5cfed..9f170e21c6 100644
--- a/engines/xeen/party.cpp
+++ b/engines/xeen/party.cpp
@@ -75,7 +75,7 @@ Party::Party(XeenEngine *vm) {
_vm = vm;
_mazeDirection = DIR_NORTH;
_mazeId = _priorMazeId = 0;
- _levitateActive = false;
+ _levitateCount = 0;
_automapOn = false;
_wizardEyeActive = false;
_clairvoyanceActive = false;
@@ -111,7 +111,8 @@ Party::Party(XeenEngine *vm) {
Common::fill(&_gameFlags[0], &_gameFlags[512], false);
Common::fill(&_worldFlags[0], &_worldFlags[128], false);
- Common::fill(&_quests[0], &_quests[64], false);
+ Common::fill(&_quests[0][0], &_quests[0][32], false);
+ Common::fill(&_quests[1][0], &_quests[1][32], false);
Common::fill(&_questItems[0], &_questItems[85], 0);
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
@@ -158,7 +159,7 @@ void Party::synchronize(Common::Serializer &s) {
s.syncBytes(dummy, 3);
s.syncAsByte(_priorMazeId);
- s.syncAsByte(_levitateActive);
+ s.syncAsByte(_levitateCount);
s.syncAsByte(_automapOn);
s.syncAsByte(_wizardEyeActive);
s.syncAsByte(_clairvoyanceActive);
@@ -203,7 +204,8 @@ void Party::synchronize(Common::Serializer &s) {
s.syncAsByte(_rested);
SavesManager::syncBitFlags(s, &_gameFlags[0], &_gameFlags[512]);
SavesManager::syncBitFlags(s, &_worldFlags[0], &_worldFlags[128]);
- SavesManager::syncBitFlags(s, &_quests[0], &_quests[64]);
+ SavesManager::syncBitFlags(s, &_quests[0][0], &_quests[0][32]);
+ SavesManager::syncBitFlags(s, &_quests[1][0], &_quests[1][32]);
for (int i = 0; i < 85; ++i)
s.syncAsByte(_questItems[i]);
@@ -441,7 +443,7 @@ void Party::resetTemps() {
_electricityResistence = 0;
_fireResistence = 0;
_lightCount = 0;
- _levitateActive = false;
+ _levitateCount = 0;
_walkOnWaterActive = false;
_wizardEyeActive = false;
_clairvoyanceActive = false;
@@ -725,9 +727,298 @@ bool Party::canShoot() const {
return false;
}
-bool Party::giveTake(int mode1, uint32 mask1, int mode2, int mask2, int charIdx) {
- error("TODO");
+bool Party::giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charIdx) {
+ Combat &combat = *_vm->_combat;
+ FileManager &files = *_vm->_files;
+ Resources &res = *_vm->_resources;
+ Scripts &scripts = *_vm->_scripts;
+
+ if (charIdx > 7) {
+ charIdx = 7;
+ mode1 = 0;
+ }
+
+ Character &ps = _activeParty[charIdx];
+ if (mode1 && !mask1 && mode1 != 104) {
+ mask1 = howMuch();
+ if (!mask1)
+ return true;
+
+ if (mode2 && !mask2)
+ mask2 = mask1;
+ } else if (mode1 == mode2 && mask1 == mask2) {
+ if (mask2)
+ mask1 = _vm->getRandomNumber(1, mask2);
+ mask2 = 0;
+ mode2 = 0;
+ }
+
+ switch (mode1) {
+ case 8:
+ combat.giveCharDamage(mask1, scripts._nEdamageType, charIdx);
+ break;
+ case 9:
+ if (ps._hasSpells) {
+ ps._currentSp -= mask1;
+ if (ps._currentSp < 1)
+ ps._currentSp = 0;
+ }
+ break;
+ case 10:
+ case 77:
+ ps._ACTemp -= mask1;
+ break;
+ case 11:
+ ps._level._temporary -= mask1;
+ break;
+ case 12:
+ ps._tempAge -= mask1;
+ break;
+ case 13:
+ ps._skills[THIEVERY] = 0;
+ break;
+ case 15:
+ ps.setAward(mask1, false);
+ break;
+ case 16:
+ ps._experience -= mask1;
+ break;
+ case 17:
+ _poisonResistence -= mask1;
+ break;
+ case 18:
+ ps._conditions[mask1] = 0;
+ break;
+ case 19: {
+ int idx2 = 0;
+ switch (ps._class) {
+ case CLASS_PALADIN:
+ case CLASS_CLERIC:
+ idx2 = 0;
+ break;
+ case CLASS_ARCHER:
+ case CLASS_SORCERER:
+ idx2 = 1;
+ break;
+ case CLASS_DRUID:
+ case CLASS_RANGER:
+ idx2 = 2;
+ break;
+ default:
+ break;
+ }
+
+ for (int idx = 0; idx < 39; ++idx) {
+ if (res.SPELLS_ALLOWED[idx2][idx] == mask1) {
+ ps._spells[idx] = 0;
+ break;
+ }
+ }
+ break;
+ }
+ case 20:
+ //TODO: _gameFlags[files._isDarkCC][mask1] = true;
+ break;
+ case 21: {
+ bool found = false;
+ for (int idx = 0; idx < 9; ++idx) {
+ if (mask1 < 35) {
+ if (ps._weapons[idx]._id == mask1) {
+ ps._weapons[idx].clear();
+ ps._weapons.sort();
+ found = true;
+ break;
+ }
+ } else if (mask1 < 49) {
+ if (ps._armor[idx]._id == ((int)mask1 - 35)) {
+ ps._armor[idx].clear();
+ ps._armor.sort();
+ found = true;
+ break;
+ }
+ } else if (mask1 < 60) {
+ if (ps._accessories[idx]._id == ((int)mask1 - 49)) {
+ ps._accessories[idx].clear();
+ ps._accessories.sort();
+ found = true;
+ break;
+ }
+ } else if (mask1 < 82) {
+ if (ps._misc[idx]._material == ((int)mask1 - 60)) {
+ ps._misc[idx].clear();
+ ps._misc.sort();
+ found = true;
+ break;
+ }
+ } else {
+ error("Invalid id");
+ }
+ }
+ if (!found)
+ return true;
+ break;
+ }
+ case 22:
+ changeTime(mask1);
+ break;
+ case 34:
+ if (!subtract(0, mask1, 0, WT_3))
+ return true;
+ break;
+ case 35:
+ if (!subtract(1, mask1, 0, WT_3))
+ return true;
+ break;
+ case 37:
+ ps._might._temporary -= mask1;
+ break;
+ case 38:
+ ps._intellect._temporary -= mask1;
+ break;
+ case 39:
+ ps._personality._temporary -= mask1;
+ break;
+ case 40:
+ ps._endurance._temporary -= mask1;
+ break;
+ case 41:
+ ps._speed._temporary -= mask1;
+ break;
+ case 42:
+ ps._accuracy._temporary -= mask1;
+ break;
+ case 43:
+ ps._luck._temporary -= mask1;
+ break;
+ case 45:
+ ps._might._permanent -= mask1;
+ break;
+ case 46:
+ ps._intellect._permanent -= mask1;
+ break;
+ case 47:
+ ps._personality._permanent -= mask1;
+ break;
+ case 48:
+ ps._endurance._permanent -= mask1;
+ break;
+ case 49:
+ ps._speed._permanent -= mask1;
+ break;
+ case 50:
+ ps._accuracy._permanent -= mask1;
+ break;
+ case 51:
+ ps._luck._permanent -= mask1;
+ break;
+ case 52:
+ ps._fireResistence._permanent -= mask1;
+ break;
+ case 53:
+ ps._electricityResistence._permanent -= mask1;
+ break;
+ case 54:
+ ps._coldResistence._permanent -= mask1;
+ break;
+ case 55:
+ ps._poisonResistence._permanent -= mask1;
+ break;
+ case 56:
+ ps._energyResistence._permanent -= mask1;
+ break;
+ case 57:
+ ps._magicResistence._permanent -= mask1;
+ break;
+ case 58:
+ ps._fireResistence._temporary -= mask1;
+ break;
+ case 59:
+ ps._electricityResistence._temporary -= mask1;
+ break;
+ case 60:
+ ps._coldResistence._temporary -= mask1;
+ break;
+ case 61:
+ ps._poisonResistence._temporary -= mask1;
+ break;
+ case 62:
+ ps._energyResistence._temporary -= mask1;
+ break;
+ case 63:
+ ps._magicResistence._temporary -= mask1;
+ break;
+ case 64:
+ ps._level._permanent -= mask1;
+ break;
+ case 65:
+ if (!subtract(2, mask1, 0, WT_3))
+ return true;
+ break;
+ case 69:
+ _levitateCount -= mask1;
+ break;
+ case 70:
+ _lightCount -= mask1;
+ break;
+ case 71:
+ _fireResistence -= mask1;
+ break;
+ case 72:
+ _electricityResistence -= mask1;
+ break;
+ case 73:
+ _coldResistence -= mask1;
+ break;
+ case 74:
+ _levitateCount -= mask1;
+ _lightCount -= mask1;
+ _fireResistence -= mask1;
+ _electricityResistence -= mask1;
+ _coldResistence -= mask1;
+ _poisonResistence -= mask1;
+ _walkOnWaterActive = false;
+ break;
+ case 76:
+ subPartyTime(mask1 * 1440);
+ break;
+ case 79:
+ _wizardEyeActive = false;
+ break;
+ case 85:
+ _year -= mask1;
+ break;
+ case 94:
+ _walkOnWaterActive = false;
+ break;
+ case 103:
+ _worldFlags[mask1] = false;
+ break;
+ case 104:
+ _quests[files._isDarkCc][mask1] = true;
+ break;
+ case 107:
+ _characterFlags[ps._rosterId][mask1] = true;
+ break;
+ default:
+ break;
+ }
+
+ // TODO
+ return false;
}
+int Party::howMuch() {
+ warning("TODO");
+ return -1;
+}
+
+void Party::subPartyTime(int time) {
+ for (_minutes -= time; _minutes < 0; _minutes += 1440) {
+ if (--_day < 0) {
+ _day += 100;
+ --_year;
+ }
+ }
+}
} // End of namespace Xeen
diff --git a/engines/xeen/party.h b/engines/xeen/party.h
index 3febf5bfe1..1549c6846f 100644
--- a/engines/xeen/party.h
+++ b/engines/xeen/party.h
@@ -82,13 +82,23 @@ private:
* Give a treasure item to the given character's inventory
*/
void giveTreasureToCharacter(Character &c, ItemCategory category, int itemIndex);
+
+ /**
+ * Enter an amount of how much
+ */
+ int howMuch();
+
+ /**
+ * Subtracts an amount from the party time
+ */
+ void subPartyTime(int time);
public:
// Dynamic data that's saved
Direction _mazeDirection;
Common::Point _mazePosition;
int _mazeId;
int _priorMazeId;
- bool _levitateActive;
+ int _levitateCount;
bool _automapOn;
bool _wizardEyeActive;
bool _clairvoyanceActive;
@@ -127,7 +137,7 @@ public:
bool _rested;
bool _gameFlags[512];
bool _worldFlags[128];
- bool _quests[64];
+ bool _quests[2][32];
int _questItems[TOTAL_QUEST_ITEMS];
bool _characterFlags[30][24];
public:
@@ -196,7 +206,7 @@ public:
bool canShoot() const;
- bool giveTake(int mode1, uint32 mask1, int mode2, int mask2, int charIdx);
+ bool giveTake(int mode1, uint32 mask1, int mode2, uint mask2, int charIdx);
};
} // End of namespace Xeen
diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp
index 0a14de0c82..dd41ee693e 100644
--- a/engines/xeen/scripts.cpp
+++ b/engines/xeen/scripts.cpp
@@ -95,7 +95,7 @@ Scripts::Scripts(XeenEngine *vm) : _vm(vm) {
_lineNum = 0;
_charIndex = 0;
_v2 = 0;
- _nEdamageType = 0;
+ _nEdamageType = DT_PHYSICAL;
_animCounter = 0;
_eventSkipped = false;
_mirrorId = -1;
@@ -147,7 +147,7 @@ int Scripts::checkEvents() {
_currentPos = party._mazePosition;
_charIndex = 1;
_v2 = 1;
- _nEdamageType = 0;
+ _nEdamageType = DT_PHYSICAL;
// int var40 = -1;
while (!_vm->shouldQuit() && _lineNum >= 0) {
@@ -1615,8 +1615,7 @@ bool Scripts::ifProc(int action, uint32 mask, int mode, int charIndex) {
v = party._food;
break;
case 69:
- // Test for Levitate being active
- v = party._levitateActive ? 1 : 0;
+ v = party._levitateCount;
break;
case 70:
// Amount of light
diff --git a/engines/xeen/scripts.h b/engines/xeen/scripts.h
index 98f93e7e75..f2ffc90b5f 100644
--- a/engines/xeen/scripts.h
+++ b/engines/xeen/scripts.h
@@ -324,7 +324,7 @@ public:
int _animCounter;
bool _eventSkipped;
int _whoWill;
- int _nEdamageType;
+ DamageType _nEdamageType;
int _itemType;
int _v2;
Common::Array<MirrorEntry> _mirror;
diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp
index ff737d9e77..5c5a62ef45 100644
--- a/engines/xeen/spells.cpp
+++ b/engines/xeen/spells.cpp
@@ -408,7 +408,7 @@ void Spells::dayOfSorcery() {
party._powerShield = lvl;
party._clairvoyanceActive = true;
party._wizardEyeActive = true;
- party._levitateActive = true;
+ party._levitateCount = 1;
party._lightCount = lvl;
party._automapOn = false;
sound.playFX(20);
@@ -804,7 +804,7 @@ void Spells::jump() {
}
void Spells::levitate() {
- _vm->_party->_levitateActive = true;
+ _vm->_party->_levitateCount = 1;
_vm->_sound->playFX(20);
}