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authorPaul Gilbert2017-12-17 17:46:36 -0500
committerPaul Gilbert2017-12-17 17:46:36 -0500
commit56642f213a73cc7dd3164bd24632636e4b507a04 (patch)
tree5353346a334e193ee40491f7d019ea13e1e79ed9 /engines/xeen
parent92dc9737c5a730153370a48060ce8848516f6cae (diff)
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XEEN: Fix loading correct sprites for wall items
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 3417db839a..f0c9b57802 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1151,7 +1151,7 @@ void Map::load(int mapId) {
// Load wall picture sprite resources
for (uint i = 0; i < _mobData._wallItemSprites.size(); ++i) {
- filename = Common::String::format("%03d.pic", _mobData._wallItems[i]._spriteId);
+ filename = Common::String::format("%03d.pic", _mobData._wallItemSprites[i]._spriteId);
_mobData._wallItemSprites[i]._sprites.load(filename,
_sidePictures ? ALTSIDE_ARCHIVE : GAME_ARCHIVE);
}