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authorPaul Gilbert2018-04-06 07:09:50 -0400
committerPaul Gilbert2018-04-06 07:09:50 -0400
commit70b76dc8deb3f9ac21ad782eba07c8e8dacb6338 (patch)
treeb7b04128e3e353c5c5f3e9283bc63d16efdf3244 /engines/xeen
parent73ad01efb49b966cd26915a025b2a3601d7c93e7 (diff)
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XEEN: Fix teleporting outdoors
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/dialogs/dialogs_spells.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp
index e1a0c22e3e..03e8a491cb 100644
--- a/engines/xeen/dialogs/dialogs_spells.cpp
+++ b/engines/xeen/dialogs/dialogs_spells.cpp
@@ -850,10 +850,9 @@ int Teleport::execute() {
break;
}
- v = map.mazeLookup(pt, map._isOutdoors ? 0xF : 0xFFFF, 0);
+ v = map.mazeLookup(pt, 0, map._isOutdoors ? 0xF : 0xFFFF);
- if ((v != (map._isOutdoors ? 0 : INVALID_CELL)) &&
- (!map._isOutdoors || v == SURFTYPE_DWATER)) {
+ if ((v != (map._isOutdoors ? 0 : INVALID_CELL)) && (!map._isOutdoors || v != SURFTYPE_DWATER)) {
party._mazePosition = pt;
return 1;
} else {