aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen
diff options
context:
space:
mode:
authorPaul Gilbert2018-03-26 20:35:45 -0400
committerPaul Gilbert2018-03-26 20:35:45 -0400
commit76087929372e98b014cadd799f65230a8f463ae6 (patch)
treecc06df2207195af6b32936144336a0fdfb0a4829 /engines/xeen
parent53371ed2f7e30ce5940676be47cda033b685959b (diff)
downloadscummvm-rg350-76087929372e98b014cadd799f65230a8f463ae6.tar.gz
scummvm-rg350-76087929372e98b014cadd799f65230a8f463ae6.tar.bz2
scummvm-rg350-76087929372e98b014cadd799f65230a8f463ae6.zip
XEEN: Fix non-physical monster attacks causing damage
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/combat.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 30ea94ee88..3a248e5942 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -324,7 +324,7 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
intf._charPowSprites.draw(0, frame, Common::Point(Res.CHAR_FACES_X[charNum], 150));
windows[33].update();
- damage -= party._powerShield;
+ damage = MAX(damage - party._powerShield, 0);
if (damage > 0 && monsterData._specialAttack && !c.charSavingThrow(DT_PHYSICAL)) {
switch (monsterData._specialAttack) {
case SA_POISON:
@@ -427,15 +427,15 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
default:
break;
}
-
- if (debugger._invincible)
- // Invincibility mode is on, so reset conditions that were set
- c.clearConditions();
- else
- // Standard gameplay, deal out the damage
- c.subtractHitPoints(damage);
}
+ if (debugger._invincible)
+ // Invincibility mode is on, so reset conditions that were set
+ c.clearConditions();
+ else
+ // Standard gameplay, deal out the damage
+ c.subtractHitPoints(damage);
+
events.ipause(2);
intf.drawParty(true);
}