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authorPaul Gilbert2018-03-10 06:44:07 -0500
committerPaul Gilbert2018-03-10 06:44:07 -0500
commitaaf954e5d46e9f9664aec00d4bc6df94a582d1c2 (patch)
tree2ba2dc257d4e9460b654cad597b0e6692672d5ca /engines/xeen
parented38407aa6118ab1b86b118efe5a91e65ba07a0a (diff)
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XEEN: Move item classes into their own file
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/character.cpp651
-rw-r--r--engines/xeen/character.h217
-rw-r--r--engines/xeen/item.cpp658
-rw-r--r--engines/xeen/item.h270
-rw-r--r--engines/xeen/module.mk1
5 files changed, 932 insertions, 865 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index c6ebde8a39..248d432a82 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -21,656 +21,15 @@
*/
#include "xeen/character.h"
-#include "xeen/dialogs/dialogs_query.h"
-#include "xeen/dialogs/dialogs_message.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
-XeenItem::XeenItem() {
- clear();
-}
-
-void XeenItem::clear() {
- _material = _id = _bonusFlags = 0;
- _frame = 0;
-}
-
-void XeenItem::synchronize(Common::Serializer &s) {
- s.syncAsByte(_material);
- s.syncAsByte(_id);
- s.syncAsByte(_bonusFlags);
- s.syncAsByte(_frame);
-}
-
-ElementalCategory XeenItem::getElementalCategory() const {
- int idx;
- for (idx = 0; Res.ELEMENTAL_CATEGORIES[idx] < _material; ++idx)
- ;
-
- return (ElementalCategory)idx;
-}
-
-AttributeCategory XeenItem::getAttributeCategory() const {
- int m = _material - 59;
- int idx;
- for (idx = 0; Res.ATTRIBUTE_CATEGORIES[idx] < m; ++idx)
- ;
-
- return (AttributeCategory)idx;
-}
-
-const char *XeenItem::getItemName(ItemCategory category, uint id) {
- if (id < 82)
- return Res.ITEM_NAMES[category][id];
-
- switch (category) {
- case CATEGORY_WEAPON:
- return Res.QUEST_ITEM_NAMES[id - 82];
-
- case CATEGORY_ARMOR:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35];
-
- case CATEGORY_ACCESSORY:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14];
-
- default:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14 + 11];
- }
-}
-
-/*------------------------------------------------------------------------*/
-
-InventoryItems::InventoryItems(Character *character, ItemCategory category):
- _character(character), _category(category) {
- resize(INV_ITEMS_TOTAL);
-
- _names = Res.ITEM_NAMES[category];
-}
-
-void InventoryItems::clear() {
- for (uint idx = 0; idx < size(); ++idx)
- operator[](idx).clear();
-}
-
-bool InventoryItems::passRestrictions(int itemId, bool showError) const {
- CharacterClass charClass = _character->_class;
-
- switch (charClass) {
- case CLASS_KNIGHT:
- case CLASS_PALADIN:
- return true;
-
- case CLASS_ARCHER:
- case CLASS_CLERIC:
- case CLASS_SORCERER:
- case CLASS_ROBBER:
- case CLASS_NINJA:
- case CLASS_BARBARIAN:
- case CLASS_DRUID:
- case CLASS_RANGER: {
- if (!(Res.ITEM_RESTRICTIONS[itemId + Res.RESTRICTION_OFFSETS[_category]] &
- (1 << (charClass - CLASS_ARCHER))))
- return true;
- break;
- }
-
- default:
- break;
- }
-
- Common::String name = _names[itemId];
- if (showError) {
- Common::String msg = Common::String::format(Res.NOT_PROFICIENT,
- Res.CLASS_NAMES[charClass], name.c_str());
- ErrorScroll::show(Party::_vm, msg, WT_FREEZE_WAIT);
- }
-
- return false;
-}
-
-Common::String InventoryItems::getName(int itemIndex) {
- int id = operator[](itemIndex)._id;
- return _names[id];
-}
-
-Common::String InventoryItems::getIdentifiedDetails(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- Common::String classes;
- for (int charClass = CLASS_KNIGHT; charClass <= CLASS_RANGER; ++charClass) {
- if (passRestrictions(charClass, true)) {
- const char *const name = Res.CLASS_NAMES[charClass];
- classes += name[0];
- classes += name[1];
- classes += " ";
- }
- }
- if (classes.size() == 30)
- classes = Res.ALL;
-
- return getAttributes(item, classes);
-}
-
-bool InventoryItems::discardItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
- XeenEngine *vm = Party::_vm;
-
- if (item._bonusFlags & ITEMFLAG_CURSED) {
- ErrorScroll::show(vm, Res.CANNOT_DISCARD_CURSED_ITEM);
- } else {
- Common::String itemDesc = getFullDescription(itemIndex, 4);
- Common::String msg = Common::String::format(Res.PERMANENTLY_DISCARD, itemDesc.c_str());
-
- if (Confirm::show(vm, msg)) {
- operator[](itemIndex).clear();
- sort();
-
- return true;
- }
- }
-
- return true;
-}
-
-void InventoryItems::sort() {
- for (uint idx = 0; idx < size(); ++idx) {
- if (operator[](idx)._id == 0) {
- // Found empty slot
- operator[](idx).clear();
-
- // Scan through the rest of the list to find any item
- for (uint idx2 = idx + 1; idx2 < size(); ++idx2) {
- if (operator[](idx2)._id) {
- // Found an item, so move it into the blank slot
- operator[](idx) = operator[](idx2);
- operator[](idx2).clear();
- break;
- }
- }
- }
- }
-}
-
-void InventoryItems::removeItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
- XeenEngine *vm = Party::_vm;
-
- if (item._bonusFlags & ITEMFLAG_CURSED)
- ErrorScroll::show(vm, Res.CANNOT_REMOVE_CURSED_ITEM);
- else
- item._frame = 0;
-}
-
-XeenEngine *InventoryItems::getVm() {
- return Party::_vm;
-}
-
-void InventoryItems::equipError(int itemIndex1, ItemCategory category1, int itemIndex2,
- ItemCategory category2) {
- XeenEngine *vm = Party::_vm;
-
- if (itemIndex1 >= 0) {
- Common::String itemName1 = _character->_items[category1].getName(itemIndex1);
- Common::String itemName2 = _character->_items[category2].getName(itemIndex2);
-
- MessageDialog::show(vm, Common::String::format(Res.REMOVE_X_TO_EQUIP_Y,
- itemName1.c_str(), itemName2.c_str()));
- } else {
- MessageDialog::show(vm, Common::String::format(Res.EQUIPPED_ALL_YOU_CAN,
- (itemIndex1 == -1) ? Res.RING : Res.MEDAL));
- }
-}
-
-void InventoryItems::enchantItem(int itemIndex, int amount) {
- XeenEngine *vm = Party::_vm;
- vm->_sound->playFX(21);
- ErrorScroll::show(vm, Common::String::format(Res.NOT_ENCHANTABLE, Res.SPELL_FAILED));
-}
-
-bool InventoryItems::isFull() const {
- return operator[](size() - 1)._id != 0;
-}
-
-/*------------------------------------------------------------------------*/
-
-void WeaponItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id <= 17) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 13 || i._frame == 1) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 1;
- }
- } else if (item._id >= 30 && item._id <= 33) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 4) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 4;
- }
- } else {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 13 || i._frame == 1) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- for (uint idx = 0; idx < _character->_armor.size(); ++idx) {
- XeenItem &i = _character->_armor[idx];
- if (i._frame == 2) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 13;
- }
- }
-}
-
-Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s%s", displayNum,
- !i._bonusFlags ? res._maeNames[i._material].c_str() : "",
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.WEAPON_NAMES[i._id],
- !i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-void WeaponItems::enchantItem(int itemIndex, int amount) {
- Sound &sound = *getVm()->_sound;
- XeenItem &item = operator[](itemIndex);
- Character tempCharacter;
-
- if (item._material == 0 && item._bonusFlags == 0 && item._id != 34) {
- tempCharacter.makeItem(amount, 0, 1);
- XeenItem &tempItem = tempCharacter._weapons[0];
-
- item._material = tempItem._material;
- item._bonusFlags = tempItem._bonusFlags;
- sound.playFX(19);
- } else {
- InventoryItems::enchantItem(itemIndex, amount);
- }
-}
-
-/*
- * Returns a text string listing all the stats/attributes of a given item
- */
-Common::String WeaponItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String attrBonus, elemDamage, physDamage, toHit, specialPower;
- attrBonus = elemDamage = physDamage = toHit = specialPower = Res.FIELD_NONE;
-
- // First calculate physical damage
- int minVal = Res.WEAPON_DAMAGE_BASE[item._id];
- int maxVal = minVal * Res.WEAPON_DAMAGE_MULTIPLIER[item._id];
-
- if (item._material >= 37 && item._material <= 58) {
- minVal += Res.METAL_DAMAGE[item._material - 37];
- maxVal += Res.METAL_DAMAGE[item._material - 37];
- toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]);
- }
-
- physDamage = Common::String::format(Res.DAMAGE_X_TO_Y, minVal, maxVal);
-
- // Next handle elemental/attribute damage
- if (item._material < 37) {
- int damage = Res.ELEMENTAL_DAMAGE[item._material];
- if (damage > 0) {
- ElementalCategory elemCategory = item.getElementalCategory();
- elemDamage = Common::String::format(Res.ELEMENTAL_XY_DAMAGE,
- damage, Res.ELEMENTAL_NAMES[elemCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory attrCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[attrCategory]);
- }
-
- // Handle weapon effective against
- int effective = item._bonusFlags & ITEMFLAG_BONUS_MASK;
- if (effective) {
- specialPower = Common::String::format(Res.EFFECTIVE_AGAINST,
- Res.EFFECTIVENESS_NAMES[effective]);
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- toHit.c_str(), physDamage.c_str(), elemDamage.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, attrBonus.c_str(), specialPower.c_str()
- );
-}
-
-/*------------------------------------------------------------------------*/
-
-void ArmorItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id <= 7) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 9) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 3;
- }
- } else if (item._id == 8) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 2) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- for (uint idx = 0; idx < _character->_weapons.size(); ++idx) {
- XeenItem &i = _character->_weapons[idx];
- if (i._frame == 13) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 2;
- }
- } else if (item._id == 9) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 5) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 5;
- } else if (item._id == 10) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 9) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 9;
- } else if (item._id <= 12) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 10) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 10;
- } else {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 6) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 6;
- }
-}
-
-Common::String ArmorItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-void ArmorItems::enchantItem(int itemIndex, int amount) {
- Sound &sound = *getVm()->_sound;
- XeenItem &item = operator[](itemIndex);
- Character tempCharacter;
-
- if (item._material == 0 && item._bonusFlags == 0) {
- tempCharacter.makeItem(amount, 0, 2);
- XeenItem &tempItem = tempCharacter._armor[0];
-
- item._material = tempItem._material;
- item._bonusFlags = tempItem._bonusFlags;
- sound.playFX(19);
- } else {
- InventoryItems::enchantItem(itemIndex, amount);
- }
-}
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String ArmorItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String elemResist, attrBonus, acBonus;
- elemResist = attrBonus = acBonus = Res.FIELD_NONE;
-
- if (item._material < 36) {
- int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
- if (resistence > 0) {
- int eCategory = ELEM_FIRE;
- while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
- ++eCategory;
-
- elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
- Res.ELEMENTAL_NAMES[eCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory aCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[aCategory]);
- }
-
- int strength = Res.ARMOR_STRENGTHS[item._id];
- if (item._material >= 37 && item._material <= 58) {
- strength += Res.METAL_LAC[item._material - 37];
- }
- acBonus = Common::String::format("%+d", strength);
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- elemResist.c_str(), acBonus.c_str(), attrBonus.c_str(), Res.FIELD_NONE);
-}
-
-/*------------------------------------------------------------------------*/
-
-void AccessoryItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id == 1) {
- int count = 0;
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 8)
- ++count;
- }
-
- if (count <= 1)
- item._frame = 8;
- else
- equipError(-1, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
- } else if (item._id == 2) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 12) {
- equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
- return;
- }
- }
- } else if (item._id <= 7) {
- int count = 0;
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 7)
- ++count;
- }
-
- if (count <= 1)
- item._frame = 7;
- else
- equipError(-2, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
- } else {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 11) {
- equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
- return;
- }
- }
-
- item._frame = 11;
- }
-}
-
-Common::String AccessoryItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String AccessoryItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String elemResist, attrBonus;
- elemResist = attrBonus = Res.FIELD_NONE;
-
- if (item._material < 36) {
- int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
- if (resistence > 0) {
- int eCategory = ELEM_FIRE;
- while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
- ++eCategory;
-
- elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
- Res.ELEMENTAL_NAMES[eCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory aCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[aCategory]);
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- elemResist.c_str(), Res.FIELD_NONE, attrBonus.c_str(), Res.FIELD_NONE);
-}
-
-/*------------------------------------------------------------------------*/
-
-Common::String MiscItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._id ? "\b " : ""
- );
-}
-
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String MiscItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String specialPower = Res.FIELD_NONE;
- Spells &spells = *getVm()->_spells;
-
- if (item._id) {
- specialPower = spells._spellNames[Res.MISC_SPELL_INDEX[item._id]];
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- Res.FIELD_NONE, specialPower.c_str());
-}
-/*------------------------------------------------------------------------*/
-
-InventoryItemsGroup::InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
- InventoryItems &accessories, InventoryItems &misc) {
- _itemSets[0] = &weapons;
- _itemSets[1] = &armor;
- _itemSets[2] = &accessories;
- _itemSets[3] = &misc;
-}
-
-InventoryItems &InventoryItemsGroup::operator[](ItemCategory category) {
- return *_itemSets[category];
-}
-
-void InventoryItemsGroup::breakAllItems() {
- for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
- if ((*_itemSets[0])[idx]._id != 34) {
- (*_itemSets[0])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[0])[idx]._frame = 0;
- }
-
- (*_itemSets[1])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[2])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[3])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[1])[idx]._frame = 0;
- (*_itemSets[2])[idx]._frame = 0;
- }
+AttributePair::AttributePair() {
+ _temporary = _permanent = 0;
}
-/*------------------------------------------------------------------------*/
-
-
void AttributePair::synchronize(Common::Serializer &s) {
s.syncAsByte(_permanent);
s.syncAsByte(_temporary);
@@ -678,12 +37,6 @@ void AttributePair::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
-AttributePair::AttributePair() {
- _temporary = _permanent = 0;
-}
-
-/*------------------------------------------------------------------------*/
-
Character::Character():
_weapons(this), _armor(this), _accessories(this), _misc(this),
_items(_weapons, _armor, _accessories, _misc) {
diff --git a/engines/xeen/character.h b/engines/xeen/character.h
index 649da7ec12..05a61c3f2e 100644
--- a/engines/xeen/character.h
+++ b/engines/xeen/character.h
@@ -28,6 +28,7 @@
#include "common/rect.h"
#include "common/serializer.h"
#include "xeen/combat.h"
+#include "xeen/item.h"
#include "xeen/sprites.h"
namespace Xeen {
@@ -47,11 +48,6 @@ enum BonusFlags {
ITEMFLAG_BONUS_MASK = 0xBF, ITEMFLAG_CURSED = 0x40, ITEMFLAG_BROKEN = 0x80
};
-enum ItemCategory {
- CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3,
- NUM_ITEM_CATEGORIES = 4
-};
-
enum Sex { MALE = 0, FEMALE = 1, YES_PLEASE = 2 };
enum Race { HUMAN = 0, ELF = 1, DWARF = 2, GNOME = 3, HALF_ORC = 4 };
@@ -83,222 +79,11 @@ enum Condition {
NO_CONDITION = 16
};
-enum AttributeCategory {
- ATTR_MIGHT = 0, ATTR_INTELLECT = 1, ATTR_PERSONALITY = 2, ATTR_SPEED = 3,
- ATTR_ACCURACY = 4, ATTR_LUCK = 5, ATTR_HIT_POINTS = 6, ATTR_SPELL_POINTS = 7,
- ATTR_ARMOR_CLASS = 8, ATTR_THIEVERY = 9
-};
-
enum QuickAction {
QUICK_ATTACK = 0, QUICK_SPELL = 1, QUICK_BLOCK = 2, QUICK_RUN = 3
};
class XeenEngine;
-class Character;
-
-class XeenItem {
-public:
- int _material;
- uint _id;
- int _bonusFlags;
- int _frame;
-public:
- /**
- * Return the name of the item
- */
- static const char *getItemName(ItemCategory category, uint id);
-public:
- XeenItem();
-
- /**
- * Clear the data for the item
- */
- void clear();
-
- /**
- * Returns true if no item is set
- */
- bool empty() const { return _id != 0; }
-
- /**
- * Synchronizes the data for the item
- */
- void synchronize(Common::Serializer &s);
-
- /**
- * Gets the elemental category for the item
- */
- ElementalCategory getElementalCategory() const;
-
- /**
- * Gets the attribute category for the item
- */
- AttributeCategory getAttributeCategory() const;
-};
-
-class InventoryItems : public Common::Array<XeenItem> {
-protected:
- Character *_character;
- ItemCategory _category;
- const char **_names;
-
- XeenEngine *getVm();
- void equipError(int itemIndex1, ItemCategory category1, int itemIndex2,
- ItemCategory category2);
-
- virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0;
-public:
- InventoryItems(Character *character, ItemCategory category);
- virtual ~InventoryItems() {}
-
- /**
- * Clears the set of items
- */
- void clear();
-
- /**
- * Return whether a given item passes class-based usage restrictions
- */
- bool passRestrictions(int itemId, bool showError) const;
-
- /**
- * Return the bare name of a given inventory item
- */
- Common::String getName(int itemIndex);
-
- virtual Common::String getFullDescription(int itemIndex, int displayNum = 15) = 0;
-
- /**
- * Returns the identified details for an item
- */
- Common::String getIdentifiedDetails(int itemIndex);
-
- /**
- * Discard an item from the inventory
- */
- bool discardItem(int itemIndex);
-
- /**
- * Equips an item
- */
- virtual void equipItem(int itemIndex) {}
-
- /**
- * Un-equips the given item
- */
- void removeItem(int itemIndex);
-
- /**
- * Sorts the items list, removing any empty item slots to the end of the array
- */
- void sort();
-
- /**
- * Enchants an item
- */
- virtual void enchantItem(int itemIndex, int amount);
-
- /**
- * Return if the given inventory items list is full
- */
- bool isFull() const;
-};
-
-class WeaponItems: public InventoryItems {
-protected:
- virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
-public:
- WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {}
- virtual ~WeaponItems() {}
-
- /**
- * Equip a given weapon
- */
- virtual void equipItem(int itemIndex);
-
- /**
- * Assembles a full lines description for a specified item for use in
- * the Items dialog
- */
- virtual Common::String getFullDescription(int itemIndex, int displayNum);
-
- /**
- * Enchants a weapon
- */
- virtual void enchantItem(int itemIndex, int amount);
-};
-
-class ArmorItems : public InventoryItems {
-protected:
- virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
-public:
- ArmorItems(Character *character) : InventoryItems(character, CATEGORY_ARMOR) {}
- virtual ~ArmorItems() {}
-
- /**
- * Equip a given piece of armor
- */
- virtual void equipItem(int itemIndex);
-
- /**
- * Assembles a full lines description for a specified item for use in
- * the Items dialog
- */
- virtual Common::String getFullDescription(int itemIndex, int displayNum);
-
- /**
- * Enchants an armor
- */
- virtual void enchantItem(int itemIndex, int amount);
-};
-
-class AccessoryItems : public InventoryItems {
-protected:
- virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
-public:
- AccessoryItems(Character *character) : InventoryItems(character, CATEGORY_ACCESSORY) {}
-
- /**
- * Equip a given accessory
- */
- virtual void equipItem(int itemIndex);
-
- /**
- * Assembles a full lines description for a specified item for use in
- * the Items dialog
- */
- virtual Common::String getFullDescription(int itemIndex, int displayNum);
-};
-
-class MiscItems : public InventoryItems {
-protected:
- virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
-public:
- MiscItems(Character *character) : InventoryItems(character, CATEGORY_MISC) {}
- virtual ~MiscItems() {}
-
- /**
- * Assembles a full lines description for a specified item for use in
- * the Items dialog
- */
- virtual Common::String getFullDescription(int itemIndex, int displayNum);
-};
-
-class InventoryItemsGroup {
-private:
- InventoryItems *_itemSets[4];
-public:
- InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
- InventoryItems &accessories, InventoryItems &misc);
-
- InventoryItems &operator[](ItemCategory category);
-
- /**
- * Breaks all the items in a given character's inventory
- */
- void breakAllItems();
-};
-
class AttributePair {
public:
diff --git a/engines/xeen/item.cpp b/engines/xeen/item.cpp
new file mode 100644
index 0000000000..722c2497eb
--- /dev/null
+++ b/engines/xeen/item.cpp
@@ -0,0 +1,658 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/item.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+#include "xeen/dialogs/dialogs_query.h"
+
+namespace Xeen {
+
+XeenItem::XeenItem() {
+ clear();
+}
+
+void XeenItem::clear() {
+ _material = _id = _bonusFlags = 0;
+ _frame = 0;
+}
+
+void XeenItem::synchronize(Common::Serializer &s) {
+ s.syncAsByte(_material);
+ s.syncAsByte(_id);
+ s.syncAsByte(_bonusFlags);
+ s.syncAsByte(_frame);
+}
+
+ElementalCategory XeenItem::getElementalCategory() const {
+ int idx;
+ for (idx = 0; Res.ELEMENTAL_CATEGORIES[idx] < _material; ++idx)
+ ;
+
+ return (ElementalCategory)idx;
+}
+
+AttributeCategory XeenItem::getAttributeCategory() const {
+ int m = _material - 59;
+ int idx;
+ for (idx = 0; Res.ATTRIBUTE_CATEGORIES[idx] < m; ++idx)
+ ;
+
+ return (AttributeCategory)idx;
+}
+
+const char *XeenItem::getItemName(ItemCategory category, uint id) {
+ if (id < 82)
+ return Res.ITEM_NAMES[category][id];
+
+ switch (category) {
+ case CATEGORY_WEAPON:
+ return Res.QUEST_ITEM_NAMES[id - 82];
+
+ case CATEGORY_ARMOR:
+ return Res.QUEST_ITEM_NAMES[id - 82 + 35];
+
+ case CATEGORY_ACCESSORY:
+ return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14];
+
+ default:
+ return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14 + 11];
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+InventoryItems::InventoryItems(Character *character, ItemCategory category):
+ _character(character), _category(category) {
+ resize(INV_ITEMS_TOTAL);
+
+ _names = Res.ITEM_NAMES[category];
+}
+
+void InventoryItems::clear() {
+ for (uint idx = 0; idx < size(); ++idx)
+ operator[](idx).clear();
+}
+
+bool InventoryItems::passRestrictions(int itemId, bool showError) const {
+ CharacterClass charClass = _character->_class;
+
+ switch (charClass) {
+ case CLASS_KNIGHT:
+ case CLASS_PALADIN:
+ return true;
+
+ case CLASS_ARCHER:
+ case CLASS_CLERIC:
+ case CLASS_SORCERER:
+ case CLASS_ROBBER:
+ case CLASS_NINJA:
+ case CLASS_BARBARIAN:
+ case CLASS_DRUID:
+ case CLASS_RANGER: {
+ if (!(Res.ITEM_RESTRICTIONS[itemId + Res.RESTRICTION_OFFSETS[_category]] &
+ (1 << (charClass - CLASS_ARCHER))))
+ return true;
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ Common::String name = _names[itemId];
+ if (showError) {
+ Common::String msg = Common::String::format(Res.NOT_PROFICIENT,
+ Res.CLASS_NAMES[charClass], name.c_str());
+ ErrorScroll::show(Party::_vm, msg, WT_FREEZE_WAIT);
+ }
+
+ return false;
+}
+
+Common::String InventoryItems::getName(int itemIndex) {
+ int id = operator[](itemIndex)._id;
+ return _names[id];
+}
+
+Common::String InventoryItems::getIdentifiedDetails(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+
+ Common::String classes;
+ for (int charClass = CLASS_KNIGHT; charClass <= CLASS_RANGER; ++charClass) {
+ if (passRestrictions(charClass, true)) {
+ const char *const name = Res.CLASS_NAMES[charClass];
+ classes += name[0];
+ classes += name[1];
+ classes += " ";
+ }
+ }
+ if (classes.size() == 30)
+ classes = Res.ALL;
+
+ return getAttributes(item, classes);
+}
+
+bool InventoryItems::discardItem(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+ XeenEngine *vm = Party::_vm;
+
+ if (item._bonusFlags & ITEMFLAG_CURSED) {
+ ErrorScroll::show(vm, Res.CANNOT_DISCARD_CURSED_ITEM);
+ } else {
+ Common::String itemDesc = getFullDescription(itemIndex, 4);
+ Common::String msg = Common::String::format(Res.PERMANENTLY_DISCARD, itemDesc.c_str());
+
+ if (Confirm::show(vm, msg)) {
+ operator[](itemIndex).clear();
+ sort();
+
+ return true;
+ }
+ }
+
+ return true;
+}
+
+void InventoryItems::sort() {
+ for (uint idx = 0; idx < size(); ++idx) {
+ if (operator[](idx)._id == 0) {
+ // Found empty slot
+ operator[](idx).clear();
+
+ // Scan through the rest of the list to find any item
+ for (uint idx2 = idx + 1; idx2 < size(); ++idx2) {
+ if (operator[](idx2)._id) {
+ // Found an item, so move it into the blank slot
+ operator[](idx) = operator[](idx2);
+ operator[](idx2).clear();
+ break;
+ }
+ }
+ }
+ }
+}
+
+void InventoryItems::removeItem(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+ XeenEngine *vm = Party::_vm;
+
+ if (item._bonusFlags & ITEMFLAG_CURSED)
+ ErrorScroll::show(vm, Res.CANNOT_REMOVE_CURSED_ITEM);
+ else
+ item._frame = 0;
+}
+
+XeenEngine *InventoryItems::getVm() {
+ return Party::_vm;
+}
+
+void InventoryItems::equipError(int itemIndex1, ItemCategory category1, int itemIndex2,
+ ItemCategory category2) {
+ XeenEngine *vm = Party::_vm;
+
+ if (itemIndex1 >= 0) {
+ Common::String itemName1 = _character->_items[category1].getName(itemIndex1);
+ Common::String itemName2 = _character->_items[category2].getName(itemIndex2);
+
+ MessageDialog::show(vm, Common::String::format(Res.REMOVE_X_TO_EQUIP_Y,
+ itemName1.c_str(), itemName2.c_str()));
+ } else {
+ MessageDialog::show(vm, Common::String::format(Res.EQUIPPED_ALL_YOU_CAN,
+ (itemIndex1 == -1) ? Res.RING : Res.MEDAL));
+ }
+}
+
+void InventoryItems::enchantItem(int itemIndex, int amount) {
+ XeenEngine *vm = Party::_vm;
+ vm->_sound->playFX(21);
+ ErrorScroll::show(vm, Common::String::format(Res.NOT_ENCHANTABLE, Res.SPELL_FAILED));
+}
+
+bool InventoryItems::isFull() const {
+ return operator[](size() - 1)._id != 0;
+}
+
+/*------------------------------------------------------------------------*/
+
+void WeaponItems::equipItem(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+
+ if (item._id <= 17) {
+ if (passRestrictions(item._id, false)) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 13 || i._frame == 1) {
+ equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
+ return;
+ }
+ }
+
+ item._frame = 1;
+ }
+ } else if (item._id >= 30 && item._id <= 33) {
+ if (passRestrictions(item._id, false)) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 4) {
+ equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
+ return;
+ }
+ }
+
+ item._frame = 4;
+ }
+ } else {
+ if (passRestrictions(item._id, false)) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 13 || i._frame == 1) {
+ equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
+ return;
+ }
+ }
+
+ for (uint idx = 0; idx < _character->_armor.size(); ++idx) {
+ XeenItem &i = _character->_armor[idx];
+ if (i._frame == 2) {
+ equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 13;
+ }
+ }
+}
+
+Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) {
+ XeenItem &i = operator[](itemIndex);
+ Resources &res = *getVm()->_resources;
+
+ return Common::String::format("\f%02u%s%s%s\f%02u%s%s%s", displayNum,
+ !i._bonusFlags ? res._maeNames[i._material].c_str() : "",
+ (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
+ (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
+ displayNum,
+ Res.WEAPON_NAMES[i._id],
+ !i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK],
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ !i._bonusFlags ? "\b " : ""
+ );
+}
+
+void WeaponItems::enchantItem(int itemIndex, int amount) {
+ Sound &sound = *getVm()->_sound;
+ XeenItem &item = operator[](itemIndex);
+ Character tempCharacter;
+
+ if (item._material == 0 && item._bonusFlags == 0 && item._id != 34) {
+ tempCharacter.makeItem(amount, 0, 1);
+ XeenItem &tempItem = tempCharacter._weapons[0];
+
+ item._material = tempItem._material;
+ item._bonusFlags = tempItem._bonusFlags;
+ sound.playFX(19);
+ } else {
+ InventoryItems::enchantItem(itemIndex, amount);
+ }
+}
+
+Common::String WeaponItems::getAttributes(XeenItem &item, const Common::String &classes) {
+ Common::String attrBonus, elemDamage, physDamage, toHit, specialPower;
+ attrBonus = elemDamage = physDamage = toHit = specialPower = Res.FIELD_NONE;
+
+ // First calculate physical damage
+ int minVal = Res.WEAPON_DAMAGE_BASE[item._id];
+ int maxVal = minVal * Res.WEAPON_DAMAGE_MULTIPLIER[item._id];
+
+ if (item._material >= 37 && item._material <= 58) {
+ minVal += Res.METAL_DAMAGE[item._material - 37];
+ maxVal += Res.METAL_DAMAGE[item._material - 37];
+ toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]);
+ }
+
+ physDamage = Common::String::format(Res.DAMAGE_X_TO_Y, minVal, maxVal);
+
+ // Next handle elemental/attribute damage
+ if (item._material < 37) {
+ int damage = Res.ELEMENTAL_DAMAGE[item._material];
+ if (damage > 0) {
+ ElementalCategory elemCategory = item.getElementalCategory();
+ elemDamage = Common::String::format(Res.ELEMENTAL_XY_DAMAGE,
+ damage, Res.ELEMENTAL_NAMES[elemCategory]);
+ }
+ } else if (item._material >= 59) {
+ int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
+ AttributeCategory attrCategory = item.getAttributeCategory();
+ attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
+ Res.ATTRIBUTE_NAMES[attrCategory]);
+ }
+
+ // Handle weapon effective against
+ int effective = item._bonusFlags & ITEMFLAG_BONUS_MASK;
+ if (effective) {
+ specialPower = Common::String::format(Res.EFFECTIVE_AGAINST,
+ Res.EFFECTIVENESS_NAMES[effective]);
+ }
+
+ return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
+ toHit.c_str(), physDamage.c_str(), elemDamage.c_str(),
+ Res.FIELD_NONE, Res.FIELD_NONE, attrBonus.c_str(), specialPower.c_str()
+ );
+}
+
+/*------------------------------------------------------------------------*/
+
+void ArmorItems::equipItem(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+
+ if (item._id <= 7) {
+ if (passRestrictions(item._id, false)) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 9) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 3;
+ }
+ } else if (item._id == 8) {
+ if (passRestrictions(item._id, false)) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 2) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ for (uint idx = 0; idx < _character->_weapons.size(); ++idx) {
+ XeenItem &i = _character->_weapons[idx];
+ if (i._frame == 13) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON);
+ return;
+ }
+ }
+
+ item._frame = 2;
+ }
+ } else if (item._id == 9) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 5) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 5;
+ } else if (item._id == 10) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 9) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 9;
+ } else if (item._id <= 12) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 10) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 10;
+ } else {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 6) {
+ equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
+ return;
+ }
+ }
+
+ item._frame = 6;
+ }
+}
+
+Common::String ArmorItems::getFullDescription(int itemIndex, int displayNum) {
+ XeenItem &i = operator[](itemIndex);
+ Resources &res = *getVm()->_resources;
+
+ return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
+ !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
+ (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
+ (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
+ displayNum,
+ Res.ARMOR_NAMES[i._id],
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ !i._bonusFlags ? "\b " : ""
+ );
+}
+
+void ArmorItems::enchantItem(int itemIndex, int amount) {
+ Sound &sound = *getVm()->_sound;
+ XeenItem &item = operator[](itemIndex);
+ Character tempCharacter;
+
+ if (item._material == 0 && item._bonusFlags == 0) {
+ tempCharacter.makeItem(amount, 0, 2);
+ XeenItem &tempItem = tempCharacter._armor[0];
+
+ item._material = tempItem._material;
+ item._bonusFlags = tempItem._bonusFlags;
+ sound.playFX(19);
+ } else {
+ InventoryItems::enchantItem(itemIndex, amount);
+ }
+}
+
+Common::String ArmorItems::getAttributes(XeenItem &item, const Common::String &classes) {
+ Common::String elemResist, attrBonus, acBonus;
+ elemResist = attrBonus = acBonus = Res.FIELD_NONE;
+
+ if (item._material < 36) {
+ int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
+ if (resistence > 0) {
+ int eCategory = ELEM_FIRE;
+ while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
+ ++eCategory;
+
+ elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
+ Res.ELEMENTAL_NAMES[eCategory]);
+ }
+ } else if (item._material >= 59) {
+ int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
+ AttributeCategory aCategory = item.getAttributeCategory();
+ attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
+ Res.ATTRIBUTE_NAMES[aCategory]);
+ }
+
+ int strength = Res.ARMOR_STRENGTHS[item._id];
+ if (item._material >= 37 && item._material <= 58) {
+ strength += Res.METAL_LAC[item._material - 37];
+ }
+ acBonus = Common::String::format("%+d", strength);
+
+ return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
+ Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
+ elemResist.c_str(), acBonus.c_str(), attrBonus.c_str(), Res.FIELD_NONE);
+}
+
+void AccessoryItems::equipItem(int itemIndex) {
+ XeenItem &item = operator[](itemIndex);
+
+ if (item._id == 1) {
+ int count = 0;
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 8)
+ ++count;
+ }
+
+ if (count <= 1)
+ item._frame = 8;
+ else
+ equipError(-1, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
+ } else if (item._id == 2) {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 12) {
+ equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
+ return;
+ }
+ }
+ } else if (item._id <= 7) {
+ int count = 0;
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 7)
+ ++count;
+ }
+
+ if (count <= 1)
+ item._frame = 7;
+ else
+ equipError(-2, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
+ } else {
+ for (uint idx = 0; idx < size(); ++idx) {
+ XeenItem &i = operator[](idx);
+ if (i._frame == 11) {
+ equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
+ return;
+ }
+ }
+
+ item._frame = 11;
+ }
+}
+
+Common::String AccessoryItems::getFullDescription(int itemIndex, int displayNum) {
+ XeenItem &i = operator[](itemIndex);
+ Resources &res = *getVm()->_resources;
+
+ return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
+ !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
+ (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
+ (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
+ displayNum,
+ Res.ARMOR_NAMES[i._id],
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ !i._bonusFlags ? "\b " : ""
+ );
+}
+
+/*
+* Returns a text string listing all the stats/attributes of a given item
+*/
+Common::String AccessoryItems::getAttributes(XeenItem &item, const Common::String &classes) {
+ Common::String elemResist, attrBonus;
+ elemResist = attrBonus = Res.FIELD_NONE;
+
+ if (item._material < 36) {
+ int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
+ if (resistence > 0) {
+ int eCategory = ELEM_FIRE;
+ while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
+ ++eCategory;
+
+ elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
+ Res.ELEMENTAL_NAMES[eCategory]);
+ }
+ } else if (item._material >= 59) {
+ int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
+ AttributeCategory aCategory = item.getAttributeCategory();
+ attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
+ Res.ATTRIBUTE_NAMES[aCategory]);
+ }
+
+ return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
+ Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
+ elemResist.c_str(), Res.FIELD_NONE, attrBonus.c_str(), Res.FIELD_NONE);
+}
+
+/*------------------------------------------------------------------------*/
+
+Common::String MiscItems::getFullDescription(int itemIndex, int displayNum) {
+ XeenItem &i = operator[](itemIndex);
+ Resources &res = *getVm()->_resources;
+
+ return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
+ !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
+ (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
+ (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
+ displayNum,
+ Res.ARMOR_NAMES[i._id],
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ !i._id ? "\b " : ""
+ );
+}
+
+Common::String MiscItems::getAttributes(XeenItem &item, const Common::String &classes) {
+ Common::String specialPower = Res.FIELD_NONE;
+ Spells &spells = *getVm()->_spells;
+
+ if (item._id) {
+ specialPower = spells._spellNames[Res.MISC_SPELL_INDEX[item._id]];
+ }
+
+ return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
+ Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
+ Res.FIELD_NONE, specialPower.c_str());
+}
+/*------------------------------------------------------------------------*/
+
+InventoryItemsGroup::InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
+ InventoryItems &accessories, InventoryItems &misc) {
+ _itemSets[0] = &weapons;
+ _itemSets[1] = &armor;
+ _itemSets[2] = &accessories;
+ _itemSets[3] = &misc;
+}
+
+InventoryItems &InventoryItemsGroup::operator[](ItemCategory category) {
+ return *_itemSets[category];
+}
+
+void InventoryItemsGroup::breakAllItems() {
+ for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
+ if ((*_itemSets[0])[idx]._id != 34) {
+ (*_itemSets[0])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
+ (*_itemSets[0])[idx]._frame = 0;
+ }
+
+ (*_itemSets[1])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
+ (*_itemSets[2])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
+ (*_itemSets[3])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
+ (*_itemSets[1])[idx]._frame = 0;
+ (*_itemSets[2])[idx]._frame = 0;
+ }
+}
+
+} // End of namespace Xeen
diff --git a/engines/xeen/item.h b/engines/xeen/item.h
new file mode 100644
index 0000000000..2b6058c2fd
--- /dev/null
+++ b/engines/xeen/item.h
@@ -0,0 +1,270 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_ITEM_H
+#define XEEN_ITEM_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/serializer.h"
+#include "xeen/combat.h"
+#include "xeen/sprites.h"
+
+namespace Xeen {
+
+#define INV_ITEMS_TOTAL 9
+
+class XeenEngine;
+
+enum ItemCategory {
+ CATEGORY_WEAPON = 0, CATEGORY_ARMOR = 1, CATEGORY_ACCESSORY = 2, CATEGORY_MISC = 3,
+ NUM_ITEM_CATEGORIES = 4
+};
+
+enum AttributeCategory {
+ ATTR_MIGHT = 0, ATTR_INTELLECT = 1, ATTR_PERSONALITY = 2, ATTR_SPEED = 3,
+ ATTR_ACCURACY = 4, ATTR_LUCK = 5, ATTR_HIT_POINTS = 6, ATTR_SPELL_POINTS = 7,
+ ATTR_ARMOR_CLASS = 8, ATTR_THIEVERY = 9
+};
+
+class XeenItem {
+public:
+ int _material;
+ uint _id;
+ int _bonusFlags;
+ int _frame;
+public:
+ /**
+ * Return the name of the item
+ */
+ static const char *getItemName(ItemCategory category, uint id);
+public:
+ XeenItem();
+
+ /**
+ * Clear the data for the item
+ */
+ void clear();
+
+ /**
+ * Returns true if no item is set
+ */
+ bool empty() const { return _id != 0; }
+
+ /**
+ * Synchronizes the data for the item
+ */
+ void synchronize(Common::Serializer &s);
+
+ /**
+ * Gets the elemental category for the item
+ */
+ ElementalCategory getElementalCategory() const;
+
+ /**
+ * Gets the attribute category for the item
+ */
+ AttributeCategory getAttributeCategory() const;
+};
+
+class InventoryItems : public Common::Array<XeenItem> {
+protected:
+ Character *_character;
+ ItemCategory _category;
+ const char **_names;
+
+ XeenEngine *getVm();
+ void equipError(int itemIndex1, ItemCategory category1, int itemIndex2,
+ ItemCategory category2);
+
+ /**
+ ** Returns a text string listing all the stats/attributes of a given item
+ */
+ virtual Common::String getAttributes(XeenItem &item, const Common::String &classes) = 0;
+public:
+ InventoryItems(Character *character, ItemCategory category);
+ virtual ~InventoryItems() {}
+
+ /**
+ * Clears the set of items
+ */
+ void clear();
+
+ /**
+ * Return whether a given item passes class-based usage restrictions
+ */
+ bool passRestrictions(int itemId, bool showError) const;
+
+ /**
+ * Return the bare name of a given inventory item
+ */
+ Common::String getName(int itemIndex);
+
+ virtual Common::String getFullDescription(int itemIndex, int displayNum = 15) = 0;
+
+ /**
+ * Returns the identified details for an item
+ */
+ Common::String getIdentifiedDetails(int itemIndex);
+
+ /**
+ * Discard an item from the inventory
+ */
+ bool discardItem(int itemIndex);
+
+ /**
+ * Equips an item
+ */
+ virtual void equipItem(int itemIndex) {}
+
+ /**
+ * Un-equips the given item
+ */
+ void removeItem(int itemIndex);
+
+ /**
+ * Sorts the items list, removing any empty item slots to the end of the array
+ */
+ void sort();
+
+ /**
+ * Enchants an item
+ */
+ virtual void enchantItem(int itemIndex, int amount);
+
+ /**
+ * Return if the given inventory items list is full
+ */
+ bool isFull() const;
+};
+
+class WeaponItems: public InventoryItems {
+protected:
+ /**
+ ** Returns a text string listing all the stats/attributes of a given item
+ */
+ virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
+public:
+ WeaponItems(Character *character) : InventoryItems(character, CATEGORY_WEAPON) {}
+ virtual ~WeaponItems() {}
+
+ /**
+ * Equip a given weapon
+ */
+ virtual void equipItem(int itemIndex);
+
+ /**
+ * Assembles a full lines description for a specified item for use in
+ * the Items dialog
+ */
+ virtual Common::String getFullDescription(int itemIndex, int displayNum);
+
+ /**
+ * Enchants a weapon
+ */
+ virtual void enchantItem(int itemIndex, int amount);
+};
+
+class ArmorItems : public InventoryItems {
+protected:
+ /**
+ ** Returns a text string listing all the stats/attributes of a given item
+ */
+ virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
+public:
+ ArmorItems(Character *character) : InventoryItems(character, CATEGORY_ARMOR) {}
+ virtual ~ArmorItems() {}
+
+ /**
+ * Equip a given piece of armor
+ */
+ virtual void equipItem(int itemIndex);
+
+ /**
+ * Assembles a full lines description for a specified item for use in
+ * the Items dialog
+ */
+ virtual Common::String getFullDescription(int itemIndex, int displayNum);
+
+ /**
+ * Enchants an armor
+ */
+ virtual void enchantItem(int itemIndex, int amount);
+};
+
+class AccessoryItems : public InventoryItems {
+protected:
+ /**
+ ** Returns a text string listing all the stats/attributes of a given item
+ */
+ virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
+public:
+ AccessoryItems(Character *character) : InventoryItems(character, CATEGORY_ACCESSORY) {}
+
+ /**
+ * Equip a given accessory
+ */
+ virtual void equipItem(int itemIndex);
+
+ /**
+ * Assembles a full lines description for a specified item for use in
+ * the Items dialog
+ */
+ virtual Common::String getFullDescription(int itemIndex, int displayNum);
+};
+
+class MiscItems : public InventoryItems {
+protected:
+ /**
+ ** Returns a text string listing all the stats/attributes of a given item
+ */
+ virtual Common::String getAttributes(XeenItem &item, const Common::String &classes);
+public:
+ MiscItems(Character *character) : InventoryItems(character, CATEGORY_MISC) {}
+ virtual ~MiscItems() {}
+
+ /**
+ * Assembles a full lines description for a specified item for use in
+ * the Items dialog
+ */
+ virtual Common::String getFullDescription(int itemIndex, int displayNum);
+};
+
+class InventoryItemsGroup {
+private:
+ InventoryItems *_itemSets[4];
+public:
+ InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
+ InventoryItems &accessories, InventoryItems &misc);
+
+ InventoryItems &operator[](ItemCategory category);
+
+ /**
+ * Breaks all the items in a given character's inventory
+ */
+ void breakAllItems();
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_CHARACTER_H */
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk
index b3e0d9ae86..a988137701 100644
--- a/engines/xeen/module.mk
+++ b/engines/xeen/module.mk
@@ -42,6 +42,7 @@ MODULE_OBJS := \
interface.o \
interface_minimap.o \
interface_scene.o \
+ item.o \
locations.o \
map.o \
party.o \