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author | Paul Gilbert | 2018-01-21 18:55:16 -0500 |
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committer | Paul Gilbert | 2018-01-21 18:55:16 -0500 |
commit | b21991a727c2b178df5af649c94495812d0f3237 (patch) | |
tree | 0638eba6671ecac0ce5cb059705f7743e5d604ce /engines/xeen | |
parent | eef9e18340b1e9c0f9c2ee66f7f2f97edf220d48 (diff) | |
download | scummvm-rg350-b21991a727c2b178df5af649c94495812d0f3237.tar.gz scummvm-rg350-b21991a727c2b178df5af649c94495812d0f3237.tar.bz2 scummvm-rg350-b21991a727c2b178df5af649c94495812d0f3237.zip |
XEEN: Properly save/restore main UI buttons during combat turns
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index b9f1e2bb2c..3045789a3d 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -1487,7 +1487,9 @@ void Interface::doCombat() { combat._combatMode = COMBATMODE_2; _vm->_mode = MODE_COMBAT; - _iconSprites.load("combat.icn"); + SpriteResource *oldSprites = _mainList[1]._sprites; + SpriteResource iconSprites; + iconSprites.load("combat.icn"); for (int idx = 1; idx < 16; ++idx) _mainList[idx]._sprites = &_iconSprites; @@ -1501,7 +1503,7 @@ void Interface::doCombat() { combat._charsArray1[0] = 0; combat._charsArray1[1] = 0; combat._charsArray1[2] = 0; - combat._monstersAttacking = 0; + combat._monstersAttacking = false; combat._partyRan = false; // Set up the combat party @@ -1537,8 +1539,8 @@ void Interface::doCombat() { // Write out the description of the monsters being battled w.writeString(combat.getMonsterDescriptions()); - _iconSprites.draw(0, 32, Common::Point(233, combat._monsterIndex * 10 + 27), - 0x8010000); + iconSprites.draw(0, 32, Common::Point(233, combat._monsterIndex * 10 + 27), + SPRFLAG_800, 1); w.update(); // Wait for keypress @@ -1752,9 +1754,9 @@ void Interface::doCombat() { drawParty(true); } - _iconSprites.load("main.icn"); + // Restore old sprites for (int idx = 1; idx < 16; ++idx) - _mainList[idx]._sprites = &_iconSprites; + _mainList[idx]._sprites = oldSprites; setMainButtons(); mainIconsPrint(); |