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authorPaul Gilbert2017-12-12 20:29:47 -0500
committerPaul Gilbert2017-12-12 20:29:47 -0500
commitb612bc3c23d9ffc6a57eedd684f1d6b10dc3c6ab (patch)
tree7f5d978166ce9f32da33fb40f683ff6b818c678d /engines/xeen
parenta5590a3755ca5a6ec7a52266384f908d1b4405f0 (diff)
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XEEN: Rename Town to LocationManager, added Locations namespace
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/dialogs_input.cpp6
-rw-r--r--engines/xeen/dialogs_query.cpp6
-rw-r--r--engines/xeen/dialogs_whowill.cpp4
-rw-r--r--engines/xeen/locations.cpp (renamed from engines/xeen/town.cpp)73
-rw-r--r--engines/xeen/locations.h (renamed from engines/xeen/town.h)69
-rw-r--r--engines/xeen/module.mk2
-rw-r--r--engines/xeen/scripts.cpp4
-rw-r--r--engines/xeen/xeen.cpp6
-rw-r--r--engines/xeen/xeen.h4
9 files changed, 90 insertions, 84 deletions
diff --git a/engines/xeen/dialogs_input.cpp b/engines/xeen/dialogs_input.cpp
index 2f4a1742b5..a0573d20ef 100644
--- a/engines/xeen/dialogs_input.cpp
+++ b/engines/xeen/dialogs_input.cpp
@@ -225,7 +225,7 @@ int Choose123::show(XeenEngine *vm, int numOptions) {
int Choose123::execute(int numOptions) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
- Town &town = *_vm->_town;
+ LocationManager &loc = *_vm->_locations;
Windows &windows = *_vm->_windows;
Mode oldMode = _vm->_mode;
@@ -241,8 +241,8 @@ int Choose123::execute(int numOptions) {
do {
events.updateGameCounter();
int delay;
- if (town.isActive()) {
- town.drawAnim(true);
+ if (loc.isActive()) {
+ loc.drawAnim(true);
delay = 3;
} else {
intf.draw3d(true);
diff --git a/engines/xeen/dialogs_query.cpp b/engines/xeen/dialogs_query.cpp
index 7dd35a13c5..fd466938b3 100644
--- a/engines/xeen/dialogs_query.cpp
+++ b/engines/xeen/dialogs_query.cpp
@@ -102,7 +102,7 @@ bool YesNo::execute(bool type, bool townFlag) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Resources &res = *_vm->_resources;
- Town &town = *_vm->_town;
+ LocationManager &loc = *_vm->_locations;
Windows &windows = *_vm->_windows;
SpriteResource confirmSprites;
bool result = false;
@@ -127,8 +127,8 @@ bool YesNo::execute(bool type, bool townFlag) {
while (!_vm->shouldQuit()) {
events.updateGameCounter();
- if (town.isActive()) {
- town.drawAnim(townFlag);
+ if (loc.isActive()) {
+ loc.drawAnim(townFlag);
//numFrames = 3;
} else {
intf.draw3d(true);
diff --git a/engines/xeen/dialogs_whowill.cpp b/engines/xeen/dialogs_whowill.cpp
index 36451dcea4..a2be4e3a94 100644
--- a/engines/xeen/dialogs_whowill.cpp
+++ b/engines/xeen/dialogs_whowill.cpp
@@ -40,7 +40,7 @@ int WhoWill::execute(int message, int action, bool type) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Scripts &scripts = *_vm->_scripts;
- Town &town = *_vm->_town;
+ LocationManager &loc = *_vm->_locations;
Windows &windows = *_vm->_windows;
int numFrames;
@@ -66,7 +66,7 @@ int WhoWill::execute(int message, int action, bool type) {
events.updateGameCounter();
if (windows[11]._enabled) {
- town.drawAnim(false);
+ loc.drawAnim(false);
windows[36].frame();
numFrames = 3;
} else {
diff --git a/engines/xeen/town.cpp b/engines/xeen/locations.cpp
index 4a635c71a3..cc2320a7d9 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/locations.cpp
@@ -20,7 +20,7 @@
*
*/
-#include "xeen/town.h"
+#include "xeen/locations.h"
#include "xeen/dialogs_input.h"
#include "xeen/dialogs_items.h"
#include "xeen/dialogs_query.h"
@@ -29,9 +29,10 @@
#include "xeen/xeen.h"
namespace Xeen {
+namespace Locations {
-BaseLocation::BaseLocation(TownAction action) : ButtonContainer(g_vm),
- _townActionId(action), _isDarkCc(g_vm->_files->_isDarkCc),
+BaseLocation::BaseLocation(LocationAction action) : ButtonContainer(g_vm),
+ _LocationActionId(action), _isDarkCc(g_vm->_files->_isDarkCc),
_vocName("hello1.voc") {
_townMaxId = (action >= SPHINX) ? 0 : Res.TOWN_MAXES[_isDarkCc][action];
if (action < NO_ACTION) {
@@ -67,7 +68,7 @@ int BaseLocation::show() {
// Load the needed sprite sets for the location
for (uint idx = 0; idx < _townSprites.size(); ++idx) {
Common::String shapesName = Common::String::format("%s%d.twn",
- Res.TOWN_ACTION_SHAPES[_townActionId], idx + 1);
+ Res.TOWN_ACTION_SHAPES[_LocationActionId], idx + 1);
_townSprites[idx].load(shapesName);
}
@@ -143,7 +144,7 @@ void BaseLocation::drawAnim(bool flag) {
Windows &windows = *g_vm->_windows;
// TODO: Figure out a clean way to split method into individual location classes
- if (_townActionId == BLACKSMITH) {
+ if (_LocationActionId == BLACKSMITH) {
if (sound.isPlaying()) {
if (_isDarkCc) {
_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
@@ -159,12 +160,12 @@ void BaseLocation::drawAnim(bool flag) {
Common::Point(34, 33));
}
}
- } else if (!_isDarkCc || _townActionId != TRAINING) {
+ } else if (!_isDarkCc || _LocationActionId != TRAINING) {
if (!_townSprites[_drawFrameIndex / 8].empty())
_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
}
- switch (_townActionId) {
+ switch (_LocationActionId) {
case BANK:
if (sound.isPlaying() || (_isDarkCc && _animFrame)) {
if (_isDarkCc) {
@@ -251,10 +252,10 @@ void BaseLocation::drawAnim(bool flag) {
}
if (_isDarkCc) {
- if (_townActionId == BLACKSMITH && (_drawFrameIndex == 4 || _drawFrameIndex == 13))
+ if (_LocationActionId == BLACKSMITH && (_drawFrameIndex == 4 || _drawFrameIndex == 13))
sound.playFX(45);
- if (_townActionId == TRAINING && _drawFrameIndex == 23) {
+ if (_LocationActionId == TRAINING && _drawFrameIndex == 23) {
sound.playSound("spit1.voc");
}
} else {
@@ -262,13 +263,13 @@ void BaseLocation::drawAnim(bool flag) {
_drawFrameIndex = 17;
if (_townMaxId == 26 && _drawFrameIndex == 0)
_drawFrameIndex = 20;
- if (_townActionId == BLACKSMITH && (_drawFrameIndex == 3 || _drawFrameIndex == 9))
+ if (_LocationActionId == BLACKSMITH && (_drawFrameIndex == 3 || _drawFrameIndex == 9))
sound.playFX(45);
}
windows[3].update();
- if (_townActionId == BANK)
+ if (_LocationActionId == BANK)
_animFrame = 2;
}
@@ -685,8 +686,8 @@ Character *TavernLocation::doOptions(Character *c) {
// Sign In
idx = _isDarkCc ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
assert(idx >= 0);
- party._mazePosition.x = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_townActionId][idx][0];
- party._mazePosition.y = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_townActionId][idx][1];
+ party._mazePosition.x = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_LocationActionId][idx][0];
+ party._mazePosition.y = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_LocationActionId][idx][1];
if (!_isDarkCc || party._mazeId == 29)
party._mazeDirection = DIR_WEST;
@@ -1107,7 +1108,7 @@ ArenaLocation::ArenaLocation() : BaseLocation(ARENA) {
/*------------------------------------------------------------------------*/
-CutsceneLocation::CutsceneLocation(TownAction action) : BaseLocation(action),
+CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action),
_animCtr(0), _mazeFlag(false) {
Party &party = *g_vm->_party;
_mazeId = party._mazeId;
@@ -1461,52 +1462,54 @@ int PyramidLocation::show() {
return 0;
}
+} // End of namespace Locations
+
/*------------------------------------------------------------------------*/
-Town::Town() : _location(nullptr) {
+LocationManager::LocationManager() : _location(nullptr) {
}
-int Town::townAction(TownAction actionId) {
+int LocationManager::doAction(LocationAction actionId) {
// Create the desired location
switch (actionId) {
case BANK:
- _location = new BankLocation();
+ _location = new Locations::BankLocation();
break;
case BLACKSMITH:
- _location = new BlacksmithLocation();
+ _location = new Locations::BlacksmithLocation();
break;
case GUILD:
- _location = new GuildLocation();
+ _location = new Locations::GuildLocation();
break;
case TAVERN:
- _location = new TavernLocation();
+ _location = new Locations::TavernLocation();
break;
case TEMPLE:
- _location = new TempleLocation();
+ _location = new Locations::TempleLocation();
break;
case TRAINING:
- _location = new TrainingLocation();
+ _location = new Locations::TrainingLocation();
break;
case ARENA:
- _location = new ArenaLocation();
+ _location = new Locations::ArenaLocation();
break;
case REAPER:
- _location = new ReaperCutscene();
+ _location = new Locations::ReaperCutscene();
break;
case GOLEM:
- _location = new GolemCutscene();
+ _location = new Locations::GolemCutscene();
break;
case DWARF1:
- _location = new DwarfCutscene(true);
+ _location = new Locations::DwarfCutscene(true);
break;
case DWARF2:
- _location = new DwarfCutscene(false);
+ _location = new Locations::DwarfCutscene(false);
break;
case SPHINX:
- _location = new SphinxCutscene();
+ _location = new Locations::SphinxCutscene();
break;
case PYRAMID:
- _location = new PyramidLocation();
+ _location = new Locations::PyramidLocation();
break;
default:
return 0;
@@ -1520,27 +1523,27 @@ int Town::townAction(TownAction actionId) {
return result;
}
-bool Town::isActive() const {
+bool LocationManager::isActive() const {
return _location != nullptr;
}
-void Town::drawAnim(bool flag) {
+void LocationManager::drawAnim(bool flag) {
if (_location)
_location->drawAnim(flag);
}
/*------------------------------------------------------------------------*/
-bool TownMessage::show(int portrait, const Common::String &name,
+bool LocationMessage::show(int portrait, const Common::String &name,
const Common::String &text, int confirm) {
- TownMessage *dlg = new TownMessage();
+ LocationMessage *dlg = new LocationMessage();
bool result = dlg->execute(portrait, name, text, confirm);
delete dlg;
return result;
}
-bool TownMessage::execute(int portrait, const Common::String &name, const Common::String &text,
+bool LocationMessage::execute(int portrait, const Common::String &name, const Common::String &text,
int confirm) {
EventsManager &events = *g_vm->_events;
Interface &intf = *g_vm->_interface;
@@ -1647,7 +1650,7 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
return result == 1;
}
-void TownMessage::loadButtons() {
+void LocationMessage::loadButtons() {
_iconSprites.load("confirm.icn");
addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &_iconSprites);
diff --git a/engines/xeen/town.h b/engines/xeen/locations.h
index 925bac9e7a..e0f4838fd6 100644
--- a/engines/xeen/town.h
+++ b/engines/xeen/locations.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef XEEN_TOWN_H
-#define XEEN_TOWN_H
+#ifndef XEEN_LOCATIONS_H
+#define XEEN_LOCATIONS_H
#include "common/scummsys.h"
#include "common/str-array.h"
@@ -31,18 +31,19 @@
namespace Xeen {
-enum TownAction {
+enum LocationAction {
BANK = 0, BLACKSMITH = 1, GUILD = 2, TAVERN = 3, TEMPLE = 4,
TRAINING = 5, ARENA = 6, NO_ACTION = 7, REAPER = 8, GOLEM = 9,
DWARF1 = 10, SPHINX = 11, PYRAMID = 12, DWARF2 = 13
};
class XeenEngine;
-class TownMessage;
+
+namespace Locations {
class BaseLocation : public ButtonContainer {
protected:
- TownAction _townActionId;
+ LocationAction _LocationActionId;
Common::Array<SpriteResource> _townSprites;
SpriteResource _icons1, _icons2;
int _townMaxId;
@@ -84,7 +85,7 @@ protected:
*/
virtual void farewell() {}
public:
- BaseLocation(TownAction action);
+ BaseLocation(LocationAction action);
virtual ~BaseLocation();
/**
@@ -259,7 +260,7 @@ protected:
*/
void setNewLocation();
public:
- CutsceneLocation(TownAction action);
+ CutsceneLocation(LocationAction action);
};
class ReaperCutscene : public CutsceneLocation {
@@ -312,9 +313,26 @@ public:
virtual int show();
};
-class Town {
+} // End of namespace Locations
+
+class LocationMessage : public Locations::BaseLocation {
private:
- BaseLocation *_location;
+ SpriteResource _iconSprites;
+
+ LocationMessage() : Locations::BaseLocation(NO_ACTION) {}
+
+ bool execute(int portrait, const Common::String &name,
+ const Common::String &text, int confirm);
+
+ void loadButtons();
+public:
+ static bool show(int portrait, const Common::String &name,
+ const Common::String &text, int confirm);
+};
+
+class LocationManager {
+private:
+ Locations::BaseLocation *_location;
private:
int townWait();
@@ -330,39 +348,24 @@ private:
Character *doTrainingOptions(Character *c);
public:
- Town();
+ LocationManager();
/**
- * Show a given location, and return any result
- */
- int townAction(TownAction actionId);
+ * Show a given location, and return any result
+ */
+ int doAction(LocationAction actionId);
/**
- * Returns true if a town location (bank, blacksmith, etc.) is currently active
- */
+ * Returns true if a town location (bank, blacksmith, etc.) is currently active
+ */
bool isActive() const;
/**
- * Draws a currently active town location's animation
- */
+ * Draws a currently active town location's animation
+ */
void drawAnim(bool flag);
};
-class TownMessage : public BaseLocation {
-private:
- SpriteResource _iconSprites;
-
- TownMessage() : BaseLocation(NO_ACTION) {}
-
- bool execute(int portrait, const Common::String &name,
- const Common::String &text, int confirm);
-
- void loadButtons();
-public:
- static bool show(int portrait, const Common::String &name,
- const Common::String &text, int confirm);
-};
-
} // End of namespace Xeen
-#endif /* XEEN_SPELLS_H */
+#endif /* XEEN_LOCATIONS_H */
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk
index 7656f4cac0..2e11e1936e 100644
--- a/engines/xeen/module.mk
+++ b/engines/xeen/module.mk
@@ -35,6 +35,7 @@ MODULE_OBJS := \
interface.o \
interface_minimap.o \
interface_scene.o \
+ locations.o \
map.o \
music.o \
party.o \
@@ -45,7 +46,6 @@ MODULE_OBJS := \
sound.o \
spells.o \
sprites.o \
- town.o \
window.o \
xeen.o \
xsurface.o
diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp
index e630893f41..cfdd9b7d42 100644
--- a/engines/xeen/scripts.cpp
+++ b/engines/xeen/scripts.cpp
@@ -442,7 +442,7 @@ bool Scripts::cmdNPC(ParamsIterator &params) {
int confirm = params.readByte();
int lineNum = params.readByte();
- if (TownMessage::show(portrait, _message, map._events._text[textNum],
+ if (LocationMessage::show(portrait, _message, map._events._text[textNum],
confirm)) {
_lineNum = lineNum;
return false;
@@ -839,7 +839,7 @@ bool Scripts::cmdSpawn(ParamsIterator &params) {
}
bool Scripts::cmdDoTownEvent(ParamsIterator &params) {
- _scriptResult = _vm->_town->townAction((TownAction)params.readByte());
+ _scriptResult = _vm->_locations->doAction((LocationAction)params.readByte());
_vm->_party->_stepped = true;
_refreshIcons = true;
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index ddecc9a6f7..67fb977572 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -48,6 +48,7 @@ XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
_events = nullptr;
_files = nullptr;
_interface = nullptr;
+ _locations = nullptr;
_map = nullptr;
_party = nullptr;
_resources = nullptr;
@@ -56,7 +57,6 @@ XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
_scripts = nullptr;
_sound = nullptr;
_spells = nullptr;
- _town = nullptr;
_windows = nullptr;
_eventData = nullptr;
_noDirectionSense = false;
@@ -73,6 +73,7 @@ XeenEngine::~XeenEngine() {
delete _debugger;
delete _events;
delete _interface;
+ delete _locations;
delete _map;
delete _party;
delete _saves;
@@ -80,7 +81,6 @@ XeenEngine::~XeenEngine() {
delete _scripts;
delete _sound;
delete _spells;
- delete _town;
delete _windows;
delete _eventData;
delete _resources;
@@ -96,6 +96,7 @@ void XeenEngine::initialize() {
_debugger = new Debugger(this);
_events = new EventsManager(this);
_interface = new Interface(this);
+ _locations = new LocationManager();
_map = new Map(this);
_party = new Party(this);
_saves = new SavesManager(this, *_party);
@@ -103,7 +104,6 @@ void XeenEngine::initialize() {
_scripts = new Scripts(this);
_sound = new Sound(this, _mixer);
_spells = new Spells(this);
- _town = new Town();
_windows = new Windows();
File f("029.obj");
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h
index cc187c9527..022ad6673a 100644
--- a/engines/xeen/xeen.h
+++ b/engines/xeen/xeen.h
@@ -37,6 +37,7 @@
#include "xeen/events.h"
#include "xeen/files.h"
#include "xeen/interface.h"
+#include "xeen/locations.h"
#include "xeen/map.h"
#include "xeen/party.h"
#include "xeen/resources.h"
@@ -45,7 +46,6 @@
#include "xeen/scripts.h"
#include "xeen/sound.h"
#include "xeen/spells.h"
-#include "xeen/town.h"
#include "xeen/window.h"
/**
@@ -144,6 +144,7 @@ public:
EventsManager *_events;
FileManager *_files;
Interface *_interface;
+ LocationManager *_locations;
Map *_map;
Party *_party;
Resources *_resources;
@@ -152,7 +153,6 @@ public:
Scripts *_scripts;
Sound *_sound;
Spells *_spells;
- Town *_town;
Windows *_windows;
Mode _mode;
GameEvent _gameEvent;