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author | Paul Gilbert | 2017-11-11 21:31:30 -0500 |
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committer | Paul Gilbert | 2017-11-11 21:31:30 -0500 |
commit | c068dd8b4abb7e1026631a7494c480bb26e42816 (patch) | |
tree | d374f30ab616489f80a042154004e3d6c939ec9a /engines/xeen | |
parent | e6228f3ff67795858c791bb949e138f50b5866c0 (diff) | |
download | scummvm-rg350-c068dd8b4abb7e1026631a7494c480bb26e42816.tar.gz scummvm-rg350-c068dd8b4abb7e1026631a7494c480bb26e42816.tar.bz2 scummvm-rg350-c068dd8b4abb7e1026631a7494c480bb26e42816.zip |
XEEN: Added more giveTake
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/party.cpp | 327 | ||||
-rw-r--r-- | engines/xeen/party.h | 4 |
2 files changed, 327 insertions, 4 deletions
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index 9f170e21c6..904f2c393c 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -730,8 +730,10 @@ bool Party::canShoot() const { bool Party::giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charIdx) { Combat &combat = *_vm->_combat; FileManager &files = *_vm->_files; + Interface &intf = *_vm->_interface; Resources &res = *_vm->_resources; Scripts &scripts = *_vm->_scripts; + int val; if (charIdx > 7) { charIdx = 7; @@ -858,7 +860,7 @@ bool Party::giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charI return true; break; } - case 22: + case 25: changeTime(mask1); break; case 34: @@ -994,7 +996,323 @@ bool Party::giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charI _worldFlags[mask1] = false; break; case 104: - _quests[files._isDarkCc][mask1] = true; + _quests[files._isDarkCc][mask1] = false; + break; + case 107: + _characterFlags[ps._rosterId][mask1] = false; + break; + default: + break; + } + + switch (mode2) { + case 3: + ps._sex = (Sex)mask2; + break; + case 4: + ps._race = (Race)mask2; + break; + case 5: + ps._class = (CharacterClass)mask2; + break; + case 8: + intf.spellFX(&ps); + ps._currentHp += mask2; + break; + case 9: + ps._currentSp += mask2; + break; + case 10: + ps._ACTemp += mask2; + break; + case 11: + ps._level._temporary += mask2; + break; + case 12: + ps._tempAge += mask2; + break; + case 13: + ps._skills[mask2]++; + break; + case 15: + ps.setAward(mask2, true); + if (mask2 != 8) + intf.spellFX(&ps); + break; + case 16: + ps._experience += mask2; + intf.spellFX(&ps); + break; + case 17: + _poisonResistence += mask2; + break; + case 18: + if (mask2 == 16) { + Common::fill(&ps._conditions[0], &ps._conditions[16], 0); + } else if (mask2 == 6) { + ps._conditions[mask2] = 1; + } else { + ps._conditions[mask2]++; + } + + // TODO + break; + case 19: { + int idx2 = 0; + switch (ps._class) { + case CLASS_PALADIN: + case CLASS_CLERIC: + idx2 = 0; + break; + case CLASS_ARCHER: + case CLASS_SORCERER: + idx2 = 1; + break; + case CLASS_DRUID: + case CLASS_RANGER: + idx2 = 2; + break; + default: + break; + } + + for (int idx = 0; idx < 39; ++idx) { + if (res.SPELLS_ALLOWED[idx2][idx] == mask2) { + ps._spells[idx] = 1; + intf.spellFX(&ps); + break; + } + } + break; + } + case 20: + // TODO: _gameFlags + break; + case 21: { + bool found = false; + for (int idx = 0; idx < 9; ++idx) { + if (mask1 < 35) { + if (ps._weapons[idx]._id == mask1) { + ps._weapons[idx].clear(); + ps._weapons.sort(); + found = true; + break; + } + } else if (mask1 < 49) { + if (ps._armor[idx]._id == ((int)mask1 - 35)) { + ps._armor[idx].clear(); + ps._armor.sort(); + found = true; + break; + } + } else if (mask1 < 60) { + if (ps._accessories[idx]._id == ((int)mask1 - 49)) { + ps._accessories[idx].clear(); + ps._accessories.sort(); + found = true; + break; + } + } else if (mask1 < 82) { + if (ps._misc[idx]._material == ((int)mask1 - 60)) { + ps._misc[idx].clear(); + ps._misc.sort(); + found = true; + break; + } + } else { + error("Invalid id"); + } + } + if (!found) + return true; + break; + } + case 25: + subPartyTime(mask2); + intf.spellFX(&ps); + break; + case 34: + _gold += mask2; + break; + case 35: + _gems += mask2; + break; + case 37: + ps._might._temporary = MIN(ps._might._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 38: + ps._intellect._temporary = MIN(ps._intellect._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 39: + ps._personality._temporary = MIN(ps._personality._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 40: + ps._endurance._temporary = MIN(ps._endurance._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 41: + ps._speed._temporary = MIN(ps._speed._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 42: + ps._accuracy._temporary = MIN(ps._accuracy._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 43: + ps._luck._temporary = MIN(ps._luck._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 45: + ps._might._permanent = MIN(ps._might._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 46: + ps._intellect._permanent = MIN(ps._intellect._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 47: + ps._personality._permanent = MIN(ps._personality._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 48: + ps._endurance._permanent = MIN(ps._endurance._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 49: + ps._speed._permanent = MIN(ps._speed._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 50: + ps._accuracy._permanent = MIN(ps._accuracy._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 51: + ps._luck._permanent = MIN(ps._luck._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 52: + ps._fireResistence._permanent = MIN(ps._fireResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 53: + ps._electricityResistence._permanent = MIN(ps._electricityResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 54: + ps._coldResistence._permanent = MIN(ps._coldResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 55: + ps._poisonResistence._permanent = MIN(ps._poisonResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 56: + ps._energyResistence._permanent = MIN(ps._energyResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 57: + ps._magicResistence._permanent = MIN(ps._magicResistence._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 58: + ps._luck._temporary = MIN(ps._luck._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 59: + ps._electricityResistence._temporary = MIN(ps._electricityResistence._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 60: + ps._coldResistence._temporary = MIN(ps._coldResistence._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 61: + ps._poisonResistence._temporary = MIN(ps._poisonResistence._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 62: + ps._energyResistence._temporary = MIN(ps._energyResistence._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 63: + ps._magicResistence._temporary = MIN(ps._magicResistence._temporary + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 64: + ps._level._permanent = MIN(ps._level._permanent + mask2, (uint)255); + intf.spellFX(&ps); + break; + case 65: + _food += mask2; + break; + case 66: + // TODO + break; + case 69: + _levitateCount += mask2; + break; + case 70: + _lightCount += mask2; + break; + case 71: + _fireResistence += mask2; + break; + case 72: + _electricityResistence += mask2; + break; + case 73: + _coldResistence += mask2; + break; + case 74: + _levitateCount += mask2; + _lightCount += mask2; + _fireResistence += mask2; + _electricityResistence += mask2; + _coldResistence += mask2; + _poisonResistence += mask2; + _walkOnWaterActive = false; + break; + case 76: + addTime(mask2 * 1440); + break; + case 77: + ps._ACTemp += mask2; + intf.spellFX(&ps); + break; + case 78: + ps._currentHp = ps.getMaxHP(); + intf.spellFX(&ps); + break; + case 79: + _wizardEyeActive = true; + break; + case 81: + ps._currentSp = ps.getMaxSP(); + intf.spellFX(&ps); + break; + case 82: + combat.giveCharDamage(mask2, scripts._nEdamageType, charIdx); + break; + case 85: + _year += mask2; + resetYearlyBits(); + resetTemps(); + _rested = true; + break; + case 94: + _walkOnWaterActive = true; + break; + case 100: + _gold += _vm->getRandomNumber(1, mask2); + break; + case 103: + _worldFlags[mask1] = true; + break; + case 104: + _quests[files._isDarkCc][mask2] = true; break; case 107: _characterFlags[ps._rosterId][mask1] = true; @@ -1003,7 +1321,6 @@ bool Party::giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charI break; } - // TODO return false; } @@ -1021,4 +1338,8 @@ void Party::subPartyTime(int time) { } } +void Party::resetYearlyBits() { + // TODO +} + } // End of namespace Xeen diff --git a/engines/xeen/party.h b/engines/xeen/party.h index 1549c6846f..3aa078b557 100644 --- a/engines/xeen/party.h +++ b/engines/xeen/party.h @@ -92,6 +92,8 @@ private: * Subtracts an amount from the party time */ void subPartyTime(int time); + + void resetYearlyBits(); public: // Dynamic data that's saved Direction _mazeDirection; @@ -206,7 +208,7 @@ public: bool canShoot() const; - bool giveTake(int mode1, uint32 mask1, int mode2, uint mask2, int charIdx); + bool giveTake(int mode1, uint32 mask1, int mode2, uint32 mask2, int charIdx); }; } // End of namespace Xeen |