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authorPaul Gilbert2017-11-08 19:55:41 -0500
committerPaul Gilbert2017-11-08 19:55:41 -0500
commitcd0f89625344cb5a9d545e2085c940a41317602f (patch)
treecfc76256a79133ddbbf59f746ea68dc874cea069 /engines/xeen
parent1757f7dc5d019e6a03f7e5a6563d26ddf4e47a1c (diff)
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XEEN: Changed multiAttack to rangedAttack
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/combat.cpp4
-rw-r--r--engines/xeen/combat.h5
-rw-r--r--engines/xeen/spells.cpp74
3 files changed, 43 insertions, 40 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index f60ed38e55..0bf4406669 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -1799,7 +1799,7 @@ void Combat::giveExperience(int experience) {
}
}
-void Combat::multiAttack(int powNum) {
+void Combat::rangedAttack(int powNum) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
@@ -2060,7 +2060,7 @@ done:
void Combat::shootRangedWeapon() {
_rangeType = RT_ALL;
_damageType = DT_PHYSICAL;
- multiAttack(11);
+ rangedAttack(11);
}
} // End of namespace Xeen
diff --git a/engines/xeen/combat.h b/engines/xeen/combat.h
index 8a7c676018..0ea4fad63a 100644
--- a/engines/xeen/combat.h
+++ b/engines/xeen/combat.h
@@ -208,7 +208,10 @@ public:
int stopAttack(const Common::Point &diffPt);
- void multiAttack(int powNum);
+ /**
+ * Called to do ranged attacks, both with bows or using a spell
+ */
+ void rangedAttack(int powNum);
/**
* Fires off a ranged attack at all oncoming monsters
diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp
index b3471df96c..ab3598396e 100644
--- a/engines/xeen/spells.cpp
+++ b/engines/xeen/spells.cpp
@@ -250,7 +250,7 @@ void Spells::acidSpray() {
combat._damageType = DT_POISON;
combat._rangeType = RT_ALL;
sound.playFX(17);
- combat.multiAttack(10);
+ combat.rangedAttack(10);
}
void Spells::awaken() {
@@ -277,7 +277,7 @@ void Spells::beastMaster() {
combat._damageType = DT_BEASTMASTER;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(7);
+ combat.rangedAttack(7);
}
void Spells::bless() {
@@ -302,7 +302,7 @@ void Spells::coldRay() {
combat._damageType = DT_COLD;
combat._rangeType = RT_ALL;
sound.playFX(15);
- combat.multiAttack(8);
+ combat.rangedAttack(8);
}
void Spells::createFood() {
@@ -378,7 +378,7 @@ void Spells::dancingSword() {
combat._damageType = DT_PHYSICAL;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(14);
+ combat.rangedAttack(14);
}
void Spells::dayOfProtection() {
@@ -422,7 +422,7 @@ void Spells::deadlySwarm() {
combat._damageType = DT_PHYSICAL;
combat._rangeType = RT_GROUP;
sound.playFX(13);
- combat.multiAttack(15);
+ combat.rangedAttack(15);
}
void Spells::detectMonster() {
@@ -505,7 +505,7 @@ void Spells::dragonSleep() {
combat._damageType = DT_DRAGONSLEEP;
combat._rangeType = RT_SINGLE;
sound.playFX(18);
- combat.multiAttack(7);
+ combat.rangedAttack(7);
}
void Spells::elementalStorm() {
@@ -518,7 +518,7 @@ void Spells::elementalStorm() {
combat._damageType = (DamageType)_vm->getRandomNumber(DT_FIRE, DT_POISON);
combat._rangeType = RT_ALL;
sound.playFX(STORM_FX_LIST[combat._damageType]);
- combat.multiAttack(STORM_MA_LIST[combat._damageType]);
+ combat.rangedAttack(STORM_MA_LIST[combat._damageType]);
}
void Spells::enchantItem() {
@@ -541,7 +541,7 @@ void Spells::energyBlast() {
combat._damageType = DT_ENERGY;
combat._rangeType = RT_SINGLE;
sound.playFX(16);
- combat.multiAttack(13);
+ combat.rangedAttack(13);
}
void Spells::etherialize() {
@@ -570,7 +570,7 @@ void Spells::fantasticFreeze() {
combat._damageType = DT_COLD;
combat._rangeType = RT_GROUP;
sound.playFX(15);
- combat.multiAttack(8);
+ combat.rangedAttack(8);
}
void Spells::fieryFlail() {
@@ -581,7 +581,7 @@ void Spells::fieryFlail() {
combat._damageType = DT_FIRE;
combat._rangeType = RT_SINGLE;
sound.playFX(13);
- combat.multiAttack(2);
+ combat.rangedAttack(2);
}
void Spells::fingerOfDeath() {
@@ -592,7 +592,7 @@ void Spells::fingerOfDeath() {
combat._damageType = DT_FINGEROFDEATH;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(14);
+ combat.rangedAttack(14);
}
void Spells::fireball() {
@@ -603,7 +603,7 @@ void Spells::fireball() {
combat._damageType = DT_FIRE;
combat._rangeType = RT_GROUP;
sound.playFX(13);
- combat.multiAttack(0);
+ combat.rangedAttack(0);
}
void Spells::firstAid() {
@@ -629,7 +629,7 @@ void Spells::flyingFist() {
combat._damageType = DT_PHYSICAL;
combat._rangeType = RT_SINGLE;
sound.playFX(18);
- combat.multiAttack(14);
+ combat.rangedAttack(14);
}
void Spells::frostbite() {
@@ -640,7 +640,7 @@ void Spells::frostbite() {
combat._damageType = DT_COLD;
combat._rangeType = RT_SINGLE;
sound.playFX(8);
- combat.multiAttack(8);
+ combat.rangedAttack(8);
}
void Spells::golemStopper() {
@@ -651,7 +651,7 @@ void Spells::golemStopper() {
combat._damageType = DT_GOLEMSTOPPER;
combat._rangeType = RT_SINGLE;
sound.playFX(16);
- combat.multiAttack(6);
+ combat.rangedAttack(6);
}
void Spells::heroism() {
@@ -680,7 +680,7 @@ void Spells::holyWord() {
combat._damageType = DT_HOLYWORD;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(13);
+ combat.rangedAttack(13);
}
void Spells::hypnotize() {
@@ -691,7 +691,7 @@ void Spells::hypnotize() {
combat._damageType = DT_HYPNOTIZE;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(7);
+ combat.rangedAttack(7);
}
void Spells::identifyMonster() {
@@ -713,7 +713,7 @@ void Spells::implosion() {
combat._damageType = DT_ENERGY;
combat._rangeType = RT_SINGLE;
sound.playFX(18);
- combat.multiAttack(6);
+ combat.rangedAttack(6);
}
void Spells::incinerate() {
@@ -724,7 +724,7 @@ void Spells::incinerate() {
combat._damageType = DT_FIRE;
combat._rangeType = RT_SINGLE;
sound.playFX(22);
- combat.multiAttack(1);
+ combat.rangedAttack(1);
}
void Spells::inferno() {
@@ -735,7 +735,7 @@ void Spells::inferno() {
combat._damageType = DT_FIRE;
combat._rangeType = RT_GROUP;
sound.playFX(13);
- combat.multiAttack(1);
+ combat.rangedAttack(1);
}
void Spells::insectSpray() {
@@ -746,7 +746,7 @@ void Spells::insectSpray() {
combat._damageType = DT_INSECT_SPRAY;
combat._rangeType = RT_GROUP;
sound.playFX(17);
- combat.multiAttack(10);
+ combat.rangedAttack(10);
}
void Spells::itemToGold() {
@@ -825,7 +825,7 @@ void Spells::lightningBolt() {
combat._damageType = DT_ELECTRICAL;
combat._rangeType = RT_GROUP;
sound.playFX(14);
- combat.multiAttack(3);
+ combat.rangedAttack(3);
}
void Spells::lloydsBeacon() {
@@ -842,7 +842,7 @@ void Spells::magicArrow() {
combat._monsterDamage = 0;
combat._damageType = DT_MAGIC_ARROW;
combat._rangeType = RT_SINGLE;
- combat.multiAttack(11);
+ combat.rangedAttack(11);
}
void Spells::massDistortion() {
@@ -853,7 +853,7 @@ void Spells::massDistortion() {
combat._damageType = DT_MASS_DISTORTION;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(6);
+ combat.rangedAttack(6);
}
void Spells::megaVolts() {
@@ -864,7 +864,7 @@ void Spells::megaVolts() {
combat._damageType = DT_ELECTRICAL;
combat._rangeType = RT_GROUP;
sound.playFX(14);
- combat.multiAttack(4);
+ combat.rangedAttack(4);
}
void Spells::moonRay() {
@@ -877,7 +877,7 @@ void Spells::moonRay() {
combat._damageType = DT_ENERGY;
combat._rangeType = RT_ALL;
sound.playFX(16);
- combat.multiAttack(13);
+ combat.rangedAttack(13);
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
sound.playFX(30);
@@ -910,7 +910,7 @@ void Spells::pain() {
combat._damageType = DT_PHYSICAL;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(14);
+ combat.rangedAttack(14);
}
void Spells::poisonVolley() {
@@ -921,7 +921,7 @@ void Spells::poisonVolley() {
combat._damageType = DT_POISON_VOLLEY;
combat._rangeType = RT_ALL;
sound.playFX(49);
- combat.multiAttack(11);
+ combat.rangedAttack(11);
}
void Spells::powerCure() {
@@ -956,7 +956,7 @@ void Spells::prismaticLight() {
combat._damageType = (DamageType)_vm->getRandomNumber(DT_PHYSICAL, DT_ENERGY);
combat._rangeType = RT_ALL;
sound.playFX(18);
- combat.multiAttack(14);
+ combat.rangedAttack(14);
}
void Spells::protectionFromElements() {
@@ -1074,7 +1074,7 @@ void Spells::shrapMetal() {
combat._damageType = DT_PHYSICAL;
combat._rangeType = RT_GROUP;
sound.playFX(16);
- combat.multiAttack(15);
+ combat.rangedAttack(15);
}
void Spells::sleep() {
@@ -1085,7 +1085,7 @@ void Spells::sleep() {
combat._damageType = DT_SLEEP;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(7);
+ combat.rangedAttack(7);
}
void Spells::sparks() {
@@ -1096,7 +1096,7 @@ void Spells::sparks() {
combat._damageType = DT_ELECTRICAL;
combat._rangeType = RT_GROUP;
sound.playFX(14);
- combat.multiAttack(5);
+ combat.rangedAttack(5);
}
void Spells::starBurst() {
@@ -1107,7 +1107,7 @@ void Spells::starBurst() {
combat._damageType = DT_FIRE;
combat._rangeType = RT_ALL;
sound.playFX(13);
- combat.multiAttack(15);
+ combat.rangedAttack(15);
}
void Spells::stoneToFlesh() {
@@ -1132,7 +1132,7 @@ void Spells::sunRay() {
combat._damageType = DT_ENERGY;
combat._rangeType = RT_ALL;
sound.playFX(16);
- combat.multiAttack(13);
+ combat.rangedAttack(13);
}
void Spells::superShelter() {
@@ -1284,7 +1284,7 @@ void Spells::toxicCloud() {
combat._damageType = DT_POISON;
combat._rangeType = RT_GROUP;
sound.playFX(17);
- combat.multiAttack(10);
+ combat.rangedAttack(10);
}
void Spells::turnUndead() {
@@ -1295,7 +1295,7 @@ void Spells::turnUndead() {
combat._damageType = DT_UNDEAD;
combat._rangeType = RT_GROUP;
sound.playFX(18);
- combat.multiAttack(13);
+ combat.rangedAttack(13);
}
void Spells::walkOnWater() {
@@ -1323,7 +1323,7 @@ void Spells::frostbite2() {
combat._damageType = DT_COLD;
combat._rangeType = RT_SINGLE;
sound.playFX(15);
- combat.multiAttack(9);
+ combat.rangedAttack(9);
}
} // End of namespace Xeen