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author | Paul Gilbert | 2015-01-19 23:18:44 -0500 |
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committer | Paul Gilbert | 2015-01-19 23:18:44 -0500 |
commit | d32c90eee9c683b4d62656d3e13d888c16aad9c3 (patch) | |
tree | dc0f68ee0b1324cef81fbc5cd603c98f144117b2 /engines/xeen | |
parent | 8cd2e5ad9234b148ad5a960d44422ae982e9091f (diff) | |
download | scummvm-rg350-d32c90eee9c683b4d62656d3e13d888c16aad9c3.tar.gz scummvm-rg350-d32c90eee9c683b4d62656d3e13d888c16aad9c3.tar.bz2 scummvm-rg350-d32c90eee9c683b4d62656d3e13d888c16aad9c3.zip |
XEEN: Some minimap drawing fixes
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface.cpp | 42 |
1 files changed, 20 insertions, 22 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 708e8b7568..67f6363ce9 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -2376,7 +2376,7 @@ void Interface::drawMiniMap() { } else { frame2 = (frame2 + 2) % 8; party._wizardEyeActive = true; //**DEBUG** - // First draw cell back for positions in the map that have been revealed + // First draw the default surface bases for each cell to show for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) { for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) { v = map.mazeLookup( @@ -2388,59 +2388,58 @@ void Interface::drawMiniMap() { } } } - - // Draw tiles based on the surface for each revelaed tile + + // Draw correct surface bases for revealed tiles for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) { for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) { v = map.mazeLookup( Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff), 0, 0xffff); + int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId]; - if (v != 0xffff && !map._currentSurfaceId && + if (v != INVALID_CELL && map._currentSurfaceId && (map._currentSteppedOn || party._wizardEyeActive)) { - map._tileSprites.draw(window1, - map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36, - Common::Point(xp, yp)); + map._tileSprites.draw(window1, surfaceId + 36, Common::Point(xp, yp)); } } } v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0); - if (v != 0xffff && !map._currentSurfaceId && + if (v != INVALID_CELL && map._currentSurfaceId && (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(window1, map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36, Common::Point(232, 9)); } - - // Right edge - for (int rowNum = 0, yp = 242, yDiff = -3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) { + + // Handle drawing surface sprites partially clipped at the left edge + for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) { v = map.mazeLookup( Common::Point(party._mazePosition.x - 4, party._mazePosition.y + yDiff), 0, 0xffff); - if (v != 0xffff && !map._currentSurfaceId && - (map._currentSteppedOn || party._wizardEyeActive)) { + if (v != INVALID_CELL && map._currentSurfaceId && + (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(window1, map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36, Common::Point(232, yp)); } } - // Top edge - for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, --xDiff, xp += 8) { + // Handle drawing surface sprites partially clipped at the top edge + for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 8) { v = map.mazeLookup( Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + 4), 0, 0xffff); - if (v != 0xffff && !map._currentSurfaceId && + if (v != INVALID_CELL && map._currentSurfaceId && (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(window1, map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36, Common::Point(xp, 9)); } } - + // for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE; ++idx, --xDiff, xp += 10, yp -= 8) { @@ -2552,7 +2551,7 @@ void Interface::drawMiniMap() { // for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; - ++rowNum, --yDiff, yp -= 8) { + ++rowNum, --yDiff, yp += 8) { for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 10) { if (colNum == 4 && rowNum == 4) { @@ -2673,8 +2672,8 @@ void Interface::drawMiniMap() { Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff), 0, 0xffff); - if (v != 0xffff && !map._currentSurfaceId && - (map._currentSteppedOn || party._wizardEyeActive)) { + if (v != INVALID_CELL && !map._currentSurfaceId && + (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(window1, 1, Common::Point(xp, yp)); } } @@ -2988,8 +2987,7 @@ bool Interface::checkMoveDirection(int key) { } else if (surfaceId == SURFTYPE_DWATER) { if (party._walkOnWaterActive) return true; - } - else if (surfaceId != SURFTYPE_SPACE) { + } else if (surfaceId != SURFTYPE_SPACE) { return true; } |