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author | Paul Gilbert | 2015-01-18 19:18:00 -0500 |
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committer | Paul Gilbert | 2015-01-18 19:18:00 -0500 |
commit | ecdf6412a6d74853ff20cbb7ea5abbdeaa789b63 (patch) | |
tree | fcfa7741db107c71098e54b168fdc14fa15a3c11 /engines/xeen | |
parent | 07a10855be2f60ae253623c26c8bb0ac38e58af4 (diff) | |
download | scummvm-rg350-ecdf6412a6d74853ff20cbb7ea5abbdeaa789b63.tar.gz scummvm-rg350-ecdf6412a6d74853ff20cbb7ea5abbdeaa789b63.tar.bz2 scummvm-rg350-ecdf6412a6d74853ff20cbb7ea5abbdeaa789b63.zip |
XEEN: Fix drawing the game window border
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 87259d83bf..8d8b4ab5b9 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -313,10 +313,11 @@ void Interface::assembleBorder() { Window &gameWindow = screen._windows[28]; // Draw the outer frame - _globalSprites.draw(gameWindow, 0); + _globalSprites.draw(screen._windows[0], 0, Common::Point(8, 8)); // Draw the animating bat character used to show when levitate is active - _borderSprites.draw(screen, _vm->_party._levitateActive ? _batUIFrame + 16 : 16); + _borderSprites.draw(screen._windows[0], _vm->_party._levitateActive ? _batUIFrame + 16 : 16, + Common::Point(0, 82)); _batUIFrame = (_batUIFrame + 1) % 12; // Draw UI element to indicate whether can spot hidden doors |