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authorRichieSams2013-11-01 00:21:08 -0500
committerRichieSams2013-11-01 02:52:57 -0500
commit5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 (patch)
treebdb138d047faae28893bdf37758940916a091a12 /engines/zvision/animation/rlf_animation.cpp
parent651bf899399de2b5c2d8e62a5bb4964b037950d2 (diff)
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ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
Diffstat (limited to 'engines/zvision/animation/rlf_animation.cpp')
-rw-r--r--engines/zvision/animation/rlf_animation.cpp331
1 files changed, 331 insertions, 0 deletions
diff --git a/engines/zvision/animation/rlf_animation.cpp b/engines/zvision/animation/rlf_animation.cpp
new file mode 100644
index 0000000000..5f1d41daae
--- /dev/null
+++ b/engines/zvision/animation/rlf_animation.cpp
@@ -0,0 +1,331 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/rlf_animation.h"
+
+#include "common/str.h"
+#include "common/file.h"
+#include "common/textconsole.h"
+#include "common/debug.h"
+#include "common/endian.h"
+
+#include "graphics/colormasks.h"
+
+
+namespace ZVision {
+
+RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
+ : _stream(stream),
+ _lastFrameRead(0),
+ _frameCount(0),
+ _width(0),
+ _height(0),
+ _frameTime(0),
+ _frames(0),
+ _currentFrame(-1),
+ _frameBufferByteSize(0) {
+ if (!_file.open(fileName)) {
+ warning("RLF animation file %s could not be opened", fileName.c_str());
+ return;
+ }
+
+ if (!readHeader()) {
+ warning("%s is not a RLF animation file. Wrong magic number", fileName.c_str());
+ return;
+ }
+
+ _currentFrameBuffer.create(_width, _height, Graphics::createPixelFormat<565>());
+ _frameBufferByteSize = _width * _height * sizeof(uint16);
+
+ if (!stream) {
+ _frames = new Frame[_frameCount];
+
+ // Read in each frame
+ for (uint i = 0; i < _frameCount; ++i) {
+ _frames[i] = readNextFrame();
+ }
+ }
+}
+
+RlfAnimation::~RlfAnimation() {
+ for (uint i = 0; i < _frameCount; ++i) {
+ delete[] _frames[i].encodedData;
+ }
+ delete[] _frames;
+ _currentFrameBuffer.free();
+}
+
+bool RlfAnimation::readHeader() {
+ if (_file.readUint32BE() != MKTAG('F', 'E', 'L', 'R')) {
+ return false;
+ }
+
+ // Read the header
+ _file.readUint32LE(); // Size1
+ _file.readUint32LE(); // Unknown1
+ _file.readUint32LE(); // Unknown2
+ _frameCount = _file.readUint32LE(); // Frame count
+
+ // Since we don't need any of the data, we can just seek right to the
+ // entries we need rather than read in all the individual entries.
+ _file.seek(136, SEEK_CUR);
+
+ //// Read CIN header
+ //_file.readUint32BE(); // Magic number FNIC
+ //_file.readUint32LE(); // Size2
+ //_file.readUint32LE(); // Unknown3
+ //_file.readUint32LE(); // Unknown4
+ //_file.readUint32LE(); // Unknown5
+ //_file.seek(0x18, SEEK_CUR); // VRLE
+ //_file.readUint32LE(); // LRVD
+ //_file.readUint32LE(); // Unknown6
+ //_file.seek(0x18, SEEK_CUR); // HRLE
+ //_file.readUint32LE(); // ELHD
+ //_file.readUint32LE(); // Unknown7
+ //_file.seek(0x18, SEEK_CUR); // HKEY
+ //_file.readUint32LE(); // ELRH
+
+ //// Read MIN info header
+ //_file.readUint32BE(); // Magic number FNIM
+ //_file.readUint32LE(); // Size3
+ //_file.readUint32LE(); // OEDV
+ //_file.readUint32LE(); // Unknown8
+ //_file.readUint32LE(); // Unknown9
+ //_file.readUint32LE(); // Unknown10
+ _width = _file.readUint32LE(); // Width
+ _height = _file.readUint32LE(); // Height
+
+ // Read time header
+ _file.readUint32BE(); // Magic number EMIT
+ _file.readUint32LE(); // Size4
+ _file.readUint32LE(); // Unknown11
+ _frameTime = _file.readUint32LE() / 10; // Frame time in microseconds
+
+ return true;
+}
+
+RlfAnimation::Frame RlfAnimation::readNextFrame() {
+ RlfAnimation::Frame frame;
+
+ _file.readUint32BE(); // Magic number MARF
+ uint32 size = _file.readUint32LE(); // Size
+ _file.readUint32LE(); // Unknown1
+ _file.readUint32LE(); // Unknown2
+ uint32 type = _file.readUint32BE(); // Either ELHD or ELRH
+ uint32 headerSize = _file.readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
+ _file.readUint32LE(); // Unknown3
+
+ frame.encodedSize = size - headerSize;
+ frame.encodedData = new int8[frame.encodedSize];
+ _file.read(frame.encodedData, frame.encodedSize);
+
+ if (type == MKTAG('E', 'L', 'H', 'D')) {
+ frame.type = Masked;
+ } else if (type == MKTAG('E', 'L', 'R', 'H')) {
+ frame.type = Simple;
+ _completeFrames.push_back(_lastFrameRead);
+ } else {
+ warning("Frame %u doesn't have type that can be decoded", _lastFrameRead);
+ }
+
+ _lastFrameRead++;
+ return frame;
+}
+
+void RlfAnimation::seekToFrame(int frameNumber) {
+ assert(!_stream);
+ assert(frameNumber < (int)_frameCount || frameNumber >= -1);
+
+ if (frameNumber == -1) {
+ _currentFrame = -1;
+ return;
+ }
+
+ int closestFrame = _currentFrame;
+ int distance = (int)frameNumber - _currentFrame;
+ for (uint i = 0; i < _completeFrames.size(); ++i) {
+ int newDistance = (int)frameNumber - (int)(_completeFrames[i]);
+ if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) {
+ closestFrame = _completeFrames[i];
+ distance = newDistance;
+ }
+ }
+
+ for (int i = closestFrame; i <= frameNumber; ++i) {
+ applyFrameToCurrent(i);
+ }
+
+ _currentFrame = frameNumber;
+}
+
+const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) {
+ assert(!_stream);
+ assert(frameNumber < _frameCount);
+
+ // Since this method is so expensive, first check to see if we can use
+ // getNextFrame() it's cheap.
+ if ((int)frameNumber == _currentFrame) {
+ return &_currentFrameBuffer;
+ } else if (_currentFrame + 1 == (int)frameNumber) {
+ return getNextFrame();
+ }
+
+ seekToFrame(frameNumber);
+ return &_currentFrameBuffer;
+}
+
+const Graphics::Surface *RlfAnimation::getNextFrame() {
+ assert(_currentFrame + 1 < (int)_frameCount);
+
+ if (_stream) {
+ applyFrameToCurrent(readNextFrame());
+ } else {
+ applyFrameToCurrent(_currentFrame + 1);
+ }
+
+ _currentFrame++;
+ return &_currentFrameBuffer;
+}
+
+void RlfAnimation::applyFrameToCurrent(uint frameNumber) {
+ if (_frames[frameNumber].type == Masked) {
+ decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
+ } else if (_frames[frameNumber].type == Simple) {
+ decodeSimpleRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize);
+ }
+}
+
+void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) {
+ if (frame.type == Masked) {
+ decodeMaskedRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize);
+ } else if (frame.type == Simple) {
+ decodeSimpleRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize);
+ }
+}
+
+void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
+ uint32 sourceOffset = 0;
+ uint32 destOffset = 0;
+
+ while (sourceOffset < sourceSize) {
+ int8 numberOfSamples = source[sourceOffset];
+ sourceOffset++;
+
+ // If numberOfSamples is negative, the next abs(numberOfSamples) samples should
+ // be copied directly from source to dest
+ if (numberOfSamples < 0) {
+ numberOfSamples = ABS(numberOfSamples);
+
+ while (numberOfSamples > 0) {
+ if (sourceOffset + 1 >= sourceSize) {
+ return;
+ } else if (destOffset + 1 >= destSize) {
+ debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
+ return;
+ }
+
+ byte r, g, b;
+ Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b);
+ uint16 destColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
+ WRITE_UINT16(dest + destOffset, destColor);
+
+ sourceOffset += 2;
+ destOffset += 2;
+ numberOfSamples--;
+ }
+
+ // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
+ // This function assumes the dest buffer has been memset with 0's.
+ } else {
+ if (sourceOffset + 1 >= sourceSize) {
+ return;
+ } else if (destOffset + 1 >= destSize) {
+ debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
+ return;
+ }
+
+ destOffset += (numberOfSamples * 2) + 2;
+ }
+ }
+}
+
+void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
+ uint32 sourceOffset = 0;
+ uint32 destOffset = 0;
+
+ while (sourceOffset < sourceSize) {
+ int8 numberOfSamples = source[sourceOffset];
+ sourceOffset++;
+
+ // If numberOfSamples is negative, the next abs(numberOfSamples) samples should
+ // be copied directly from source to dest
+ if (numberOfSamples < 0) {
+ numberOfSamples = ABS(numberOfSamples);
+
+ while (numberOfSamples > 0) {
+ if (sourceOffset + 1 >= sourceSize) {
+ return;
+ } else if (destOffset + 1 >= destSize) {
+ debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
+ return;
+ }
+
+ byte r, g, b;
+ Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b);
+ uint16 destColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
+ WRITE_UINT16(dest + destOffset, destColor);
+
+ sourceOffset += 2;
+ destOffset += 2;
+ numberOfSamples--;
+ }
+
+ // If numberOfSamples is >= 0, copy one sample from source to the
+ // next (numberOfSamples + 2) dest spots
+ } else {
+ if (sourceOffset + 1 >= sourceSize) {
+ return;
+ }
+
+ byte r, g, b;
+ Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b);
+ uint16 sampleColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
+ sourceOffset += 2;
+
+ numberOfSamples += 2;
+ while (numberOfSamples > 0) {
+ if (destOffset + 1 >= destSize) {
+ debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
+ return;
+ }
+
+ WRITE_UINT16(dest + destOffset, sampleColor);
+ destOffset += 2;
+ numberOfSamples--;
+ }
+ }
+ }
+}
+
+} // End of namespace ZVision