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authorMarisa-Chan2013-11-15 18:46:57 +0000
committerMarisa-Chan2013-11-15 18:46:57 +0000
commit5ab767cb37da791aa0ca4a1354d405a7ac85f7e6 (patch)
treef3afc430d98d297ee437c16646274d548d319df2 /engines/zvision/animation_node.cpp
parent30ee8ed0fd1e983f5472bd5f382c39ba7e400cb2 (diff)
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ZVISION: Rename animation_control files to animation_node.
Diffstat (limited to 'engines/zvision/animation_node.cpp')
-rw-r--r--engines/zvision/animation_node.cpp177
1 files changed, 177 insertions, 0 deletions
diff --git a/engines/zvision/animation_node.cpp b/engines/zvision/animation_node.cpp
new file mode 100644
index 0000000000..72afeabac6
--- /dev/null
+++ b/engines/zvision/animation_node.cpp
@@ -0,0 +1,177 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/animation_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+#include "zvision/rlf_animation.h"
+#include "zvision/zork_avi_decoder.h"
+
+#include "video/video_decoder.h"
+
+#include "graphics/surface.h"
+
+
+namespace ZVision {
+
+AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse)
+ : SideFX(engine, controlKey, SIDEFX_ANIM),
+ _fileType(RLF),
+ _DisposeAfterUse(DisposeAfterUse),
+ _mask(mask) {
+ if (fileName.hasSuffix(".rlf")) {
+ _fileType = RLF;
+ _animation.rlf = new RlfAnimation(fileName, false);
+ _frmDelay = _animation.rlf->frameTime();
+ } else if (fileName.hasSuffix(".avi")) {
+ _fileType = AVI;
+ _animation.avi = new ZorkAVIDecoder();
+ _animation.avi->loadFile(fileName);
+ _frmDelay = 1000.0 / _animation.avi->getDuration().framerate();
+ } else {
+ warning("Unrecognized animation file type: %s", fileName.c_str());
+ }
+
+ if (frate > 0)
+ _frmDelay = 1000.0 / frate;
+}
+
+AnimationNode::~AnimationNode() {
+ if (_fileType == RLF) {
+ delete _animation.rlf;
+ } else if (_fileType == AVI) {
+ delete _animation.avi;
+ }
+
+ _engine->getScriptManager()->setStateValue(_key, 2);
+
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end())
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ _playList.clear();
+}
+
+bool AnimationNode::process(uint32 deltaTimeInMillis) {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end()) {
+ playnode *nod = &(*it);
+
+ nod->_delay -= deltaTimeInMillis;
+ if (nod->_delay <= 0) {
+ nod->_delay += _frmDelay;
+
+ const Graphics::Surface *frame = NULL;
+
+ if (nod->_cur_frm == -1) { // Start of new playlist node
+ nod->_cur_frm = nod->start;
+ if (_fileType == RLF) {
+ _animation.rlf->seekToFrame(nod->_cur_frm);
+ frame = _animation.rlf->decodeNextFrame();
+ } else if (_fileType == AVI) {
+ _animation.avi->seekToFrame(nod->_cur_frm);
+ frame = _animation.avi->decodeNextFrame();
+ }
+
+ nod->_delay = _frmDelay;
+ if (nod->slot)
+ _engine->getScriptManager()->setStateValue(nod->slot, 1);
+ } else {
+ nod->_cur_frm++;
+
+ if (nod->_cur_frm > nod->stop) {
+ nod->loop--;
+
+ if (nod->loop == 0) {
+ if (nod->slot >= 0)
+ _engine->getScriptManager()->setStateValue(nod->slot, 2);
+ _playList.erase(it);
+ return _DisposeAfterUse;
+ }
+
+ nod->_cur_frm = nod->start;
+ if (_fileType == RLF) {
+ _animation.rlf->seekToFrame(nod->_cur_frm);
+ frame = _animation.rlf->decodeNextFrame();
+ } else if (_fileType == AVI) {
+ _animation.avi->seekToFrame(nod->_cur_frm);
+ frame = _animation.avi->decodeNextFrame();
+ }
+ } else {
+ if (_fileType == RLF)
+ frame = _animation.rlf->decodeNextFrame();
+ else if (_fileType == AVI)
+ frame = _animation.avi->decodeNextFrame();
+ }
+ }
+
+ if (frame) {
+ if (_engine->getRenderManager()->getRenderTable()->getRenderState() == RenderTable::PANORAMA) {
+ Graphics::Surface *transposed = RenderManager::tranposeSurface(frame);
+ if (_mask > 0)
+ _engine->getRenderManager()->renderImageToBackground(*transposed, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->renderImageToBackground(*transposed, nod->pos.left, nod->pos.top);
+ delete transposed;
+ } else {
+ if (_mask > 0)
+ _engine->getRenderManager()->renderImageToBackground(*frame, nod->pos.left, nod->pos.top, _mask);
+ else
+ _engine->getRenderManager()->renderImageToBackground(*frame, nod->pos.left, nod->pos.top);
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+
+
+void AnimationNode::addPlayNode(int32 slot, int x, int y, int w, int h, int start_frame, int end_frame, int loops) {
+ playnode nod;
+ nod.loop = loops;
+ nod.pos = Common::Rect(x, y, x + w - 1, y + h - 1);
+ nod.start = start_frame;
+ nod.stop = end_frame;
+ nod.slot = slot;
+ nod._cur_frm = -1;
+ nod._delay = 0;
+ _playList.push_back(nod);
+}
+
+bool AnimationNode::stop() {
+ PlayNodes::iterator it = _playList.begin();
+ if (it != _playList.end())
+ _engine->getScriptManager()->setStateValue((*it).slot, 2);
+
+ _playList.clear();
+
+ // We don't need to delete, it's may be reused
+ return false;
+}
+
+} // End of namespace ZVision