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author | RichieSams | 2013-11-01 00:21:08 -0500 |
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committer | RichieSams | 2013-11-01 02:52:57 -0500 |
commit | 5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 (patch) | |
tree | bdb138d047faae28893bdf37758940916a091a12 /engines/zvision/core/console.h | |
parent | 651bf899399de2b5c2d8e62a5bb4964b037950d2 (diff) | |
download | scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.gz scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.bz2 scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.zip |
ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
Diffstat (limited to 'engines/zvision/core/console.h')
-rw-r--r-- | engines/zvision/core/console.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/zvision/core/console.h b/engines/zvision/core/console.h new file mode 100644 index 0000000000..0ca1b8cc70 --- /dev/null +++ b/engines/zvision/core/console.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef ZVISION_CONSOLE_H +#define ZVISION_CONSOLE_H + +#include "gui/debugger.h" + +namespace ZVision { + +class ZVision; + +class Console : public GUI::Debugger { +public: + Console(ZVision *engine); + virtual ~Console() {} + +private: + ZVision *_engine; + + bool cmdLoadImage(int argc, const char **argv); + bool cmdLoadVideo(int argc, const char **argv); + bool cmdLoadSound(int argc, const char **argv); + bool cmdRawToWav(int argc, const char **argv); + bool cmdSetRenderState(int argc, const char **argv); + bool cmdGenerateRenderTable(int argc, const char **argv); + bool cmdSetPanoramaFoV(int argc, const char **argv); + bool cmdSetPanoramaScale(int argc, const char **argv); + bool cmdChangeLocation(int argc, const char **argv); + bool cmdDumpFile(int argc, const char **argv); + bool cmdParseAllScrFiles(int argc, const char **argv); + bool cmdRenderText(int argc, const char **argv); +}; + +} // End of namespace ZVision +#endif |