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authorMarisa-Chan2014-06-13 21:43:04 +0700
committerMarisa-Chan2014-06-13 21:43:04 +0700
commit45589950c0fb1a449351e6a00ef10d42290d8bae (patch)
tree44e4eedcb7e69d5fc386155b000ed038af07251d /engines/zvision/core
parent48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff)
parent5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff)
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Merge remote-tracking branch 'upstream/master' into zvision
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
Diffstat (limited to 'engines/zvision/core')
-rw-r--r--engines/zvision/core/console.cpp217
-rw-r--r--engines/zvision/core/console.h55
-rw-r--r--engines/zvision/core/events.cpp211
-rw-r--r--engines/zvision/core/menu.h120
-rw-r--r--engines/zvision/core/save_manager.cpp234
-rw-r--r--engines/zvision/core/save_manager.h96
6 files changed, 933 insertions, 0 deletions
diff --git a/engines/zvision/core/console.cpp b/engines/zvision/core/console.cpp
new file mode 100644
index 0000000000..252a4b75ef
--- /dev/null
+++ b/engines/zvision/core/console.cpp
@@ -0,0 +1,217 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "zvision/console.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/string_manager.h"
+#include "zvision/zork_avi_decoder.h"
+#include "zvision/zork_raw.h"
+#include "zvision/utility.h"
+#include "zvision/cursor.h"
+
+#include "common/system.h"
+#include "common/file.h"
+#include "common/bufferedstream.h"
+
+#include "gui/debugger.h"
+
+#include "audio/mixer.h"
+
+
+namespace ZVision {
+
+Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
+ DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage));
+ DCmd_Register("loadvideo", WRAP_METHOD(Console, cmdLoadVideo));
+ DCmd_Register("loadsound", WRAP_METHOD(Console, cmdLoadSound));
+ DCmd_Register("raw2wav", WRAP_METHOD(Console, cmdRawToWav));
+ DCmd_Register("setrenderstate", WRAP_METHOD(Console, cmdSetRenderState));
+ DCmd_Register("generaterendertable", WRAP_METHOD(Console, cmdGenerateRenderTable));
+ DCmd_Register("setpanoramafov", WRAP_METHOD(Console, cmdSetPanoramaFoV));
+ DCmd_Register("setpanoramascale", WRAP_METHOD(Console, cmdSetPanoramaScale));
+ DCmd_Register("changelocation", WRAP_METHOD(Console, cmdChangeLocation));
+ DCmd_Register("dumpfile", WRAP_METHOD(Console, cmdDumpFile));
+ DCmd_Register("parseallscrfiles", WRAP_METHOD(Console, cmdParseAllScrFiles));
+ DCmd_Register("rendertext", WRAP_METHOD(Console, cmdRenderText));
+}
+
+bool Console::cmdLoadImage(int argc, const char **argv) {
+// if (argc == 4)
+// _engine->getRenderManager()->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]));
+// else {
+// DebugPrintf("Use loadimage <fileName> <destinationX> <destinationY> to load an image to the screen\n");
+// return true;
+// }
+
+ return true;
+}
+
+bool Console::cmdLoadVideo(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Use loadvideo <fileName> to load a video to the screen\n");
+ return true;
+ }
+
+ ZorkAVIDecoder videoDecoder;
+ if (videoDecoder.loadFile(argv[1])) {
+ _engine->playVideo(videoDecoder);
+ }
+
+ return true;
+}
+
+bool Console::cmdLoadSound(int argc, const char **argv) {
+ if (!Common::File::exists(argv[1])) {
+ DebugPrintf("File does not exist\n");
+ return true;
+ }
+
+ if (argc == 2) {
+ Audio::AudioStream *soundStream = makeRawZorkStream(argv[1], _engine);
+ Audio::SoundHandle handle;
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, soundStream, -1, 100, 0, DisposeAfterUse::YES, false, false);
+
+ } else if (argc == 4) {
+ int isStereo = atoi(argv[3]);
+
+ Common::File *file = new Common::File();
+ file->open(argv[1]);
+
+ Audio::AudioStream *soundStream = makeRawZorkStream(file, atoi(argv[2]), isStereo == 0 ? false : true);
+ Audio::SoundHandle handle;
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &handle, soundStream, -1, 100, 0, DisposeAfterUse::YES, false, false);
+ } else {
+ DebugPrintf("Use loadsound <fileName> [<rate> <isStereo: 1 or 0>] to load a sound\n");
+ return true;
+ }
+
+ return true;
+}
+
+bool Console::cmdRawToWav(int argc, const char **argv) {
+ if (argc != 3) {
+ DebugPrintf("Use raw2wav <rawFilePath> <wavFileName> to dump a .RAW file to .WAV\n");
+ return true;
+ }
+
+ convertRawToWav(argv[1], _engine, argv[2]);
+ return true;
+}
+
+bool Console::cmdSetRenderState(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
+ return true;
+ }
+
+ Common::String renderState(argv[1]);
+
+ if (renderState.matchString("panorama", true))
+ _engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::PANORAMA);
+ else if (renderState.matchString("tilt", true))
+ _engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::TILT);
+ else if (renderState.matchString("flat", true))
+ _engine->getRenderManager()->getRenderTable()->setRenderState(RenderTable::FLAT);
+ else
+ DebugPrintf("Use setrenderstate <RenderState: panorama, tilt, flat> to change the current render state\n");
+
+ return true;
+}
+
+bool Console::cmdGenerateRenderTable(int argc, const char **argv) {
+ _engine->getRenderManager()->getRenderTable()->generateRenderTable();
+
+ return true;
+}
+
+bool Console::cmdSetPanoramaFoV(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Use setpanoramafov <fieldOfView> to change the current panorama field of view\n");
+ return true;
+ }
+
+ _engine->getRenderManager()->getRenderTable()->setPanoramaFoV(atof(argv[1]));
+
+ return true;
+}
+
+bool Console::cmdSetPanoramaScale(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Use setpanoramascale <scale> to change the current panorama scale\n");
+ return true;
+ }
+
+ _engine->getRenderManager()->getRenderTable()->setPanoramaScale(atof(argv[1]));
+
+ return true;
+}
+
+bool Console::cmdChangeLocation(int argc, const char **argv) {
+ if (argc != 6) {
+ DebugPrintf("Use changelocation <char: world> <char: room> <char:node> <char:view> <int: x position> to change your location\n");
+ return true;
+ }
+
+ _engine->getScriptManager()->changeLocation(*(argv[1]), *(argv[2]), *(argv[3]), *(argv[4]), atoi(argv[5]));
+
+ return true;
+}
+
+bool Console::cmdDumpFile(int argc, const char **argv) {
+ if (argc != 2) {
+ DebugPrintf("Use dumpfile <fileName> to dump a file\n");
+ return true;
+ }
+
+ writeFileContentsToFile(argv[1], argv[1]);
+
+ return true;
+}
+
+bool Console::cmdParseAllScrFiles(int argc, const char **argv) {
+ Common::ArchiveMemberList list;
+ SearchMan.listMatchingMembers(list, "*.scr");
+
+ for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
+ }
+
+ return true;
+}
+
+bool Console::cmdRenderText(int argc, const char **argv) {
+ if (argc != 7) {
+ DebugPrintf("Use rendertext <text> <fontNumber> <destX> <destY> <maxWidth> <1 or 0: wrap> to render text\n");
+ return true;
+ }
+
+ //StringManager::TextStyle style = _engine->getStringManager()->getTextStyle(atoi(argv[2]));
+ //_engine->getRenderManager()->renderTextToWorkingWindow(333, Common::String(argv[1]), style.font, atoi(argv[3]), atoi(argv[4]), style.color, atoi(argv[5]), -1, Graphics::kTextAlignLeft, atoi(argv[6]) == 0 ? false : true);
+
+ return true;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/core/console.h b/engines/zvision/core/console.h
new file mode 100644
index 0000000000..29523c57ee
--- /dev/null
+++ b/engines/zvision/core/console.h
@@ -0,0 +1,55 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CONSOLE_H
+#define ZVISION_CONSOLE_H
+
+#include "gui/debugger.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class Console : public GUI::Debugger {
+public:
+ Console(ZVision *engine);
+ virtual ~Console() {}
+
+private:
+ ZVision *_engine;
+
+ bool cmdLoadImage(int argc, const char **argv);
+ bool cmdLoadVideo(int argc, const char **argv);
+ bool cmdLoadSound(int argc, const char **argv);
+ bool cmdRawToWav(int argc, const char **argv);
+ bool cmdSetRenderState(int argc, const char **argv);
+ bool cmdGenerateRenderTable(int argc, const char **argv);
+ bool cmdSetPanoramaFoV(int argc, const char **argv);
+ bool cmdSetPanoramaScale(int argc, const char **argv);
+ bool cmdChangeLocation(int argc, const char **argv);
+ bool cmdDumpFile(int argc, const char **argv);
+ bool cmdParseAllScrFiles(int argc, const char **argv);
+ bool cmdRenderText(int argc, const char **argv);
+};
+
+} // End of namespace ZVision
+#endif
diff --git a/engines/zvision/core/events.cpp b/engines/zvision/core/events.cpp
new file mode 100644
index 0000000000..189bf007c1
--- /dev/null
+++ b/engines/zvision/core/events.cpp
@@ -0,0 +1,211 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/zvision.h"
+
+#include "zvision/console.h"
+#include "zvision/cursor_manager.h"
+#include "zvision/render_manager.h"
+#include "zvision/script_manager.h"
+#include "zvision/rlf_animation.h"
+#include "zvision/menu.h"
+
+#include "common/events.h"
+#include "common/system.h"
+#include "common/rational.h"
+
+#include "engines/util.h"
+
+
+namespace ZVision {
+
+void ZVision::processEvents() {
+ while (_eventMan->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ _cursorManager->cursorDown(true);
+ _scriptManager->setStateValue(StateKey_LMouse, 1);
+ onMouseDown(_event.mouse);
+ break;
+
+ case Common::EVENT_LBUTTONUP:
+ _cursorManager->cursorDown(false);
+ _scriptManager->setStateValue(StateKey_LMouse, 0);
+ onMouseUp(_event.mouse);
+ break;
+
+ case Common::EVENT_RBUTTONDOWN:
+ _cursorManager->cursorDown(true);
+ _scriptManager->setStateValue(StateKey_RMouse, 1);
+ // TODO: Inventory logic
+ break;
+
+ case Common::EVENT_RBUTTONUP:
+ _cursorManager->cursorDown(false);
+ _scriptManager->setStateValue(StateKey_RMouse, 0);
+ break;
+
+ case Common::EVENT_MOUSEMOVE:
+ onMouseMove(_event.mouse);
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ switch (_event.kbd.keycode) {
+ case Common::KEYCODE_d:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
+ // Start the debugger
+ _console->attach();
+ _console->onFrame();
+ }
+ break;
+ case Common::KEYCODE_q:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL))
+ quitGame();
+ break;
+ default:
+ break;
+ }
+
+ _scriptManager->onKeyDown(_event.kbd);
+ break;
+ case Common::EVENT_KEYUP:
+ _scriptManager->onKeyUp(_event.kbd);
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+void ZVision::onMouseDown(const Common::Point &pos) {
+ _menu->onMouseDown(pos);
+
+ Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
+ _scriptManager->onMouseDown(pos, imageCoord);
+}
+
+void ZVision::onMouseUp(const Common::Point &pos) {
+ _menu->onMouseUp(pos);
+
+ Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
+ _scriptManager->onMouseUp(pos, imageCoord);
+}
+
+void ZVision::onMouseMove(const Common::Point &pos) {
+ _menu->onMouseMove(pos);
+ Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
+
+ bool cursorWasChanged = false;
+
+ // Graph of the function governing rotation velocity:
+ //
+ // |---------------- working window ------------------|
+ // ^ |---------|
+ // | |
+ // +Max velocity | rotation screen edge offset
+ // | /|
+ // | / |
+ // | / |
+ // | / |
+ // | / |
+ // | / |
+ // | / |
+ // | / |
+ // | / |
+ // Zero velocity |______________________________ ______________________________/_________|__________________________>
+ // | Position -> | /
+ // | | /
+ // | | /
+ // | | /
+ // | | /
+ // | | /
+ // | | /
+ // | | /
+ // | | /
+ // -Max velocity | |/
+ // |
+ // |
+ // ^
+
+ if (_workingWindow.contains(pos)) {
+ cursorWasChanged = _scriptManager->onMouseMove(pos, imageCoord);
+
+ RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
+ if (renderState == RenderTable::PANORAMA) {
+ if (pos.x >= _workingWindow.left && pos.x < _workingWindow.left + ROTATION_SCREEN_EDGE_OFFSET) {
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (ROTATION_SCREEN_EDGE_OFFSET + _workingWindow.left)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_Left);
+ cursorWasChanged = true;
+ } else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) {
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (_workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_Right);
+ cursorWasChanged = true;
+ } else {
+ _velocity = 0;
+ }
+ } else if (renderState == RenderTable::TILT) {
+ if (pos.y >= _workingWindow.top && pos.y < _workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET) {
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_UpArr);
+ cursorWasChanged = true;
+ } else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) {
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
+ _cursorManager->changeCursor(CursorIndex_DownArr);
+ cursorWasChanged = true;
+ } else {
+ _velocity = 0;
+ }
+ } else {
+ _velocity = 0;
+ }
+ } else {
+ _velocity = 0;
+ }
+
+ if (!cursorWasChanged) {
+ _cursorManager->changeCursor(CursorIndex_Idle);
+ }
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/core/menu.h b/engines/zvision/core/menu.h
new file mode 100644
index 0000000000..7be03f62ef
--- /dev/null
+++ b/engines/zvision/core/menu.h
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_MENU_H
+#define ZVISION_MENU_H
+
+#include "graphics/surface.h"
+#include "common/rect.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+
+namespace ZVision {
+
+enum menuBar {
+ menuBar_Exit = 0x1,
+ menuBar_Settings = 0x2,
+ menuBar_Restore = 0x4,
+ menuBar_Save = 0x8,
+ menuBar_Items = 0x100,
+ menuBar_Magic = 0x200
+};
+
+class menuHandler {
+public:
+ menuHandler(ZVision *engine);
+ virtual ~menuHandler() {};
+ virtual void onMouseMove(const Common::Point &Pos) {};
+ virtual void onMouseDown(const Common::Point &Pos) {};
+ virtual void onMouseUp(const Common::Point &Pos) {};
+ virtual void process(uint32 deltaTimeInMillis) {};
+protected:
+ uint16 menu_bar_flag;
+ ZVision *_engine;
+};
+
+class menuZgi: public menuHandler {
+public:
+ menuZgi(ZVision *engine);
+ ~menuZgi();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface menuback[3][2];
+ Graphics::Surface menubar[4][2];
+
+
+ Graphics::Surface *items[50][2];
+ uint item_id[50];
+
+ Graphics::Surface *magic[12][2];
+ uint magic_id[12];
+
+ int menu_mousefocus;
+ bool inmenu;
+
+ int mouse_on_item;
+
+ bool scrolled[3];
+ float scrollPos[3];
+
+ enum {
+ menu_ITEM = 0,
+ menu_MAGIC = 1,
+ menu_MAIN = 2
+ };
+
+ bool clean;
+ bool redraw;
+
+};
+
+class menuNem: public menuHandler {
+public:
+ menuNem(ZVision *engine);
+ ~menuNem();
+ void onMouseMove(const Common::Point &Pos);
+ void onMouseUp(const Common::Point &Pos);
+ void process(uint32 deltaTimeInMillis);
+private:
+ Graphics::Surface but[4][6];
+ Graphics::Surface menubar;
+
+ bool inmenu;
+
+ int mouse_on_item;
+
+ bool scrolled;
+ float scrollPos;
+
+ bool redraw;
+
+ int frm;
+ int16 delay;
+
+};
+
+}
+
+#endif
diff --git a/engines/zvision/core/save_manager.cpp b/engines/zvision/core/save_manager.cpp
new file mode 100644
index 0000000000..8ec4f4d628
--- /dev/null
+++ b/engines/zvision/core/save_manager.cpp
@@ -0,0 +1,234 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/core/save_manager.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+#include "zvision/graphics/render_manager.h"
+
+#include "common/system.h"
+
+#include "graphics/surface.h"
+#include "graphics/thumbnail.h"
+
+#include "gui/message.h"
+
+
+namespace ZVision {
+
+const uint32 SaveManager::SAVEGAME_ID = MKTAG('Z', 'E', 'N', 'G');
+
+void SaveManager::saveGame(uint slot, const Common::String &saveName) {
+ // The games only support 20 slots
+ //assert(slot <= 1 && slot <= 20);
+
+ Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+ Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
+
+ writeSaveGameHeader(file, saveName);
+
+ _engine->getScriptManager()->serialize(file);
+
+ file->finalize();
+ delete file;
+}
+
+void SaveManager::saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream) {
+ Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();
+ Common::OutSaveFile *file = saveFileManager->openForSaving(_engine->generateSaveFileName(slot));
+
+ writeSaveGameHeader(file, saveName);
+
+ file->write(stream->getData(), stream->size());
+
+ file->finalize();
+ delete file;
+}
+
+void SaveManager::autoSave() {
+ Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(_engine->generateAutoSaveFileName());
+
+ writeSaveGameHeader(file, "auto");
+
+ _engine->getScriptManager()->serialize(file);
+
+ // Cleanup
+ file->finalize();
+ delete file;
+}
+
+void SaveManager::writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName) {
+
+ file->writeUint32BE(SAVEGAME_ID);
+
+ // Write version
+ file->writeByte(SAVE_VERSION);
+
+ // Write savegame name
+ file->writeString(saveName);
+ file->writeByte(0);
+
+ // Create a thumbnail and save it
+ Graphics::saveThumbnail(*file);
+
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ file->writeSint16LE(td.tm_year + 1900);
+ file->writeSint16LE(td.tm_mon + 1);
+ file->writeSint16LE(td.tm_mday);
+ file->writeSint16LE(td.tm_hour);
+ file->writeSint16LE(td.tm_min);
+}
+
+Common::Error SaveManager::loadGame(uint slot) {
+ // The games only support 20 slots
+ //assert(slot <= 1 && slot <= 20);
+
+ Common::SeekableReadStream *saveFile = getSlotFile(slot);
+ if (saveFile == 0) {
+ return Common::kPathDoesNotExist;
+ }
+
+ // Read the header
+ SaveGameHeader header;
+ if (!readSaveGameHeader(saveFile, header)) {
+ return Common::kUnknownError;
+ }
+
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ // Update the state table values
+ scriptManager->deserialize(saveFile);
+
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
+
+ return Common::kNoError;
+}
+
+Common::Error SaveManager::loadGame(const Common::String &saveName) {
+ Common::File *saveFile = _engine->getSearchManager()->openFile(saveName);
+ if (saveFile == NULL) {
+ saveFile = new Common::File;
+ if (!saveFile->open(saveName)) {
+ delete saveFile;
+ return Common::kPathDoesNotExist;
+ }
+ }
+
+ // Read the header
+ SaveGameHeader header;
+ if (!readSaveGameHeader(saveFile, header)) {
+ return Common::kUnknownError;
+ }
+
+ ScriptManager *scriptManager = _engine->getScriptManager();
+ // Update the state table values
+ scriptManager->deserialize(saveFile);
+
+ delete saveFile;
+ if (header.thumbnail)
+ delete header.thumbnail;
+
+ return Common::kNoError;
+}
+
+bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {
+ uint32 tag = in->readUint32BE();
+ if (tag == MKTAG('Z', 'N', 'S', 'G')) {
+ header.saveYear = 0;
+ header.saveMonth = 0;
+ header.saveDay = 0;
+ header.saveHour = 0;
+ header.saveMinutes = 0;
+ header.saveName = "Original Save";
+ header.thumbnail = NULL;
+ header.version = SAVE_ORIGINAL;
+ in->seek(-4, SEEK_CUR);
+ return true;
+ }
+ if (tag != SAVEGAME_ID) {
+ warning("File is not a ZVision save file. Aborting load");
+ return false;
+ }
+
+ // Read in the version
+ header.version = in->readByte();
+
+ // Check that the save version isn't newer than this binary
+ if (header.version > SAVE_VERSION) {
+ uint tempVersion = header.version;
+ GUI::MessageDialog dialog(Common::String::format("This save file uses version %u, but this engine only supports up to version %d. You will need an updated version of the engine to use this save file.", tempVersion, SAVE_VERSION), "OK");
+ dialog.runModal();
+ }
+
+ // Read in the save name
+ header.saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0')
+ header.saveName += ch;
+
+ // Get the thumbnail
+ header.thumbnail = Graphics::loadThumbnail(*in);
+ if (!header.thumbnail)
+ return false;
+
+ // Read in save date/time
+ header.saveYear = in->readSint16LE();
+ header.saveMonth = in->readSint16LE();
+ header.saveDay = in->readSint16LE();
+ header.saveHour = in->readSint16LE();
+ header.saveMinutes = in->readSint16LE();
+
+ return true;
+}
+
+Common::SeekableReadStream *SaveManager::getSlotFile(uint slot) {
+ Common::SeekableReadStream *saveFile = g_system->getSavefileManager()->openForLoading(_engine->generateSaveFileName(slot));
+ if (saveFile == NULL) {
+ // Try to load standart save file
+ Common::String filename;
+ if (_engine->getGameId() == GID_GRANDINQUISITOR)
+ filename.format("inqsav%u.sav", slot);
+ else if (_engine->getGameId() == GID_NEMESIS)
+ filename.format("nemsav%u.sav", slot);
+
+ saveFile = _engine->getSearchManager()->openFile(filename);
+ if (saveFile == NULL) {
+ Common::File *tmpFile = new Common::File;
+ if (!tmpFile->open(filename)) {
+ delete tmpFile;
+ } else {
+ saveFile = tmpFile;
+ }
+ }
+
+ }
+
+ return saveFile;
+}
+
+} // End of namespace ZVision
diff --git a/engines/zvision/core/save_manager.h b/engines/zvision/core/save_manager.h
new file mode 100644
index 0000000000..8ed64a3fdc
--- /dev/null
+++ b/engines/zvision/core/save_manager.h
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_MANAGER_H
+#define ZVISION_SAVE_MANAGER_H
+
+#include "common/savefile.h"
+#include "common/memstream.h"
+
+namespace Common {
+class String;
+}
+
+namespace Graphics {
+struct Surface;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+struct SaveGameHeader {
+ byte version;
+ Common::String saveName;
+ Graphics::Surface *thumbnail;
+ int saveYear, saveMonth, saveDay;
+ int saveHour, saveMinutes;
+};
+
+class SaveManager {
+public:
+ SaveManager(ZVision *engine) : _engine(engine) {}
+
+private:
+ ZVision *_engine;
+ static const uint32 SAVEGAME_ID;
+
+ enum {
+ SAVE_ORIGINAL = 0,
+ SAVE_VERSION = 1
+ };
+
+public:
+ /**
+ * Called every room change. Saves the state of the room just before
+ * we switched rooms. Uses ZVision::generateAutoSaveFileName() to
+ * create the save file name.
+ */
+ void autoSave();
+ /**
+ * Copies the data from the last auto-save into a new save file. We
+ * can't use the current state data because the save menu *IS* a room.
+ * The file is named using ZVision::generateSaveFileName(slot)
+ *
+ * @param slot The save slot this save pertains to. Must be [1, 20]
+ * @param saveName The internal name for this save. This is NOT the name of the actual save file.
+ */
+ void saveGame(uint slot, const Common::String &saveName);
+ void saveGame(uint slot, const Common::String &saveName, Common::MemoryWriteStreamDynamic *stream);
+ /**
+ * Loads the state data from the save file that slot references. Uses
+ * ZVision::generateSaveFileName(slot) to get the save file name.
+ *
+ * @param slot The save slot to load. Must be [1, 20]
+ */
+ Common::Error loadGame(uint slot);
+ Common::Error loadGame(const Common::String &saveName);
+
+ Common::SeekableReadStream *getSlotFile(uint slot);
+ bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header);
+private:
+ void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName);
+};
+
+} // End of namespace ZVision
+
+#endif