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authorMarisa-Chan2014-06-13 21:43:04 +0700
committerMarisa-Chan2014-06-13 21:43:04 +0700
commit45589950c0fb1a449351e6a00ef10d42290d8bae (patch)
tree44e4eedcb7e69d5fc386155b000ed038af07251d /engines/zvision/cursors/cursor_manager.h
parent48360645dcd5f8fddb135b6e31ae5cae4be8d77f (diff)
parent5c005ad3a3f1df0bc968c85c1cf0fc48e36ab0b2 (diff)
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Merge remote-tracking branch 'upstream/master' into zvision
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
Diffstat (limited to 'engines/zvision/cursors/cursor_manager.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CURSOR_MANAGER_H
+#define ZVISION_CURSOR_MANAGER_H
+
+#include "zvision/cursor.h"
+
+#include "common/str.h"
+
+
+namespace Graphics {
+struct PixelFormat;
+}
+
+namespace ZVision {
+
+class ZVision;
+
+/**
+ * Mostly usable cursors
+ */
+enum CursorIndex {
+ CursorIndex_Active = 0,
+ CursorIndex_DownArr = 3,
+ CursorIndex_HandPu = 6,
+ CursorIndex_Idle = 11,
+ CursorIndex_Left = 12,
+ CursorIndex_Right = 13,
+ CursorIndex_UpArr = 17,
+ CursorIndex_ItemIdle = 18,
+ CursorIndex_ItemAct = 19
+};
+
+/**
+ * Class to manage cursor changes. The actual changes have to be done
+ * through CursorMan. Otherwise the cursor will disappear after GMM
+ * or debug console.
+ * TODO: Figure out a way to get rid of the extraneous data copying due to having to use CursorMan
+ */
+class CursorManager {
+public:
+ CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat);
+
+private:
+ static const int NUM_CURSORS = 18;
+
+ // 18 default cursors in up/down states, +2 for items idle/act cursors
+ ZorkCursor _cursors[NUM_CURSORS + 2][2];
+
+ ZVision *_engine;
+ const Graphics::PixelFormat *_pixelFormat;
+ bool _cursorIsPushed;
+ int _item;
+ int _lastitem;
+ int _currentCursor;
+
+ static const char *_cursorNames[];
+ static const char *_zgiCursorFileNames[];
+ static const char *_zNemCursorFileNames[];
+
+public:
+ /** Creates the idle cursor and shows it */
+ void initialize();
+
+ /**
+ * Change cursor to specified cursor ID. If item setted to not 0 and cursor id idle/acrive/handpu change cursor to item.
+ *
+ * @param id Wanted cursor id.
+ */
+
+ void changeCursor(int id);
+
+ /**
+ * Return founded id for string contains cursor name
+ *
+ * @param name Cursor name
+ * @return Id of cursor or idle cursor id if not found
+ */
+
+ int getCursorId(Common::String &name);
+
+ /**
+ * Load cursor for item by id, and try to change cursor to item cursor if it's not 0
+ *
+ * @param id Item id or 0 for no item cursor
+ */
+
+ void setItemID(int id);
+
+ /**
+ * Change the cursor to a certain push state. If the cursor is already in the specified push state, nothing will happen.
+ *
+ * @param pushed Should the cursor be pushed (true) or not pushed (false) (Another way to say it: down or up)
+ */
+ void cursorDown(bool pushed);
+
+ /**
+ * Show or hide mouse cursor.
+ *
+ * @param vis Should the cursor be showed (true) or hide (false)
+ */
+ void showMouse(bool vis);
+
+private:
+ /**
+ * Calls CursorMan.replaceCursor() using the data in cursor
+ *
+ * @param cursor The cursor to show
+ */
+ void changeCursor(const ZorkCursor &cursor);
+};
+
+} // End of namespace ZVision
+
+#endif