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authorrichiesams2013-07-16 16:52:46 -0500
committerrichiesams2013-08-04 13:32:19 -0500
commita30f49b556ef27644d752368c11590cc48c0fccf (patch)
tree383ac5ffc2e96ae369b11d36e4ffcc8d460b5719 /engines/zvision/detection.h
parent8de12fcbd2dbfddd45bd7916e1e90b5b3e4466bc (diff)
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ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
Diffstat (limited to 'engines/zvision/detection.h')
-rw-r--r--engines/zvision/detection.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/engines/zvision/detection.h b/engines/zvision/detection.h
new file mode 100644
index 0000000000..b1e5dcbe01
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+++ b/engines/zvision/detection.h
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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#ifndef ZVISION_DETECTION_H
+#define ZVISION_DETECTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace ZVision {
+
+enum ZVisionGameId {
+ ZorkNemesis,
+ ZorkGrandInquisitor
+};
+
+struct ZVisionGameDescription {
+ ADGameDescription desc;
+ ZVisionGameId gameId;
+};
+
+}
+
+#endif