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author | richiesams | 2013-07-16 16:52:46 -0500 |
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committer | richiesams | 2013-08-04 13:32:19 -0500 |
commit | a30f49b556ef27644d752368c11590cc48c0fccf (patch) | |
tree | 383ac5ffc2e96ae369b11d36e4ffcc8d460b5719 /engines/zvision/detection.h | |
parent | 8de12fcbd2dbfddd45bd7916e1e90b5b3e4466bc (diff) | |
download | scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.tar.gz scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.tar.bz2 scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.zip |
ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
Diffstat (limited to 'engines/zvision/detection.h')
-rw-r--r-- | engines/zvision/detection.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/engines/zvision/detection.h b/engines/zvision/detection.h new file mode 100644 index 0000000000..b1e5dcbe01 --- /dev/null +++ b/engines/zvision/detection.h @@ -0,0 +1,42 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#ifndef ZVISION_DETECTION_H +#define ZVISION_DETECTION_H + +#include "engines/advancedDetector.h" + +namespace ZVision { + +enum ZVisionGameId { + ZorkNemesis, + ZorkGrandInquisitor +}; + +struct ZVisionGameDescription { + ADGameDescription desc; + ZVisionGameId gameId; +}; + +} + +#endif |