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author | Filippos Karapetis | 2015-02-20 21:32:09 +0200 |
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committer | Eugene Sandulenko | 2015-12-15 00:05:02 +0100 |
commit | af35398ad0a9eef858a4ac062b2c2bd78f02452c (patch) | |
tree | 4a8b7f5cc6d6dd624c0ea2a70a4db2060eb7d5ff /engines/zvision/file/lzss_read_stream.h | |
parent | 2cd1c0d3fff098f84aca5cee912ac163b200dbad (diff) | |
download | scummvm-rg350-af35398ad0a9eef858a4ac062b2c2bd78f02452c.tar.gz scummvm-rg350-af35398ad0a9eef858a4ac062b2c2bd78f02452c.tar.bz2 scummvm-rg350-af35398ad0a9eef858a4ac062b2c2bd78f02452c.zip |
LAB: Initial sound implementation
Sound effects are now played, and the engine no longer waits forever
when playing a sound. A lot of unused sound code has been removed.
Diffstat (limited to 'engines/zvision/file/lzss_read_stream.h')
0 files changed, 0 insertions, 0 deletions