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| author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 | 
|---|---|---|
| committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 | 
| commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
| tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/zvision/file/save_manager.h | |
| parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
| parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
| download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip | |
Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
Diffstat (limited to 'engines/zvision/file/save_manager.h')
| -rw-r--r-- | engines/zvision/file/save_manager.h | 108 | 
1 files changed, 108 insertions, 0 deletions
| diff --git a/engines/zvision/file/save_manager.h b/engines/zvision/file/save_manager.h new file mode 100644 index 0000000000..9e816373ea --- /dev/null +++ b/engines/zvision/file/save_manager.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_SAVE_MANAGER_H +#define ZVISION_SAVE_MANAGER_H + +#include "common/savefile.h" +#include "common/memstream.h" + +namespace Common { +class String; +} + +namespace Graphics { +struct Surface; +} + +namespace ZVision { + +class ZVision; + +struct SaveGameHeader { +	byte version; +	Common::String saveName; +	Graphics::Surface *thumbnail; +	int saveYear, saveMonth, saveDay; +	int saveHour, saveMinutes; +}; + +class SaveManager { +public: +	SaveManager(ZVision *engine) : _engine(engine), _tempSave(NULL), _tempThumbnail(NULL), _lastSaveTime(0) {} +	~SaveManager() { +		flushSaveBuffer(); +	} + +	uint32 getLastSaveTime() const { +		return _lastSaveTime; +	} + +private: +	ZVision *_engine; +	uint32 _lastSaveTime; +	static const uint32 SAVEGAME_ID; + +	enum { +		SAVE_ORIGINAL = 0, +		SAVE_VERSION = 1 +	}; + +	Common::MemoryWriteStreamDynamic *_tempThumbnail; +	Common::MemoryWriteStreamDynamic *_tempSave; + +public: +	/** +	 * Called every room change. Saves the state of the room just before +	 * the room changes. +	 */ +	void autoSave(); +	/** +	 * Copies the data from the last auto-save into a new save file. We +	 * can't use the current state data because the save menu *IS* a room. +	 * The file is named using ZVision::generateSaveFileName(slot) +	 * +	 * @param slot        The save slot this save pertains to. Must be [1, 20] +	 * @param saveName    The internal name for this save. This is NOT the name of the actual save file. +	 */ +	void saveGame(uint slot, const Common::String &saveName, bool useSaveBuffer); +	/** +	 * Loads the state data from the save file that slot references. Uses +	 * ZVision::generateSaveFileName(slot) to get the save file name. +	 * +	 * @param slot    The save slot to load. Must be [1, 20] +	 */ +	Common::Error loadGame(int slot); + +	Common::SeekableReadStream *getSlotFile(uint slot); +	bool readSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &header); + +	void prepareSaveBuffer(); +	void flushSaveBuffer(); +	bool scummVMSaveLoadDialog(bool isSave); +private: +	void writeSaveGameHeader(Common::OutSaveFile *file, const Common::String &saveName, bool useSaveBuffer); +}; + +} // End of namespace ZVision + +#endif | 
