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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/zvision/graphics/effects/wave.cpp | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/zvision/graphics/effects/wave.cpp')
-rw-r--r-- | engines/zvision/graphics/effects/wave.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/zvision/graphics/effects/wave.cpp b/engines/zvision/graphics/effects/wave.cpp index 1b3aa040e8..d2887b3112 100644 --- a/engines/zvision/graphics/effects/wave.cpp +++ b/engines/zvision/graphics/effects/wave.cpp @@ -30,7 +30,7 @@ namespace ZVision { WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, int16 frames, int16 centerX, int16 centerY, float ampl, float waveln, float spd): - Effect(engine, key, region, ported) { + GraphicsEffect(engine, key, region, ported) { _frame = 0; _frameCount = frames; @@ -54,7 +54,7 @@ WaveFx::WaveFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, in int16 dx = (x - quarterWidth); int16 dy = (y - quarterHeight); - _ampls[i][x + y * _halfWidth] = ampl * sin(sqrt(dx * dx / (float)centerX + dy * dy / (float)centerY) / (-waveln * 3.1415926) + phase); + _ampls[i][x + y * _halfWidth] = (int8)(ampl * sin(sqrt(dx * dx / (float)centerX + dy * dy / (float)centerY) / (-waveln * 3.1415926) + phase)); } phase += spd; } |