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authorSven Hesse2015-01-18 20:32:55 +0100
committerSven Hesse2015-01-18 20:35:51 +0100
commit3f66f28624812910834600d8a2cecb084dedea9f (patch)
tree7d38f98b9bf8d04e4e8bac6b20b6c9d3b5f5ed88 /engines/zvision/graphics
parent7c23eae1027d242c9169b791d99d5f22e3159816 (diff)
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ZVISION: Remove trailing whitespace
Diffstat (limited to 'engines/zvision/graphics')
-rw-r--r--engines/zvision/graphics/render_manager.cpp4
-rw-r--r--engines/zvision/graphics/render_manager.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/zvision/graphics/render_manager.cpp b/engines/zvision/graphics/render_manager.cpp
index 4a43e09b07..da6655b310 100644
--- a/engines/zvision/graphics/render_manager.cpp
+++ b/engines/zvision/graphics/render_manager.cpp
@@ -57,7 +57,7 @@ RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowH
_effectSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat);
_warpedSceneSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat);
_menuSurface.create(windowWidth, workingWindow.top, _pixelFormat);
-
+
_menuArea = Common::Rect(0, 0, windowWidth, workingWindow.top);
initSubArea(windowWidth, windowHeight, workingWindow);
@@ -601,7 +601,7 @@ void RenderManager::prepareBackground() {
_backgroundSurfaceDirtyRect = _backgroundDirtyRect;
_backgroundSurfaceDirtyRect.translate(_screenCenterX - _backgroundOffset, 0);
- // Panorama mode allows the user to spin in circles. Therefore, we need to render
+ // Panorama mode allows the user to spin in circles. Therefore, we need to render
// the portion of the image that wrapped to the other side of the screen
if (_backgroundOffset < _screenCenterX) {
viewPort.moveTo(-(_screenCenterX - (_backgroundOffset + _backgroundWidth)), 0);
diff --git a/engines/zvision/graphics/render_manager.h b/engines/zvision/graphics/render_manager.h
index e3cbbc34ce..33d8a88e78 100644
--- a/engines/zvision/graphics/render_manager.h
+++ b/engines/zvision/graphics/render_manager.h
@@ -84,7 +84,7 @@ private:
Graphics::Surface _currentBackgroundImage;
Common::Rect _backgroundDirtyRect;
- /**
+ /**
* The x1 or y1 offset of the subRectangle of the background that is currently displayed on the screen
* It will be x1 if PANORAMA, or y1 if TILT
*/
@@ -133,7 +133,7 @@ private:
EffectsList _effects;
bool _doubleFPS;
-
+
public:
void initialize();