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authorFilippos Karapetis2015-01-10 21:32:15 +0200
committerFilippos Karapetis2015-01-10 21:32:15 +0200
commit899cf4813c7e009e1dbee56be8ad10d20650cf10 (patch)
tree32bb9645bdfd07d1bc362704ae1b6c17fd05a6b8 /engines/zvision/graphics
parent616b34e629686d7bfc3e5a74658c6a76b4a45c94 (diff)
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ZVISION: Change screen resolution for the hires DVD videos to 800x600
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS)
Diffstat (limited to 'engines/zvision/graphics')
-rw-r--r--engines/zvision/graphics/render_manager.cpp57
-rw-r--r--engines/zvision/graphics/render_manager.h10
2 files changed, 40 insertions, 27 deletions
diff --git a/engines/zvision/graphics/render_manager.cpp b/engines/zvision/graphics/render_manager.cpp
index a1cc8ac53c..4a43e09b07 100644
--- a/engines/zvision/graphics/render_manager.cpp
+++ b/engines/zvision/graphics/render_manager.cpp
@@ -42,28 +42,25 @@ namespace ZVision {
RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat, bool doubleFPS)
: _engine(engine),
_system(engine->_system),
- _workingWidth(workingWindow.width()),
- _workingHeight(workingWindow.height()),
- _screenCenterX(_workingWidth / 2),
- _screenCenterY(_workingHeight / 2),
+ _screenCenterX(_workingWindow.width() / 2),
+ _screenCenterY(_workingWindow.height() / 2),
_workingWindow(workingWindow),
_pixelFormat(pixelFormat),
_backgroundWidth(0),
_backgroundHeight(0),
_backgroundOffset(0),
- _renderTable(_workingWidth, _workingHeight),
- _doubleFPS(doubleFPS) {
+ _renderTable(_workingWindow.width(), _workingWindow.height()),
+ _doubleFPS(doubleFPS),
+ _subid(0) {
- _backgroundSurface.create(_workingWidth, _workingHeight, _pixelFormat);
- _effectSurface.create(_workingWidth, _workingHeight, _pixelFormat);
- _warpedSceneSurface.create(_workingWidth, _workingHeight, _pixelFormat);
+ _backgroundSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat);
+ _effectSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat);
+ _warpedSceneSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat);
_menuSurface.create(windowWidth, workingWindow.top, _pixelFormat);
- _subtitleSurface.create(windowWidth, windowHeight - workingWindow.bottom, _pixelFormat);
-
+
_menuArea = Common::Rect(0, 0, windowWidth, workingWindow.top);
- _subtitleArea = Common::Rect(0, workingWindow.bottom, windowWidth, windowHeight);
- _subid = 0;
+ initSubArea(windowWidth, windowHeight, workingWindow);
}
RenderManager::~RenderManager() {
@@ -83,7 +80,7 @@ void RenderManager::renderSceneToScreen() {
// If we have graphical effects, we apply them using a temporary buffer
if (!_effects.empty()) {
bool copied = false;
- Common::Rect windowRect(_workingWidth, _workingHeight);
+ Common::Rect windowRect(_workingWindow.width(), _workingWindow.height());
for (EffectsList::iterator it = _effects.begin(); it != _effects.end(); it++) {
Common::Rect rect = (*it)->getRegion();
@@ -121,7 +118,7 @@ void RenderManager::renderSceneToScreen() {
if (!_backgroundSurfaceDirtyRect.isEmpty()) {
_renderTable.mutateImage(&_warpedSceneSurface, in);
out = &_warpedSceneSurface;
- outWndDirtyRect = Common::Rect(_workingWidth, _workingHeight);
+ outWndDirtyRect = Common::Rect(_workingWindow.width(), _workingWindow.height());
}
} else {
out = in;
@@ -590,7 +587,7 @@ void RenderManager::prepareBackground() {
if (state == RenderTable::PANORAMA) {
// Calculate the visible portion of the background
- Common::Rect viewPort(_workingWidth, _workingHeight);
+ Common::Rect viewPort(_workingWindow.width(), _workingWindow.height());
viewPort.translate(-(_screenCenterX - _backgroundOffset), 0);
Common::Rect drawRect = _backgroundDirtyRect;
drawRect.clip(viewPort);
@@ -635,7 +632,7 @@ void RenderManager::prepareBackground() {
}
} else if (state == RenderTable::TILT) {
// Tilt doesn't allow wrapping, so we just do a simple clip
- Common::Rect viewPort(_workingWidth, _workingHeight);
+ Common::Rect viewPort(_workingWindow.width(), _workingWindow.height());
viewPort.translate(0, -(_screenCenterY - _backgroundOffset));
Common::Rect drawRect = _backgroundDirtyRect;
drawRect.clip(viewPort);
@@ -655,7 +652,7 @@ void RenderManager::prepareBackground() {
// Clear the dirty rect since everything is clean now
_backgroundDirtyRect = Common::Rect();
- _backgroundSurfaceDirtyRect.clip(_workingWidth, _workingHeight);
+ _backgroundSurfaceDirtyRect.clip(_workingWindow.width(), _workingWindow.height());
}
void RenderManager::clearMenuSurface() {
@@ -687,6 +684,15 @@ void RenderManager::renderMenuToScreen() {
}
}
+void RenderManager::initSubArea(uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow) {
+ _workingWindow = workingWindow;
+
+ _subtitleSurface.free();
+
+ _subtitleSurface.create(windowWidth, windowHeight - workingWindow.bottom, _pixelFormat);
+ _subtitleArea = Common::Rect(0, workingWindow.bottom, windowWidth, windowHeight);
+}
+
uint16 RenderManager::createSubArea(const Common::Rect &area) {
_subid++;
@@ -791,8 +797,8 @@ Common::Rect RenderManager::transformBackgroundSpaceRectToScreenSpace(const Comm
if (state == RenderTable::PANORAMA) {
if (_backgroundOffset < _screenCenterX) {
- Common::Rect rScreen(_screenCenterX + _backgroundOffset, _workingHeight);
- Common::Rect lScreen(_workingWidth - rScreen.width(), _workingHeight);
+ Common::Rect rScreen(_screenCenterX + _backgroundOffset, _workingWindow.height());
+ Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height());
lScreen.translate(_backgroundWidth - lScreen.width(), 0);
lScreen.clip(src);
rScreen.clip(src);
@@ -802,8 +808,8 @@ Common::Rect RenderManager::transformBackgroundSpaceRectToScreenSpace(const Comm
tmp.translate(_screenCenterX - _backgroundOffset, 0);
}
} else if (_backgroundWidth - _backgroundOffset < _screenCenterX) {
- Common::Rect rScreen(_screenCenterX - (_backgroundWidth - _backgroundOffset), _workingHeight);
- Common::Rect lScreen(_workingWidth - rScreen.width(), _workingHeight);
+ Common::Rect rScreen(_screenCenterX - (_backgroundWidth - _backgroundOffset), _workingWindow.height());
+ Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height());
lScreen.translate(_backgroundWidth - lScreen.width(), 0);
lScreen.clip(src);
rScreen.clip(src);
@@ -1172,4 +1178,11 @@ void RenderManager::rotateTo(int16 _toPos, int16 _time) {
_engine->startClock();
}
+void RenderManager::upscaleRect(Common::Rect &rect) {
+ rect.top = rect.top * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT;
+ rect.left = rect.left * HIRES_WINDOW_WIDTH / WINDOW_WIDTH;
+ rect.bottom = rect.bottom * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT;
+ rect.right = rect.right * HIRES_WINDOW_WIDTH / WINDOW_WIDTH;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/graphics/render_manager.h b/engines/zvision/graphics/render_manager.h
index 6081e982f9..e3cbbc34ce 100644
--- a/engines/zvision/graphics/render_manager.h
+++ b/engines/zvision/graphics/render_manager.h
@@ -73,12 +73,8 @@ private:
* are given in this coordinate space. Also, all images are clipped to the
* edges of this Rectangle
*/
- const Common::Rect _workingWindow;
+ Common::Rect _workingWindow;
- // Width of the working window. Saved to prevent extraneous calls to _workingWindow.width()
- const int _workingWidth;
- // Height of the working window. Saved to prevent extraneous calls to _workingWindow.height()
- const int _workingHeight;
// Center of the screen in the x direction
const int _screenCenterX;
// Center of the screen in the y direction
@@ -241,6 +237,8 @@ public:
// Subtitles methods
+ void initSubArea(uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow);
+
// Create subtitle area and return ID
uint16 createSubArea(const Common::Rect &area);
uint16 createSubArea();
@@ -334,6 +332,8 @@ public:
void checkBorders();
void rotateTo(int16 to, int16 time);
void updateRotation();
+
+ void upscaleRect(Common::Rect &rect);
};
} // End of namespace ZVision