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authorMarisa-Chan2013-11-01 17:00:20 +0700
committerMarisa-Chan2013-11-01 17:00:20 +0700
commit9dc0533f4f077a2a5edce902e8d93860c68c3fda (patch)
tree0a746267a81b0caf1c77866a86c295e2994957fe /engines/zvision/music_node.cpp
parentbe93d7d67dcea18532917a6c1bd6004665973f4f (diff)
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ZVISION: Implement MusicNode and move ActionMusic to work with it.
Diffstat (limited to 'engines/zvision/music_node.cpp')
-rw-r--r--engines/zvision/music_node.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/zvision/music_node.cpp b/engines/zvision/music_node.cpp
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+++ b/engines/zvision/music_node.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/music_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/zork_raw.h"
+
+#include "common/stream.h"
+#include "common/file.h"
+#include "audio/decoders/wave.h"
+
+
+namespace ZVision {
+
+MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume)
+ : SideFX(engine, key, SIDEFX_AUDIO) {
+ _loop = loop;
+ _volume = volume;
+ _crossfade = false;
+ _crossfade_delta = 0;
+ _crossfade_time = 0;
+ _attenuate = 0;
+ _pantrack = false;
+ _pantrack_X = 0;
+
+ Audio::RewindableAudioStream *audioStream;
+
+ if (filename.contains(".wav")) {
+ Common::File *file = new Common::File();
+ if (file->open(filename)) {
+ audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
+ }
+ } else {
+ audioStream = makeRawZorkStream(filename, _engine);
+ }
+
+ _id = _engine->getAudioId();
+
+ if (_loop) {
+ Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, 0, loopingAudioStream, _id, _volume);
+ } else {
+ _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, 0, audioStream, _id, _volume);
+ }
+
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+MusicNode::~MusicNode() {
+ _engine->_mixer->stopID(_id);
+ if (_key != StateKey_NotSet)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ debug(1, "MusicNode: %d destroyed\n", _key);
+}
+
+bool MusicNode::process(uint32 deltaTimeInMillis) {
+ if (! _engine->_mixer->isSoundIDActive(_id))
+ return stop();
+ return false;
+}
+
+} // End of namespace ZVision