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author | Marisa-Chan | 2013-11-01 17:00:20 +0700 |
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committer | Marisa-Chan | 2013-11-01 17:00:20 +0700 |
commit | 9dc0533f4f077a2a5edce902e8d93860c68c3fda (patch) | |
tree | 0a746267a81b0caf1c77866a86c295e2994957fe /engines/zvision/music_node.cpp | |
parent | be93d7d67dcea18532917a6c1bd6004665973f4f (diff) | |
download | scummvm-rg350-9dc0533f4f077a2a5edce902e8d93860c68c3fda.tar.gz scummvm-rg350-9dc0533f4f077a2a5edce902e8d93860c68c3fda.tar.bz2 scummvm-rg350-9dc0533f4f077a2a5edce902e8d93860c68c3fda.zip |
ZVISION: Implement MusicNode and move ActionMusic to work with it.
Diffstat (limited to 'engines/zvision/music_node.cpp')
-rw-r--r-- | engines/zvision/music_node.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/zvision/music_node.cpp b/engines/zvision/music_node.cpp new file mode 100644 index 0000000000..6be4683178 --- /dev/null +++ b/engines/zvision/music_node.cpp @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/music_node.h" + +#include "zvision/zvision.h" +#include "zvision/script_manager.h" +#include "zvision/zork_raw.h" + +#include "common/stream.h" +#include "common/file.h" +#include "audio/decoders/wave.h" + + +namespace ZVision { + +MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume) + : SideFX(engine, key, SIDEFX_AUDIO) { + _loop = loop; + _volume = volume; + _crossfade = false; + _crossfade_delta = 0; + _crossfade_time = 0; + _attenuate = 0; + _pantrack = false; + _pantrack_X = 0; + + Audio::RewindableAudioStream *audioStream; + + if (filename.contains(".wav")) { + Common::File *file = new Common::File(); + if (file->open(filename)) { + audioStream = Audio::makeWAVStream(file, DisposeAfterUse::YES); + } + } else { + audioStream = makeRawZorkStream(filename, _engine); + } + + _id = _engine->getAudioId(); + + if (_loop) { + Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); + _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, 0, loopingAudioStream, _id, _volume); + } else { + _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, 0, audioStream, _id, _volume); + } + + if (_key != StateKey_NotSet) + _engine->getScriptManager()->setStateValue(_key, 1); +} + +MusicNode::~MusicNode() { + _engine->_mixer->stopID(_id); + if (_key != StateKey_NotSet) + _engine->getScriptManager()->setStateValue(_key, 2); + debug(1, "MusicNode: %d destroyed\n", _key); +} + +bool MusicNode::process(uint32 deltaTimeInMillis) { + if (! _engine->_mixer->isSoundIDActive(_id)) + return stop(); + return false; +} + +} // End of namespace ZVision |