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author | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
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committer | Paul Gilbert | 2015-05-31 14:45:10 -0400 |
commit | e5296ebf8dd09f603499b1894a33865ec71bb28f (patch) | |
tree | d7de032efd54dfdb3159cbc778a0c9ce8cd8aa91 /engines/zvision/scripting/control.h | |
parent | 673537bad93f0b440172a0cc263ebf19cc95ffc0 (diff) | |
parent | 141ff4d08dc24b6bb17098bd71801e2a58e6a38f (diff) | |
download | scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.gz scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.tar.bz2 scummvm-rg350-e5296ebf8dd09f603499b1894a33865ec71bb28f.zip |
Merge branch 'master' into phantom
Diffstat (limited to 'engines/zvision/scripting/control.h')
-rw-r--r-- | engines/zvision/scripting/control.h | 111 |
1 files changed, 56 insertions, 55 deletions
diff --git a/engines/zvision/scripting/control.h b/engines/zvision/scripting/control.h index ffeacb273d..108b83fd00 100644 --- a/engines/zvision/scripting/control.h +++ b/engines/zvision/scripting/control.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - * + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -24,7 +24,7 @@ #define ZVISION_CONTROL_H #include "common/keyboard.h" - +#include "common/str.h" namespace Common { class SeekableReadStream; @@ -36,16 +36,39 @@ namespace ZVision { class ZVision; +/** + * The base class for all Controls. + * + * Controls are the things that the user interacts with. Ex: A lever on the door + */ class Control { public: - Control() : _engine(0), _key(0), _enabled(false) {} - Control(ZVision *engine, uint32 key) : _engine(engine), _key(key), _enabled(false) {} + + enum ControlType { + CONTROL_UNKNOW, + CONTROL_INPUT, + CONTROL_PUSHTGL, + CONTROL_SLOT, + CONTROL_LEVER, + CONTROL_SAVE, + CONTROL_SAFE, + CONTROL_FIST, + CONTROL_TITLER, + CONTROL_HOTMOV, + CONTROL_PAINT + }; + + Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), _venusId(-1) {} virtual ~Control() {} - uint32 getKey() { return _key; } + uint32 getKey() { + return _key; + } + + ControlType getType() { + return _type; + } - virtual void enable(); - virtual void disable(); virtual void focus() {} virtual void unfocus() {} /** @@ -54,14 +77,18 @@ public: * @param screenSpacePos The position of the mouse in screen space * @param backgroundImageSpacePos The position of the mouse in background image space */ - virtual void onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {} + virtual bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + return false; + } /** * Called when LeftMouse is lifted. Default is NOP. * * @param screenSpacePos The position of the mouse in screen space * @param backgroundImageSpacePos The position of the mouse in background image space */ - virtual void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {} + virtual bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + return false; + } /** * Called on every MouseMove. Default is NOP. * @@ -69,78 +96,52 @@ public: * @param backgroundImageSpacePos The position of the mouse in background image space * @return Was the cursor changed? */ - virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { return false; } + virtual bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) { + return false; + } /** * Called when a key is pressed. Default is NOP. * * @param keycode The key that was pressed */ - virtual void onKeyDown(Common::KeyState keyState) {} + virtual bool onKeyDown(Common::KeyState keyState) { + return false; + } /** * Called when a key is released. Default is NOP. * * @param keycode The key that was pressed */ - virtual void onKeyUp(Common::KeyState keyState) {} + virtual bool onKeyUp(Common::KeyState keyState) { + return false; + } /** * Processes the node given the deltaTime since last frame. Default is NOP. * * @param deltaTimeInMillis The number of milliseconds that have passed since last frame * @return If true, the node can be deleted after process() finishes */ - virtual bool process(uint32 deltaTimeInMillis) { return false; } - /** - * Serialize a Control for save game use. This should only be used if a Control needs - * to save values that would be different from initialization. AKA a TimerNode needs to - * store the amount of time left on the timer. Any Controls overriding this *MUST* write - * their key as the first data outputted. The default implementation is NOP. - * - * NOTE: If this method is overridden, you MUST also override deserialize() - * and needsSerialization() - * - * @param stream Stream to write any needed data to - */ - virtual void serialize(Common::WriteStream *stream) {} - /** - * De-serialize data from a save game stream. This should only be implemented if the - * Control also implements serialize(). The calling method assumes the size of the - * data read from the stream exactly equals that written in serialize(). The default - * implementation is NOP. - * - * NOTE: If this method is overridden, you MUST also override serialize() - * and needsSerialization() - * - * @param stream Save game file stream - */ - virtual void deserialize(Common::SeekableReadStream *stream) {} - /** - * If a Control overrides serialize() and deserialize(), this should return true - * - * @return Does the Control need save game serialization? - */ - virtual inline bool needsSerialization() { return false; } + virtual bool process(uint32 deltaTimeInMillis) { + return false; + } + + void setVenus(); protected: - ZVision * _engine; + ZVision *_engine; uint32 _key; - bool _enabled; + int32 _venusId; + void getParams(const Common::String &inputStr, Common::String ¶meter, Common::String &values); // Static member functions public: static void parseFlatControl(ZVision *engine); static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream); static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream); +private: + ControlType _type; }; -// TODO: Implement InputControl -// TODO: Implement SaveControl -// TODO: Implement SlotControl -// TODO: Implement SafeControl -// TODO: Implement FistControl -// TODO: Implement HotMovieControl -// TODO: Implement PaintControl -// TODO: Implement TilterControl - } // End of namespace ZVision #endif |