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| author | Colin Snover | 2016-03-10 17:31:51 -0600 |
|---|---|---|
| committer | Colin Snover | 2016-03-10 18:28:53 -0600 |
| commit | ac403ac746760409ccea33da51e1c51566e67e21 (patch) | |
| tree | bc00c73cf7255e1405e955184264b72b0ed969c9 /engines/zvision/scripting/controls/hotmov_control.h | |
| parent | 8dea7400860270b23df210486a2eadb31194f898 (diff) | |
| download | scummvm-rg350-ac403ac746760409ccea33da51e1c51566e67e21.tar.gz scummvm-rg350-ac403ac746760409ccea33da51e1c51566e67e21.tar.bz2 scummvm-rg350-ac403ac746760409ccea33da51e1c51566e67e21.zip | |
SCI32: Clean up debug messages in GfxFrameout
Error messages now contain the name of the failed function and
plane/screen item information that can be used to look up the
plane/screen item in a debugger, if the games ever crash in a
release in this code, per suggestion by @m-kiewitz.
Commented out messages that were used during the rearchitecture of
the main graphics engine are also removed, since that code is stable
now.
Diffstat (limited to 'engines/zvision/scripting/controls/hotmov_control.h')
0 files changed, 0 insertions, 0 deletions
