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authorFilippos Karapetis2014-12-24 22:40:54 +0200
committerFilippos Karapetis2014-12-24 22:56:55 +0200
commite8e21fabe4dbe4effdfb3df05fd3fae75940f1c5 (patch)
tree7e135df3450bd88d6a792acfc758f5ed3150822a /engines/zvision/scripting/controls/input_control.cpp
parent84341a889cfafc4c7ecef6cf7d6841df8353fe4b (diff)
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ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors
Diffstat (limited to 'engines/zvision/scripting/controls/input_control.cpp')
-rw-r--r--engines/zvision/scripting/controls/input_control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/zvision/scripting/controls/input_control.cpp b/engines/zvision/scripting/controls/input_control.cpp
index d7734f6d7a..e1e6e6ec9d 100644
--- a/engines/zvision/scripting/controls/input_control.cpp
+++ b/engines/zvision/scripting/controls/input_control.cpp
@@ -199,7 +199,7 @@ bool InputControl::process(uint32 deltaTimeInMillis) {
// Blit the text using the RenderManager
Graphics::Surface txt;
- txt.create(_textRectangle.width(), _textRectangle.height(), _engine->_pixelFormat);
+ txt.create(_textRectangle.width(), _textRectangle.height(), _engine->_resourcePixelFormat);
if (!_readOnly || !_focused)
_txtWidth = _engine->getTextRenderer()->drawTxt(_currentInputText, _stringInit, txt);