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author | Martin Kiewitz | 2016-02-23 20:17:18 +0100 |
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committer | Martin Kiewitz | 2016-02-23 20:17:18 +0100 |
commit | 82165bb6f63290635cedb41b3a8dff1a5d1f5745 (patch) | |
tree | edaf769ebe342f18ca19a31a89d93c20f9c1d6ee /engines/zvision/scripting/controls/save_control.h | |
parent | 64e21078dae76e900ed2c8e338e27fe57b4cae4d (diff) | |
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SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
Diffstat (limited to 'engines/zvision/scripting/controls/save_control.h')
0 files changed, 0 insertions, 0 deletions