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authorMarisa-Chan2014-08-04 16:42:16 +0700
committerMarisa-Chan2014-08-04 16:42:16 +0700
commite9676f5d7aa0a77b649ee99f4222f571894f96c2 (patch)
tree64da6df4f248b439813dce8d5a42c03f6236b531 /engines/zvision/scripting/controls/save_control.h
parent49fc9eb5e665ad77512c3ea466ec34330022b776 (diff)
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ZVISION: Implementation of save control
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_SAVE_CONTROL_H
+#define ZVISION_SAVE_CONTROL_H
+
+#include "zvision/scripting/control.h"
+
+#include "common/list.h"
+
+
+namespace ZVision {
+
+class SaveControl : public Control {
+public:
+ SaveControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
+
+private:
+ struct save_elmnt {
+ int save_id;
+ int input_key;
+ bool exist;
+ };
+ typedef Common::List<save_elmnt> saveElmntList;
+ saveElmntList _inputs;
+
+ bool _saveControl;
+
+public:
+
+ bool process(uint32 deltaTimeInMillis);
+
+};
+
+} // End of namespace ZVision
+
+#endif