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author | Filippos Karapetis | 2014-12-28 15:27:55 +0200 |
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committer | Filippos Karapetis | 2014-12-28 15:27:55 +0200 |
commit | 78b2c87d510f1ad83e8915e15b7e345a2512d99a (patch) | |
tree | 3efa8d3d67efd4903ea07ea2f7be9a0bad3b2466 /engines/zvision/scripting/controls | |
parent | 46cd10c5255a7c99620a335094d5af3ccf5a2092 (diff) | |
download | scummvm-rg350-78b2c87d510f1ad83e8915e15b7e345a2512d99a.tar.gz scummvm-rg350-78b2c87d510f1ad83e8915e15b7e345a2512d99a.tar.bz2 scummvm-rg350-78b2c87d510f1ad83e8915e15b7e345a2512d99a.zip |
ZVISION: Document some more controls
Diffstat (limited to 'engines/zvision/scripting/controls')
6 files changed, 6 insertions, 4 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h index bad2daa6d5..a41d8511ea 100644 --- a/engines/zvision/scripting/controls/fist_control.h +++ b/engines/zvision/scripting/controls/fist_control.h @@ -34,7 +34,7 @@ namespace Video { namespace ZVision { -// Only used in Zork Nemesis, it handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) +// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) class FistControl : public Control { public: FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/controls/hotmov_control.h b/engines/zvision/scripting/controls/hotmov_control.h index 640fab00c0..01c83b5837 100644 --- a/engines/zvision/scripting/controls/hotmov_control.h +++ b/engines/zvision/scripting/controls/hotmov_control.h @@ -34,7 +34,7 @@ namespace Video { namespace ZVision { -// Only used in Zork Nemesis, it handles movies where the player needs to click on something (mj7g, vw3g) +// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g) class HotMovControl : public Control { public: HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/controls/lever_control.h b/engines/zvision/scripting/controls/lever_control.h index fdf4a649dc..8787234c51 100644 --- a/engines/zvision/scripting/controls/lever_control.h +++ b/engines/zvision/scripting/controls/lever_control.h @@ -34,6 +34,7 @@ namespace Video { namespace ZVision { +// Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e) class LeverControl : public Control { public: LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/controls/paint_control.h b/engines/zvision/scripting/controls/paint_control.h index 0e5b59b821..8c01f0e68a 100644 --- a/engines/zvision/scripting/controls/paint_control.h +++ b/engines/zvision/scripting/controls/paint_control.h @@ -32,7 +32,7 @@ namespace ZVision { -// Only used in Zork Nemesis, it's the painting puzzle screen in Lucien's room in Irondune (ch4g) +// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g) class PaintControl : public Control { public: PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/controls/safe_control.h b/engines/zvision/scripting/controls/safe_control.h index 6e1095e304..2577ff4f79 100644 --- a/engines/zvision/scripting/controls/safe_control.h +++ b/engines/zvision/scripting/controls/safe_control.h @@ -34,6 +34,7 @@ namespace Video { namespace ZVision { +// Only used in Zork Nemesis, handles the safe in the Asylum (ac4g) class SafeControl : public Control { public: SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/controls/titler_control.h b/engines/zvision/scripting/controls/titler_control.h index 86bb398b3c..dd96e4a846 100644 --- a/engines/zvision/scripting/controls/titler_control.h +++ b/engines/zvision/scripting/controls/titler_control.h @@ -32,7 +32,7 @@ namespace ZVision { -// Only used in Zork Nemesis - it's the death screen with the Restore/Exit buttons +// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons class TitlerControl : public Control { public: TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); |