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authorFilippos Karapetis2014-12-28 15:27:55 +0200
committerFilippos Karapetis2014-12-28 15:27:55 +0200
commit78b2c87d510f1ad83e8915e15b7e345a2512d99a (patch)
tree3efa8d3d67efd4903ea07ea2f7be9a0bad3b2466 /engines/zvision/scripting/controls
parent46cd10c5255a7c99620a335094d5af3ccf5a2092 (diff)
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ZVISION: Document some more controls
Diffstat (limited to 'engines/zvision/scripting/controls')
-rw-r--r--engines/zvision/scripting/controls/fist_control.h2
-rw-r--r--engines/zvision/scripting/controls/hotmov_control.h2
-rw-r--r--engines/zvision/scripting/controls/lever_control.h1
-rw-r--r--engines/zvision/scripting/controls/paint_control.h2
-rw-r--r--engines/zvision/scripting/controls/safe_control.h1
-rw-r--r--engines/zvision/scripting/controls/titler_control.h2
6 files changed, 6 insertions, 4 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
index bad2daa6d5..a41d8511ea 100644
--- a/engines/zvision/scripting/controls/fist_control.h
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -34,7 +34,7 @@ namespace Video {
namespace ZVision {
-// Only used in Zork Nemesis, it handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/controls/hotmov_control.h b/engines/zvision/scripting/controls/hotmov_control.h
index 640fab00c0..01c83b5837 100644
--- a/engines/zvision/scripting/controls/hotmov_control.h
+++ b/engines/zvision/scripting/controls/hotmov_control.h
@@ -34,7 +34,7 @@ namespace Video {
namespace ZVision {
-// Only used in Zork Nemesis, it handles movies where the player needs to click on something (mj7g, vw3g)
+// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
class HotMovControl : public Control {
public:
HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/controls/lever_control.h b/engines/zvision/scripting/controls/lever_control.h
index fdf4a649dc..8787234c51 100644
--- a/engines/zvision/scripting/controls/lever_control.h
+++ b/engines/zvision/scripting/controls/lever_control.h
@@ -34,6 +34,7 @@ namespace Video {
namespace ZVision {
+// Only used in Zork Nemesis, handles draggable levers (te2e, tm7e, tp2e, tt2e, tz2e)
class LeverControl : public Control {
public:
LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/controls/paint_control.h b/engines/zvision/scripting/controls/paint_control.h
index 0e5b59b821..8c01f0e68a 100644
--- a/engines/zvision/scripting/controls/paint_control.h
+++ b/engines/zvision/scripting/controls/paint_control.h
@@ -32,7 +32,7 @@
namespace ZVision {
-// Only used in Zork Nemesis, it's the painting puzzle screen in Lucien's room in Irondune (ch4g)
+// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)
class PaintControl : public Control {
public:
PaintControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/controls/safe_control.h b/engines/zvision/scripting/controls/safe_control.h
index 6e1095e304..2577ff4f79 100644
--- a/engines/zvision/scripting/controls/safe_control.h
+++ b/engines/zvision/scripting/controls/safe_control.h
@@ -34,6 +34,7 @@ namespace Video {
namespace ZVision {
+// Only used in Zork Nemesis, handles the safe in the Asylum (ac4g)
class SafeControl : public Control {
public:
SafeControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/controls/titler_control.h b/engines/zvision/scripting/controls/titler_control.h
index 86bb398b3c..dd96e4a846 100644
--- a/engines/zvision/scripting/controls/titler_control.h
+++ b/engines/zvision/scripting/controls/titler_control.h
@@ -32,7 +32,7 @@
namespace ZVision {
-// Only used in Zork Nemesis - it's the death screen with the Restore/Exit buttons
+// Only used in Zork Nemesis, handles the death screen with the Restore/Exit buttons
class TitlerControl : public Control {
public:
TitlerControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);