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author | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
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committer | Paul Gilbert | 2015-10-12 15:18:03 -0400 |
commit | b0016071ecf3f5ffbc6f1619af610ab648bbba3a (patch) | |
tree | f00f6b17bfd3475200e454cdfc09eba94d764f01 /engines/zvision/scripting/effects/timer_effect.cpp | |
parent | 652a6623156b6c6bba8ca49e038945fd0c2b7780 (diff) | |
parent | fbcf667b6a57593a2b85622ad1e1380c8aef7210 (diff) | |
download | scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.gz scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.tar.bz2 scummvm-rg350-b0016071ecf3f5ffbc6f1619af610ab648bbba3a.zip |
Merge branch 'msvc_2015' into xeen
Diffstat (limited to 'engines/zvision/scripting/effects/timer_effect.cpp')
-rw-r--r-- | engines/zvision/scripting/effects/timer_effect.cpp | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engines/zvision/scripting/effects/timer_effect.cpp b/engines/zvision/scripting/effects/timer_effect.cpp new file mode 100644 index 0000000000..778f9dec6c --- /dev/null +++ b/engines/zvision/scripting/effects/timer_effect.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/scripting/effects/timer_effect.h" + +#include "zvision/zvision.h" +#include "zvision/scripting/script_manager.h" + +#include "common/stream.h" + +namespace ZVision { + +TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds) + : ScriptingEffect(engine, key, SCRIPTING_EFFECT_TIMER) { + _timeLeft = 0; + + if (_engine->getGameId() == GID_NEMESIS) + _timeLeft = timeInSeconds * 1000; + else if (_engine->getGameId() == GID_GRANDINQUISITOR) + _timeLeft = timeInSeconds * 100; + + if (_key != StateKey_NotSet) + _engine->getScriptManager()->setStateValue(_key, 1); +} + +TimerNode::~TimerNode() { + if (_key != StateKey_NotSet) + _engine->getScriptManager()->setStateValue(_key, 2); + int32 timeLeft = _timeLeft / (_engine->getGameId() == GID_NEMESIS ? 1000 : 100); + if (timeLeft > 0) + _engine->getScriptManager()->setStateValue(_key, timeLeft); // If timer was stopped by stop or kill +} + +bool TimerNode::process(uint32 deltaTimeInMillis) { + _timeLeft -= deltaTimeInMillis; + + if (_timeLeft <= 0) + return stop(); + + return false; +} + +bool TimerNode::stop() { + if (_key != StateKey_NotSet) + _engine->getScriptManager()->setStateValue(_key, 2); + return true; +} + +void TimerNode::serialize(Common::WriteStream *stream) { + stream->writeUint32BE(MKTAG('T', 'I', 'M', 'R')); + stream->writeUint32LE(8); // size + stream->writeUint32LE(_key); + stream->writeUint32LE(_timeLeft); +} + +void TimerNode::deserialize(Common::SeekableReadStream *stream) { + _timeLeft = stream->readUint32LE(); +} + +} // End of namespace ZVision |