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authorFilippos Karapetis2015-02-14 14:45:08 +0200
committerFilippos Karapetis2015-02-14 15:08:28 +0200
commit14914b2a31399ceb6b2e4d7616535e346ee3acd6 (patch)
tree5b2640d61a292c8e47c2e443367cee849138dfd2 /engines/zvision/scripting/effects
parent2d2cfbe005b93397f1e121888b0358e137ccc863 (diff)
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ZVISION: Add custom equality operators for game location
This makes the location checks more readable
Diffstat (limited to 'engines/zvision/scripting/effects')
-rw-r--r--engines/zvision/scripting/effects/music_effect.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/zvision/scripting/effects/music_effect.cpp b/engines/zvision/scripting/effects/music_effect.cpp
index 2e2084783d..ad3c0f6d22 100644
--- a/engines/zvision/scripting/effects/music_effect.cpp
+++ b/engines/zvision/scripting/effects/music_effect.cpp
@@ -227,8 +227,7 @@ bool PanTrackNode::process(uint32 deltaTimeInMillis) {
int volumeCorrection = 2;
if (_engine->getGameId() == GID_GRANDINQUISITOR) {
- Location loc = scriptManager->getCurrentLocation();
- if (loc.world == 'd' && loc.room == 'c' && loc.node == '1' && loc.view == '0')
+ if (scriptManager->getCurrentLocation() == "dc10")
volumeCorrection = 5;
}