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author | RichieSams | 2013-11-01 00:21:08 -0500 |
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committer | RichieSams | 2013-11-01 02:52:57 -0500 |
commit | 5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 (patch) | |
tree | bdb138d047faae28893bdf37758940916a091a12 /engines/zvision/scripting/puzzle.h | |
parent | 651bf899399de2b5c2d8e62a5bb4964b037950d2 (diff) | |
download | scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.gz scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.bz2 scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.zip |
ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
Diffstat (limited to 'engines/zvision/scripting/puzzle.h')
-rw-r--r-- | engines/zvision/scripting/puzzle.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/zvision/scripting/puzzle.h b/engines/zvision/scripting/puzzle.h new file mode 100644 index 0000000000..d468da1886 --- /dev/null +++ b/engines/zvision/scripting/puzzle.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_PUZZLE_H +#define ZVISION_PUZZLE_H + +#include "zvision/actions.h" + +#include "common/list.h" +#include "common/ptr.h" + + +namespace ZVision { + +struct Puzzle { + Puzzle() : key(0) {} + + ~Puzzle() { + for (Common::List<ResultAction *>::iterator iter = resultActions.begin(); iter != resultActions.end(); ++iter) { + delete *iter; + } + } + + /** How criteria should be decided */ + enum CriteriaOperator { + EQUAL_TO, + NOT_EQUAL_TO, + GREATER_THAN, + LESS_THAN + }; + + /** Criteria for a Puzzle result to be fired */ + struct CriteriaEntry { + /** The key of a global state */ + uint32 key; + /** + * What we're comparing the value of the global state against + * This can either be a pure value or it can be the key of another global state + */ + uint32 argument; + /** How to do the comparison */ + CriteriaOperator criteriaOperator; + /** Whether 'argument' is the key of a global state (true) or a pure value (false) */ + bool argumentIsAKey; + }; + + uint32 key; + Common::List<Common::List <CriteriaEntry> > criteriaList; + // This has to be list of pointers because ResultAction is abstract + Common::List<ResultAction *> resultActions; +}; + +} // End of namespace ZVision + +#endif |