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author | RichieSams | 2015-01-18 20:22:02 -0600 |
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committer | RichieSams | 2015-01-18 20:22:02 -0600 |
commit | 3a31e1de96a860b9f971cef939cb8a4aed8bcd5d (patch) | |
tree | f7f80d7923e469aaff6cec7e110097284a2d28ed /engines/zvision/scripting | |
parent | 0fafb6a62c13f6f5a4ef6215a4be592ed84f248c (diff) | |
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ZVISION: Don't change location when coming back from ScummVM save dialog and do change location when coming back from restore dialog
Fixes bug # 6771
We don't need to change locations, since we use the ScummVM save dialog instead
of the original one (which is actually a location). Instead we just need to reset _nextLocation to
_currentLocation so the engine can stop trying to save. If we change locations, the
StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script
refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room.
On restore, we have to force a location change, just in case we restore to the same room. (Since the logic
will only do a location change if _nextLocation != _currentLocation)
Diffstat (limited to 'engines/zvision/scripting')
-rw-r--r-- | engines/zvision/scripting/script_manager.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/zvision/scripting/script_manager.cpp b/engines/zvision/scripting/script_manager.cpp index 4792a02045..b45f17a6f1 100644 --- a/engines/zvision/scripting/script_manager.cpp +++ b/engines/zvision/scripting/script_manager.cpp @@ -576,13 +576,14 @@ void ScriptManager::ChangeLocationReal() { _nextLocation.node = _currentLocation.node; _nextLocation.view = _currentLocation.view; _nextLocation.offset = _currentLocation.offset; - _currentLocation.world = '0'; + + return; + } else { + _currentLocation.world = 'g'; _currentLocation.room = '0'; _currentLocation.node = '0'; _currentLocation.view = '0'; _currentLocation.offset = 0; - } else { - return; } } } |