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author | Torbjörn Andersson | 2018-01-14 18:05:32 +0100 |
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committer | Torbjörn Andersson | 2018-01-14 18:05:32 +0100 |
commit | a506a8f7eb7d5d4897afda90bb0c5501c0d556ab (patch) | |
tree | daa7587d438c019ecc022513e39bd030a2d36122 /engines/zvision/scripting | |
parent | c7b8bc81691f845bb379aa5e97729c0fe9096850 (diff) | |
download | scummvm-rg350-a506a8f7eb7d5d4897afda90bb0c5501c0d556ab.tar.gz scummvm-rg350-a506a8f7eb7d5d4897afda90bb0c5501c0d556ab.tar.bz2 scummvm-rg350-a506a8f7eb7d5d4897afda90bb0c5501c0d556ab.zip |
ZVISION: Clarified comment for workaround for bug #6770
I should have done this before it was merged, but I completely
forgot that dafioram had verified that the bug *does* in fact
happen in the original game as well.
Diffstat (limited to 'engines/zvision/scripting')
-rw-r--r-- | engines/zvision/scripting/scr_file_handling.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp index cfbde110ad..c8952cde01 100644 --- a/engines/zvision/scripting/scr_file_handling.cpp +++ b/engines/zvision/scripting/scr_file_handling.cpp @@ -146,9 +146,7 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li // shows a close-up of only the tunnel, instead of showing the entire // booth. However, the scripts that draw the lever in its correct // state do not test this flag, causing it to be drawn when it should - // not be. This bug does not happen in the original game, suggesting - // a ScummVM bug. But I'm not aware of any other such glitches, and it - // still seems like a correct way of working around bug #6770. + // not be. This fixes bug #6770. if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 9536) { Puzzle::CriteriaEntry entry; entry.key = 9404; // me2j_time_tunnel_open |