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author | David Russo | 2015-06-10 17:17:34 +0100 |
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committer | David Russo | 2015-07-07 15:24:26 +0100 |
commit | e32385359839f573e7b55c2aba59390a7dd2c7de (patch) | |
tree | bfccf65e9fff56727746dbbbe6d7250941691d91 /engines/zvision/sound/zork_raw.cpp | |
parent | fdc4edfa9902322ee9792d513ae09f30aa03fbe1 (diff) | |
download | scummvm-rg350-e32385359839f573e7b55c2aba59390a7dd2c7de.tar.gz scummvm-rg350-e32385359839f573e7b55c2aba59390a7dd2c7de.tar.bz2 scummvm-rg350-e32385359839f573e7b55c2aba59390a7dd2c7de.zip |
ZVISION: Reorganize detection data
Migrated static detection data to detection_tables.h
and removed the need for detection.h includes. Also
edited game option descriptions.
Diffstat (limited to 'engines/zvision/sound/zork_raw.cpp')
-rw-r--r-- | engines/zvision/sound/zork_raw.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/zvision/sound/zork_raw.cpp b/engines/zvision/sound/zork_raw.cpp index a14a31aa7c..124235e0e0 100644 --- a/engines/zvision/sound/zork_raw.cpp +++ b/engines/zvision/sound/zork_raw.cpp @@ -33,7 +33,6 @@ #include "zvision/sound/zork_raw.h" #include "zvision/zvision.h" -#include "zvision/detection.h" namespace ZVision { |