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author | RichieSams | 2013-11-01 00:21:08 -0500 |
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committer | RichieSams | 2013-11-01 02:52:57 -0500 |
commit | 5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4 (patch) | |
tree | bdb138d047faae28893bdf37758940916a091a12 /engines/zvision/strings/string_manager.h | |
parent | 651bf899399de2b5c2d8e62a5bb4964b037950d2 (diff) | |
download | scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.gz scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.tar.bz2 scummvm-rg350-5842c5098fbd00c8ab5245ba1d6ca9c2675e3da4.zip |
ZVISION: Create a folder structure for ZVision source files
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
Diffstat (limited to 'engines/zvision/strings/string_manager.h')
-rw-r--r-- | engines/zvision/strings/string_manager.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/zvision/strings/string_manager.h b/engines/zvision/strings/string_manager.h new file mode 100644 index 0000000000..9cfed5261b --- /dev/null +++ b/engines/zvision/strings/string_manager.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#ifndef ZVISION_STRING_MANAGER_H +#define ZVISION_STRING_MANAGER_H + +#include "zvision/detection.h" +#include "zvision/truetype_font.h" + + +namespace Graphics { +class FontManager; +} + +namespace ZVision { + +class ZVision; + +class StringManager { +public: + StringManager(ZVision *engine); + ~StringManager(); + +public: + struct TextStyle { + TruetypeFont *font; + uint16 color; // In RBG 565 + Graphics::TextAlign align; + }; + + struct TextFragment { + TextStyle style; + Common::String text; + }; + +private: + struct InGameText { + Common::List<TextFragment> fragments; + }; + + enum { + NUM_TEXT_LINES = 56 // Max number of lines in a .str file. We hardcode this number because we know ZNem uses 42 strings and ZGI uses 56 + }; + +private: + ZVision *_engine; + InGameText _inGameText[NUM_TEXT_LINES]; + Common::HashMap<Common::String, TruetypeFont *> _fonts; + + TextStyle _lastStyle; + +public: + void initialize(ZVisionGameId gameId); + StringManager::TextStyle getTextStyle(uint stringNumber); + +private: + void parseStrFile(const Common::String &fileName); + void parseTag(const Common::String &tagString, uint lineNumber); + + static Common::String readWideLine(Common::SeekableReadStream &stream); +}; + +} // End of namespace ZVision + +#endif |