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author | Torbjörn Andersson | 2015-02-08 10:13:18 +0100 |
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committer | Torbjörn Andersson | 2015-02-08 10:13:18 +0100 |
commit | b7b4e9cc5899eff0810d97a848ace0fa2ede5548 (patch) | |
tree | 90720eae94c9520e54fa9010488dac4fc2cc4588 /engines/zvision/text/text.cpp | |
parent | a0661328b94f0d452995da4f91318d0952ab8346 (diff) | |
download | scummvm-rg350-b7b4e9cc5899eff0810d97a848ace0fa2ede5548.tar.gz scummvm-rg350-b7b4e9cc5899eff0810d97a848ace0fa2ede5548.tar.bz2 scummvm-rg350-b7b4e9cc5899eff0810d97a848ace0fa2ede5548.zip |
ZVISION: Draw transparent text in original save dialog
Before this change, text was drawn in black boxes in Zork Nemesis,
so while this does make it look better (and more like the original)
this may actually make the text slightly harder to read. The
original dialogs allowed only upper-case letters, but I think that
it's better to leave that to the player.
Diffstat (limited to 'engines/zvision/text/text.cpp')
-rw-r--r-- | engines/zvision/text/text.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/zvision/text/text.cpp b/engines/zvision/text/text.cpp index e0501ae9c8..4af3b967f3 100644 --- a/engines/zvision/text/text.cpp +++ b/engines/zvision/text/text.cpp @@ -315,8 +315,6 @@ int32 TextRenderer::drawTxt(const Common::String &txt, cTxtStyle &fontStyle, Gra StyledTTFont font(_engine); fontStyle.setFont(font); - dst.fillRect(Common::Rect(dst.w, dst.h), 0); - uint32 clr = _engine->_resourcePixelFormat.RGBToColor(fontStyle._red, fontStyle._green, fontStyle._blue); int16 w; |