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author | Adrian Frühwirth | 2018-02-11 13:18:02 +0100 |
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committer | Adrian Frühwirth | 2018-02-11 13:27:18 +0100 |
commit | 3ce56d5427ba5f88427112caadc7f894962048c1 (patch) | |
tree | 55d3cc397c8cffd4ef4eb14a9e1ee55ab8f36c35 /engines/zvision/video/rlf_decoder.h | |
parent | fd4d2fb4606f341208b3805b966c390551f90274 (diff) | |
download | scummvm-rg350-3ce56d5427ba5f88427112caadc7f894962048c1.tar.gz scummvm-rg350-3ce56d5427ba5f88427112caadc7f894962048c1.tar.bz2 scummvm-rg350-3ce56d5427ba5f88427112caadc7f894962048c1.zip |
TUCKER: Remove glue workaround clarification
The glue actually _is_ a unary usage object in the original game so
this was simply a miss in our implementation which is now fixed.
In other words, this wasn't a workaround and the original game does
behave the same as ours now.
Diffstat (limited to 'engines/zvision/video/rlf_decoder.h')
0 files changed, 0 insertions, 0 deletions