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authorrichiesams2013-07-03 17:50:40 -0500
committerrichiesams2013-08-04 13:31:58 -0500
commit16cc970c9e1c7ccc06088de732abcd6ac51fa26a (patch)
treee74b76cd782e1d06dab1b06c8d9fde07861596e6 /engines/zvision/zvision.cpp
parent187c119e934fd5887fb26e2dada5e1a4c856e056 (diff)
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ZVISION: Normalize remaining CRLF to LF for the remote
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r--engines/zvision/zvision.cpp298
1 files changed, 149 insertions, 149 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 479bf2379a..5e83c47721 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -1,149 +1,149 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#include "common/config-manager.h"
-#include "common/debug.h"
-#include "common/debug-channels.h"
-#include "common/error.h"
-#include "common/system.h"
-#include "common/file.h"
-
-#include "engines/util.h"
-
-#include "zvision/zvision.h"
-#include "zvision/script_manager.h"
-#include "zvision/zfs_archive.h"
-
-#include "graphics/decoders/tga.h"
-
-#include "zvision/tests.h"
-
-namespace ZVision {
-
-ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
- // Put your engine in a sane state, but do nothing big yet;
- // in particular, do not load data from files; rather, if you
- // need to do such things, do them from run().
-
- // Do not initialize graphics here
-
- // However this is the place to specify all default directories
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4);
- SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4);
- SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4);
- SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx");
- SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr");
-
- // Here is the right place to set up the engine specific debug channels
- //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel");
- //DebugMan.addDebugChannel(kZVisionDebugExample2, "example2", "also an example");
-
- // Register random source
- _rnd = new Common::RandomSource("zvision");
-
- // Create managers
- _scriptManager = new ScriptManager();
-
- debug("ZVision::ZVision");
-}
-
-ZVision::~ZVision() {
- debug("ZVision::~ZVision");
-
- // Dispose of resources
- delete _scriptManager;
- delete _rnd;
-
- // Remove all of our debug levels
- DebugMan.clearAllDebugChannels();
-}
-
-void ZVision::initialize() {
- // Find zfs archive files
- Common::ArchiveMemberList list;
- SearchMan.listMatchingMembers(list, "*.zfs");
-
- // Register the file entries within the zfs archives with the SearchMan
- for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
- Common::String name = (*iter)->getName();
- ZfsArchive *archive = new ZfsArchive(name, (*iter)->createReadStream());
-
- SearchMan.add(name, archive);
- }
-
- //Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); // ARGB8888
- Graphics::PixelFormat format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); // RGB555
- initGraphics(640, 480, true, &format);
-
- _scriptManager->initialize();
-
- // Create debugger console. It requires GFX to be initialized
- _console = new Console(this);
-}
-
-Common::Error ZVision::run() {
- initialize();
-
- tests();
-
- // Main loop
- uint32 currentTime = _system->getMillis();
- uint32 lastTime = currentTime;
- const uint32 desiredFrameTime = 33; // ~30 fps
-
- while (!shouldQuit()) {
- processEvents();
-
- currentTime = _system->getMillis();
- uint32 deltaTime = currentTime - lastTime;
- lastTime = currentTime;
-
- updateScripts();
- updateAnimations(deltaTime);
-
- if (_needsScreenUpdate)
- {
- _system->updateScreen();
- }
-
- // Calculate the frame delay based off a desired frame rate
- int delay = desiredFrameTime - (currentTime - _system->getMillis());
- // Ensure non-negative
- delay = delay < 0 ? 0 : delay;
- _system->delayMillis(delay);
- }
-
- return Common::kNoError;
-}
-
-ScriptManager *ZVision::getScriptManager() const {
- return _scriptManager;
-}
-
-Common::RandomSource *ZVision::getRandomSource() const {
- return _rnd;
-}
-
-} // End of namespace ZVision
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/system.h"
+#include "common/file.h"
+
+#include "engines/util.h"
+
+#include "zvision/zvision.h"
+#include "zvision/script_manager.h"
+#include "zvision/zfs_archive.h"
+
+#include "graphics/decoders/tga.h"
+
+#include "zvision/tests.h"
+
+namespace ZVision {
+
+ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from run().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data1", 0, 4);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data2", 0, 4);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "data3", 0, 4);
+ SearchMan.addSubDirectoryMatching(gameDataDir, "znemmx");
+ SearchMan.addSubDirectoryMatching(gameDataDir, "znemscr");
+
+ // Here is the right place to set up the engine specific debug channels
+ //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel");
+ //DebugMan.addDebugChannel(kZVisionDebugExample2, "example2", "also an example");
+
+ // Register random source
+ _rnd = new Common::RandomSource("zvision");
+
+ // Create managers
+ _scriptManager = new ScriptManager();
+
+ debug("ZVision::ZVision");
+}
+
+ZVision::~ZVision() {
+ debug("ZVision::~ZVision");
+
+ // Dispose of resources
+ delete _scriptManager;
+ delete _rnd;
+
+ // Remove all of our debug levels
+ DebugMan.clearAllDebugChannels();
+}
+
+void ZVision::initialize() {
+ // Find zfs archive files
+ Common::ArchiveMemberList list;
+ SearchMan.listMatchingMembers(list, "*.zfs");
+
+ // Register the file entries within the zfs archives with the SearchMan
+ for (Common::ArchiveMemberList::iterator iter = list.begin(); iter != list.end(); ++iter) {
+ Common::String name = (*iter)->getName();
+ ZfsArchive *archive = new ZfsArchive(name, (*iter)->createReadStream());
+
+ SearchMan.add(name, archive);
+ }
+
+ //Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24); // ARGB8888
+ Graphics::PixelFormat format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); // RGB555
+ initGraphics(640, 480, true, &format);
+
+ _scriptManager->initialize();
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+}
+
+Common::Error ZVision::run() {
+ initialize();
+
+ tests();
+
+ // Main loop
+ uint32 currentTime = _system->getMillis();
+ uint32 lastTime = currentTime;
+ const uint32 desiredFrameTime = 33; // ~30 fps
+
+ while (!shouldQuit()) {
+ processEvents();
+
+ currentTime = _system->getMillis();
+ uint32 deltaTime = currentTime - lastTime;
+ lastTime = currentTime;
+
+ updateScripts();
+ updateAnimations(deltaTime);
+
+ if (_needsScreenUpdate)
+ {
+ _system->updateScreen();
+ }
+
+ // Calculate the frame delay based off a desired frame rate
+ int delay = desiredFrameTime - (currentTime - _system->getMillis());
+ // Ensure non-negative
+ delay = delay < 0 ? 0 : delay;
+ _system->delayMillis(delay);
+ }
+
+ return Common::kNoError;
+}
+
+ScriptManager *ZVision::getScriptManager() const {
+ return _scriptManager;
+}
+
+Common::RandomSource *ZVision::getRandomSource() const {
+ return _rnd;
+}
+
+} // End of namespace ZVision