aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/zvision.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2014-12-15 03:15:30 +0200
committerFilippos Karapetis2014-12-16 01:58:54 +0200
commit3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8 (patch)
tree86b62320e6f3af3e49c731db95ba0972c107d23e /engines/zvision/zvision.cpp
parent3315522ba1607d68c3402f3d1c8b51b7dc38a7dd (diff)
downloadscummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.tar.gz
scummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.tar.bz2
scummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.zip
ZVISION: Simplify the working window code
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r--engines/zvision/zvision.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 8a44ccebea..ec1fb9413b 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -81,9 +81,6 @@ struct zvisionIniSettings {
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
- _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT),
- _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT),
- _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI),
_pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
_desiredFrameTime(33), /* ~30 fps */
_clock(_system),
@@ -101,6 +98,15 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
debug(1, "ZVision::ZVision");
+ uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
+ uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
+ _workingWindow = Common::Rect(
+ (WINDOW_WIDTH - workingWindowWidth) / 2,
+ (WINDOW_HEIGHT - workingWindowHeight) / 2,
+ ((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
+ ((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
+ );
+
memset(_cheatBuff, 0, sizeof(_cheatBuff));
}