diff options
author | Filippos Karapetis | 2014-12-15 03:15:30 +0200 |
---|---|---|
committer | Filippos Karapetis | 2014-12-16 01:58:54 +0200 |
commit | 3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8 (patch) | |
tree | 86b62320e6f3af3e49c731db95ba0972c107d23e /engines/zvision/zvision.cpp | |
parent | 3315522ba1607d68c3402f3d1c8b51b7dc38a7dd (diff) | |
download | scummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.tar.gz scummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.tar.bz2 scummvm-rg350-3d1a9e34422f3bb9d86149c18695cc5a9e4ebac8.zip |
ZVISION: Simplify the working window code
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index 8a44ccebea..ec1fb9413b 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -81,9 +81,6 @@ struct zvisionIniSettings { ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), - _workingWindow_ZGI((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT), - _workingWindow_ZNM((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - ZNM_WORKING_WINDOW_WIDTH) / 2) + ZNM_WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - ZNM_WORKING_WINDOW_HEIGHT) / 2) + ZNM_WORKING_WINDOW_HEIGHT), - _workingWindow(gameDesc->gameId == GID_NEMESIS ? _workingWindow_ZNM : _workingWindow_ZGI), _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ _desiredFrameTime(33), /* ~30 fps */ _clock(_system), @@ -101,6 +98,15 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) debug(1, "ZVision::ZVision"); + uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH; + uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT; + _workingWindow = Common::Rect( + (WINDOW_WIDTH - workingWindowWidth) / 2, + (WINDOW_HEIGHT - workingWindowHeight) / 2, + ((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth, + ((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight + ); + memset(_cheatBuff, 0, sizeof(_cheatBuff)); } |