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author | richiesams | 2013-07-03 17:50:40 -0500 |
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committer | richiesams | 2013-08-04 13:31:58 -0500 |
commit | 16cc970c9e1c7ccc06088de732abcd6ac51fa26a (patch) | |
tree | e74b76cd782e1d06dab1b06c8d9fde07861596e6 /engines/zvision/zvision.h | |
parent | 187c119e934fd5887fb26e2dada5e1a4c856e056 (diff) | |
download | scummvm-rg350-16cc970c9e1c7ccc06088de732abcd6ac51fa26a.tar.gz scummvm-rg350-16cc970c9e1c7ccc06088de732abcd6ac51fa26a.tar.bz2 scummvm-rg350-16cc970c9e1c7ccc06088de732abcd6ac51fa26a.zip |
ZVISION: Normalize remaining CRLF to LF for the remote
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r-- | engines/zvision/zvision.h | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h index ac5796ad91..0053fe5a9e 100644 --- a/engines/zvision/zvision.h +++ b/engines/zvision/zvision.h @@ -1,96 +1,96 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- */
-
-#ifndef ZVISION_H
-#define ZVISION_H
-
-#include "common/random.h"
-#include "common/events.h"
-
-#include "engines/engine.h"
-
-#include "zvision/script_manager.h"
-
-#include "gui/debugger.h"
-
-namespace ZVision {
-
-struct ZVisionGameDescription;
-class Console;
-
-// our engine debug channels
-enum {
- kZDebugExample = 1 << 0,
- kZDebugExample2 = 1 << 1
- // next new channel must be 1 << 2 (4)
- // the current limitation is 32 debug channels (1 << 31 is the last one)
-};
-
-class ZVision : public Engine {
-public:
- ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
- ~ZVision();
-
-private:
- Console *_console;
- const ZVisionGameDescription *_gameDescription;
-
- // We need random numbers
- Common::RandomSource *_rnd;
-
- ScriptManager *_scriptManager;
-
- // To prevent allocation every time we process events
- Common::Event _event;
-
- bool _needsScreenUpdate;
-
-public:
- uint32 getFeatures() const;
- Common::Language getLanguage() const;
- virtual Common::Error run();
- ScriptManager *getScriptManager() const;
- Common::RandomSource *getRandomSource() const;
-
-private:
- void initialize();
-
- void processEvents();
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + */ + +#ifndef ZVISION_H +#define ZVISION_H + +#include "common/random.h" +#include "common/events.h" + +#include "engines/engine.h" + +#include "zvision/script_manager.h" + +#include "gui/debugger.h" + +namespace ZVision { + +struct ZVisionGameDescription; +class Console; + +// our engine debug channels +enum { + kZDebugExample = 1 << 0, + kZDebugExample2 = 1 << 1 + // next new channel must be 1 << 2 (4) + // the current limitation is 32 debug channels (1 << 31 is the last one) +}; + +class ZVision : public Engine { +public: + ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc); + ~ZVision(); + +private: + Console *_console; + const ZVisionGameDescription *_gameDescription; + + // We need random numbers + Common::RandomSource *_rnd; + + ScriptManager *_scriptManager; + + // To prevent allocation every time we process events + Common::Event _event; + + bool _needsScreenUpdate; + +public: + uint32 getFeatures() const; + Common::Language getLanguage() const; + virtual Common::Error run(); + ScriptManager *getScriptManager() const; + Common::RandomSource *getRandomSource() const; + +private: + void initialize(); + + void processEvents(); void onMouseDown(const Common::Point &pos); void onMouseMove(const Common::Point &pos); - void onKeyDown(uint16 keyCode);
-
- void updateScripts();
- void updateAnimations(uint32 detaTimeMillis);
-};
-
-// Example console class
-class Console : public GUI::Debugger {
-public:
- Console(ZVision *vm) {}
- virtual ~Console(void) {}
-};
-
-} // End of namespace ZVision
-
-#endif
+ void onKeyDown(uint16 keyCode); + + void updateScripts(); + void updateAnimations(uint32 detaTimeMillis); +}; + +// Example console class +class Console : public GUI::Debugger { +public: + Console(ZVision *vm) {} + virtual ~Console(void) {} +}; + +} // End of namespace ZVision + +#endif |