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authorrichiesams2013-07-03 17:50:40 -0500
committerrichiesams2013-08-04 13:31:58 -0500
commit16cc970c9e1c7ccc06088de732abcd6ac51fa26a (patch)
treee74b76cd782e1d06dab1b06c8d9fde07861596e6 /engines/zvision/zvision.h
parent187c119e934fd5887fb26e2dada5e1a4c856e056 (diff)
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ZVISION: Normalize remaining CRLF to LF for the remote
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h188
1 files changed, 94 insertions, 94 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index ac5796ad91..0053fe5a9e 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -1,96 +1,96 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- */
-
-#ifndef ZVISION_H
-#define ZVISION_H
-
-#include "common/random.h"
-#include "common/events.h"
-
-#include "engines/engine.h"
-
-#include "zvision/script_manager.h"
-
-#include "gui/debugger.h"
-
-namespace ZVision {
-
-struct ZVisionGameDescription;
-class Console;
-
-// our engine debug channels
-enum {
- kZDebugExample = 1 << 0,
- kZDebugExample2 = 1 << 1
- // next new channel must be 1 << 2 (4)
- // the current limitation is 32 debug channels (1 << 31 is the last one)
-};
-
-class ZVision : public Engine {
-public:
- ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
- ~ZVision();
-
-private:
- Console *_console;
- const ZVisionGameDescription *_gameDescription;
-
- // We need random numbers
- Common::RandomSource *_rnd;
-
- ScriptManager *_scriptManager;
-
- // To prevent allocation every time we process events
- Common::Event _event;
-
- bool _needsScreenUpdate;
-
-public:
- uint32 getFeatures() const;
- Common::Language getLanguage() const;
- virtual Common::Error run();
- ScriptManager *getScriptManager() const;
- Common::RandomSource *getRandomSource() const;
-
-private:
- void initialize();
-
- void processEvents();
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef ZVISION_H
+#define ZVISION_H
+
+#include "common/random.h"
+#include "common/events.h"
+
+#include "engines/engine.h"
+
+#include "zvision/script_manager.h"
+
+#include "gui/debugger.h"
+
+namespace ZVision {
+
+struct ZVisionGameDescription;
+class Console;
+
+// our engine debug channels
+enum {
+ kZDebugExample = 1 << 0,
+ kZDebugExample2 = 1 << 1
+ // next new channel must be 1 << 2 (4)
+ // the current limitation is 32 debug channels (1 << 31 is the last one)
+};
+
+class ZVision : public Engine {
+public:
+ ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
+ ~ZVision();
+
+private:
+ Console *_console;
+ const ZVisionGameDescription *_gameDescription;
+
+ // We need random numbers
+ Common::RandomSource *_rnd;
+
+ ScriptManager *_scriptManager;
+
+ // To prevent allocation every time we process events
+ Common::Event _event;
+
+ bool _needsScreenUpdate;
+
+public:
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ virtual Common::Error run();
+ ScriptManager *getScriptManager() const;
+ Common::RandomSource *getRandomSource() const;
+
+private:
+ void initialize();
+
+ void processEvents();
void onMouseDown(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
- void onKeyDown(uint16 keyCode);
-
- void updateScripts();
- void updateAnimations(uint32 detaTimeMillis);
-};
-
-// Example console class
-class Console : public GUI::Debugger {
-public:
- Console(ZVision *vm) {}
- virtual ~Console(void) {}
-};
-
-} // End of namespace ZVision
-
-#endif
+ void onKeyDown(uint16 keyCode);
+
+ void updateScripts();
+ void updateAnimations(uint32 detaTimeMillis);
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(ZVision *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace ZVision
+
+#endif