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authorrichiesams2013-08-26 14:16:04 -0500
committerrichiesams2013-08-28 16:44:24 -0500
commit84c645968c9e93ca343e7c80c6f4546a793c2d41 (patch)
tree4b711d5b7dbc7f56abd2bd70673bd3eae3cb708c /engines/zvision/zvision.h
parente3b08793dddbf8cf8214328b4b3780995496645c (diff)
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ZVISION: Remove ZVision::_mousEvents and all associated functions
Instead, pass all mouse events to ScriptManager
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 84e4da9d20..6bf6d2acc0 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -33,7 +33,6 @@
#include "zvision/detection.h"
#include "zvision/clock.h"
-#include "zvision/mouse_event.h"
#include "gui/debugger.h"
@@ -100,9 +99,6 @@ private:
// Clock
Clock _clock;
- // To store the current mouse events
- Common::List<MouseEvent *> _mouseEvents;
-
// To prevent allocation every time we process events
Common::Event _event;
@@ -132,19 +128,6 @@ public:
void playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
- * Register a MouseEvent with the event system. These will be checked at every
- * MOUSE_UP, MOUSE_DOWN, MOUSE_MOVE, etc.
- *
- * @param event The event to register
- */
- void registerMouseEvent(MouseEvent *event);
-
- bool removeMouseEvent(const uint32 key);
-
- /** Remove all MouseEvents from the event system */
- void clearAllMouseEvents();
-
- /**
* Utility method to cycle through all the cursors in the game. After
* calling, use Left and Right arrows to cycle. Esc to quit. This is a
* blocking function call.