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author | richiesams | 2013-07-16 16:52:46 -0500 |
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committer | richiesams | 2013-08-04 13:32:19 -0500 |
commit | a30f49b556ef27644d752368c11590cc48c0fccf (patch) | |
tree | 383ac5ffc2e96ae369b11d36e4ffcc8d460b5719 /engines/zvision/zvision.h | |
parent | 8de12fcbd2dbfddd45bd7916e1e90b5b3e4466bc (diff) | |
download | scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.tar.gz scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.tar.bz2 scummvm-rg350-a30f49b556ef27644d752368c11590cc48c0fccf.zip |
ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r-- | engines/zvision/zvision.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h index 11773a33ad..17a7c026f1 100644 --- a/engines/zvision/zvision.h +++ b/engines/zvision/zvision.h @@ -31,6 +31,8 @@ #include "engines/engine.h" +#include "zvision/detection.h" + #include "gui/debugger.h" namespace ZVision { @@ -76,7 +78,7 @@ public: virtual Common::Error run(); ScriptManager *getScriptManager() const; Common::RandomSource *getRandomSource() const; - Audio::Mixer *getMixer() const; + ZVisionGameId getGameId() const; void renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y); void startVideo(Video::VideoDecoder *videoDecoder); |