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authorrichiesams2013-07-16 16:52:46 -0500
committerrichiesams2013-08-04 13:32:19 -0500
commita30f49b556ef27644d752368c11590cc48c0fccf (patch)
tree383ac5ffc2e96ae369b11d36e4ffcc8d460b5719 /engines/zvision/zvision.h
parent8de12fcbd2dbfddd45bd7916e1e90b5b3e4466bc (diff)
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ZVISION: Add a game type enum to detection
This is needed for sound file differentiation
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 11773a33ad..17a7c026f1 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -31,6 +31,8 @@
#include "engines/engine.h"
+#include "zvision/detection.h"
+
#include "gui/debugger.h"
namespace ZVision {
@@ -76,7 +78,7 @@ public:
virtual Common::Error run();
ScriptManager *getScriptManager() const;
Common::RandomSource *getRandomSource() const;
- Audio::Mixer *getMixer() const;
+ ZVisionGameId getGameId() const;
void renderImageToScreen(const Common::String &fileName, uint32 x, uint32 y);
void startVideo(Video::VideoDecoder *videoDecoder);