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authorrichiesams2013-06-04 14:17:19 -0500
committerrichiesams2013-08-04 13:29:44 -0500
commitd0b341e6ca7010641c362bb36ebfc3d225955056 (patch)
tree3a41e0e40e1d946d9ad292801f185cef9aa7e553 /engines/zvision/zvision.h
parentf51f0e5ae80c9c276357bf5d78ad572fa1bf5e7c (diff)
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ZVISION: Create zvision bare structure
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h70
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diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ */
+
+#ifndef ZVISION_H
+#define ZVISION_H
+
+#include "common/random.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+
+namespace ZVision {
+
+struct ZVisionGameDescription;
+class Console;
+
+// our engine debug channels
+enum {
+ kZDebugExample = 1 << 0,
+ kZDebugExample2 = 1 << 1
+ // next new channel must be 1 << 2 (4)
+ // the current limitation is 32 debug channels (1 << 31 is the last one)
+};
+
+class ZVision : public Engine {
+public:
+ ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
+ ~ZVision();
+
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ virtual Common::Error run();
+
+private:
+ Console *_console;
+ const ZVisionGameDescription *_gameDescription;
+
+ // We need random numbers
+ Common::RandomSource *_rnd;
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(ZVision *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace ZVision
+
+#endif