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authorrichiesams2013-07-30 14:25:31 -0500
committerrichiesams2013-08-04 13:32:55 -0500
commitf1135292d0d714187b719988dba8d5a7d487fe94 (patch)
tree57f6a7e185dbfadefac514c8a8d1cdd4d6dc721b /engines/zvision/zvision.h
parent89d8496dbac2fb1fc5fc77d5b26fa2a9405f9d77 (diff)
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ZVISION: Optimize integer type usages
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index 2e6ec11a53..9588623f56 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -83,7 +83,7 @@ private:
void processEvents();
void onMouseDown(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
- void onKeyDown(uint16 keyCode);
+ void onKeyDown(uint keyCode);
};
} // End of namespace ZVision