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authorrichiesams2013-08-31 23:42:00 -0500
committerWillem Jan Palenstijn2013-09-24 13:59:40 +0200
commitf1bd8de21dd504fd9b8fa07c76ab75b5c40d29cd (patch)
tree7df450c53d29e2b23e26293f883ee3fef3459d85 /engines/zvision/zvision.h
parent2ad40edd47098144cecb808cf308bca8329479ff (diff)
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ZVISION: Overload ZVision::playAnimation to support general video files
Diffstat (limited to 'engines/zvision/zvision.h')
-rw-r--r--engines/zvision/zvision.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index a02fecc43d..f961f1fda9 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -126,6 +126,7 @@ public:
void playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect = Common::Rect(0, 0, 0, 0), bool skippable = true);
void playAnimation(RlfAnimation *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
+ void playAnimation(Video::VideoDecoder *animation, uint16 x, uint16 y, DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
/**
* Utility method to cycle through all the cursors in the game. After